Clairvoyance
Clairvoyance
The sensor created by this spell, upon 'look'ing at someone, loses invisibility. Invis should only drop when attacking someone.
Nylo, Fighter of Tempus
Anver, Transmuter of Garl
Malic, Cleric of Tyr
Luthir, Druid of Mielikki
Anver, Transmuter of Garl
Malic, Cleric of Tyr
Luthir, Druid of Mielikki
- Raona
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Re: Clairvoyance
Looks like the sensor created by this spell,
m136 a magical sensor
lost its inherent invisibility flag when the race files were updated. It's coded as a dummy.
Is there a way to put it back, that is, to make it invoke as invisible? It also fights back - can we make it not do so?
I think
m137 an eye-shaped magical sensor
gives a poor blueprint on how to do this. It is flagged mobinvis. However, it looks as though that means it can't have its invisibility purged and can't be seen with True Sight. That seems overpowered. It also fights back.
Ideally, we'd like both of these mobiles to invoke as affected by invisibility indefinitely (so that it can be dispelled) and also not have an attack, or at least do no damage if they hit. Is that possible?
m136 a magical sensor
lost its inherent invisibility flag when the race files were updated. It's coded as a dummy.
Is there a way to put it back, that is, to make it invoke as invisible? It also fights back - can we make it not do so?
I think
m137 an eye-shaped magical sensor
gives a poor blueprint on how to do this. It is flagged mobinvis. However, it looks as though that means it can't have its invisibility purged and can't be seen with True Sight. That seems overpowered. It also fights back.
Ideally, we'd like both of these mobiles to invoke as affected by invisibility indefinitely (so that it can be dispelled) and also not have an attack, or at least do no damage if they hit. Is that possible?
Re: Clairvoyance
Not sure how things are set up, currently.. if these are created as mobs, though, it should be easy enough to give them the flag:
ACT_NOFIGHT
Perhaps also give them
ACT_SECRETIVE
The rest would probably need to be done in an mprog? I don't know about loading them up invisible, with a spell. Above my paygrade. <.<
ACT_NOFIGHT
Perhaps also give them
ACT_SECRETIVE
The rest would probably need to be done in an mprog? I don't know about loading them up invisible, with a spell. Above my paygrade. <.<
Re: Clairvoyance
I'm pretty sure a 'magical sensor' shouldn't be able to attack, no?
Beshaba potatoes.
- Raona
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Re: Clairvoyance
Should not be able to, but they currently do. I think they got attacks as a result of the race code revisions.Mele wrote:I'm pretty sure a 'magical sensor' shouldn't be able to attack, no?
Re: Clairvoyance
"Just because the code let's you" -- don't be attacking with those sensors. :)
Beshaba potatoes.
Clairvoyance
The magical sensor created by the Clairvoyance spell is not invisible.
I tried casting while visible and invisible with the same result.
I tried casting while visible and invisible with the same result.
Kalahani Ka'uhane
Gottschalk, Witchdoctah
Gottschalk, Witchdoctah
Re: Clairvoyance
I believe this is known, and was posted in confirmed bugs here: viewtopic.php?f=136&t=15714