A Request
A Request
Hi friends: Maybe it is because it is summer time and the heat is getting to people, but it seems as if there is a lot of frustration floating around these days. We're all bound to frustrate one another from time to time, but -at the end of the day- we are all brought together by the game that we enjoy. So let's do our best to keep our guns in their holsters and be civil to one another because it will help all of us enjoy this game more. Thanks.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Re: A Request
I would like to chime in here with something similar.
A great opportunity to player created roleplay presented itself recently. One of the epics, a tale people would tell for generations to come. Like the fight of Seren and four Malarites. The auction of Miriel's body and all her items. The battle of Kadjita and the Cyricists. A Sharran hunting down a lowbie Selunite, stealing a very special Selune only item thus causing a small faith war, in which the item was never returned. The strongest orc of his time stuck as a pig for years.
The result was unexpected. The lines of OOC behavior to IC were extremely thin. Otells were passed. Characters were involved in illogical and messy ways. No persons or parties obligated or insinuated to take the blame of it.
Let us all ask ourselves - what are we so attached to? Items? They can be returned, or in most cases simply replaced with one of the same kind. Items have no limits. Classes? They can be earned over. A great paladin once fell from grace. He spent three years as a warrior class. He moved on to become a High Knight.
These days, a player would quit losing their class, a player would quit losing an item. Is this what has become of roleplay? What has become of the value of roleplay? The thrill of PvP? Faith enemy interaction? Opposing forces interaction?
I hope everyone can take a moment to remember why we are here on FK, and not hacking away on an MMO. We love to roleplay. We love the drama, the action and reaction, the character development. The ups, the downs. The glory, the hardship. All of this is part of it. All of this is what makes roleplay great. All of this is what should be appreciated. Not items. Not skills. Not classes. Not ranks. Roleplay.
A great opportunity to player created roleplay presented itself recently. One of the epics, a tale people would tell for generations to come. Like the fight of Seren and four Malarites. The auction of Miriel's body and all her items. The battle of Kadjita and the Cyricists. A Sharran hunting down a lowbie Selunite, stealing a very special Selune only item thus causing a small faith war, in which the item was never returned. The strongest orc of his time stuck as a pig for years.
The result was unexpected. The lines of OOC behavior to IC were extremely thin. Otells were passed. Characters were involved in illogical and messy ways. No persons or parties obligated or insinuated to take the blame of it.
Let us all ask ourselves - what are we so attached to? Items? They can be returned, or in most cases simply replaced with one of the same kind. Items have no limits. Classes? They can be earned over. A great paladin once fell from grace. He spent three years as a warrior class. He moved on to become a High Knight.
These days, a player would quit losing their class, a player would quit losing an item. Is this what has become of roleplay? What has become of the value of roleplay? The thrill of PvP? Faith enemy interaction? Opposing forces interaction?
I hope everyone can take a moment to remember why we are here on FK, and not hacking away on an MMO. We love to roleplay. We love the drama, the action and reaction, the character development. The ups, the downs. The glory, the hardship. All of this is part of it. All of this is what makes roleplay great. All of this is what should be appreciated. Not items. Not skills. Not classes. Not ranks. Roleplay.
Beshaba potatoes.
Re: A Request
Re:Mele:
First off, I know little about the events that transpired and I'm not addressing those specifically with this response, however, in general I agree with you to a large extent, but I disagree that all items can be replaced/returned. Or that a character can be just as good or better after something is taken from them. I think part of the problem is that the attachment to the character is bolstered by the amount of time, energy, patience, and dedication employed in the continual progression of a character.
If I had an amulet taken from me from a player I dearly missed whose character played a huge role in the development of mine, that person has effectively taken away something very precious to me that was a reminder as to why we log in.
We don't come here for items, roleplay, classes, or skills. We primarily come here for the people we interact with. The other things are just reinforcements - icing. Well, sometimes people move on and all they leave behind are our memories of them. I think it's important to recognize that attachment to items needn't be considered greed (though you didn't imply that), but that they have sentimental value attached, as well. They represent things we took time doing to get. Things that sometimes make us smile inside when we see them.
If you want to take emotional attachment away from items, characters, or the individual pieces of a character (statistics, skills, etc.), you've effectively lessened the value of the game as a whole.
I think it's important to remember that players work hard for what they get and the emotions attached to their characters and items. It may mean nothing to someone else, but to them it can mean a great deal. There's a reason we log into FK to play and not log into some RP chat site or some MUSH.
First off, I know little about the events that transpired and I'm not addressing those specifically with this response, however, in general I agree with you to a large extent, but I disagree that all items can be replaced/returned. Or that a character can be just as good or better after something is taken from them. I think part of the problem is that the attachment to the character is bolstered by the amount of time, energy, patience, and dedication employed in the continual progression of a character.
If I had an amulet taken from me from a player I dearly missed whose character played a huge role in the development of mine, that person has effectively taken away something very precious to me that was a reminder as to why we log in.
We don't come here for items, roleplay, classes, or skills. We primarily come here for the people we interact with. The other things are just reinforcements - icing. Well, sometimes people move on and all they leave behind are our memories of them. I think it's important to recognize that attachment to items needn't be considered greed (though you didn't imply that), but that they have sentimental value attached, as well. They represent things we took time doing to get. Things that sometimes make us smile inside when we see them.
If you want to take emotional attachment away from items, characters, or the individual pieces of a character (statistics, skills, etc.), you've effectively lessened the value of the game as a whole.
I think it's important to remember that players work hard for what they get and the emotions attached to their characters and items. It may mean nothing to someone else, but to them it can mean a great deal. There's a reason we log into FK to play and not log into some RP chat site or some MUSH.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Re: A Request
I echo'd a couple of these sentiments in another thread. As the MUD experiences growth (and the pains that come with it, despite it being for good), we should all take time to remember why we're all here. There are ways to express sentiment in character without causing OOC strife, and communication and planning (especially in conflict RPs, even though it kills some of the passion and spontaneity) are helpful.
I myself have not been the best at this, but I think I remembered an old rule: It's not what you can do, it's what you should do. That was an adage for IC behavior, but it's aso something to remember behind the screen--and something I'm going to try working on even harder with the new burst of interesting RP abounding.
Last, but not least, I'd like to congratulate Selveem for one of his more tender and less conflicting posts. Thank you, big guy. :B
I myself have not been the best at this, but I think I remembered an old rule: It's not what you can do, it's what you should do. That was an adage for IC behavior, but it's aso something to remember behind the screen--and something I'm going to try working on even harder with the new burst of interesting RP abounding.
Last, but not least, I'd like to congratulate Selveem for one of his more tender and less conflicting posts. Thank you, big guy. :B
Jamais arriere.
Re: A Request
I like his post too, don't tell him though.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
Spelling is not necessarily correct
Re: A Request
Aww the bro love is so cute