Blingdenstone and Deep Gnomes
Re: Blingdenstone and Deep Gnomes
With the light in the maze entrance... the land crabs agro. Can we switch them to non agro? The only way I know how to get into the city (besides my qlog telling me) is set to an alias. And I usually have to try 3 times to get in due to the crabs along the path.
Re: Blingdenstone and Deep Gnomes
Crabs fighting you shouldn't have any effect on your maze entrance unless you leave the room in the wrong direction... I'll look into it...
Re: Blingdenstone and Deep Gnomes
I think he is saying he has an alias set to walk from the tunnel entrance into Blingdenstone. If he encounters the crab, which is agro, it breaks his alias and he has to start over.
Correct me if i am reading cret's post wrong
Correct me if i am reading cret's post wrong
Re: Blingdenstone and Deep Gnomes
Oh, well if you cant remember the way in I dunno what to tell you, it's not that complex once you've done it three or four times.
Re: Blingdenstone and Deep Gnomes
Deep gnomes have darkvision....wouldn't they try keep the entrance dark, so as to provide additional deterrence, for those without? Or is my view of the deep gnome mentality off?
Nylo, Fighter of Tempus
Anver, Transmuter of Garl
Malic, Cleric of Tyr
Luthir, Druid of Mielikki
Anver, Transmuter of Garl
Malic, Cleric of Tyr
Luthir, Druid of Mielikki
Re: Blingdenstone and Deep Gnomes
Atraos wrote:I think he is saying he has an alias set to walk from the tunnel entrance into Blingdenstone. If he encounters the crab, which is agro, it breaks his alias and he has to start over.
Correct me if i am reading cret's post wrong
The use of programs that allow you to walk from one destination to another is
not allowed on this MUD.
Wouldn't an alias be considered a limited program? I've always avoided auto-walk aliases on these grounds. It seems to me that the use of such aliases could cause people to avoid RP, as well (IE auto-walking from one 'safe' area to another).
Re: Blingdenstone and Deep Gnomes
Bowing out of this one actually
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Re: Blingdenstone and Deep Gnomes
Questions of relations between Dwarves from MH and Deep Gnomes from Blingdenstones...
How should they react to each others?
Depending on when in the time line we may be, they should be between friendly to very friendly no?
Deep gnomes may even be the sole race that wouldn't shock me to see runing freely inside MH.
What do you think about it?
How should they react to each others?
Depending on when in the time line we may be, they should be between friendly to very friendly no?
Deep gnomes may even be the sole race that wouldn't shock me to see runing freely inside MH.
What do you think about it?
Your friendly house-elf,
Brar
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Re: Blingdenstone and Deep Gnomes
I dont think they were ever friendly, despite ties to a certain heroic drow, they both still remain largely xenophobic and isolationist until around the end of 3.5 in MH's case. Their trade goods probably float through each other's realms, but that's about it. You either had to be another one of their kind, or a Drizztfriend. They have outposts to do the actual trading with suspicious outsiders, and no need to let them inside or be more than formally cordial.
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Re: Blingdenstone and Deep Gnomes
Well, in FR, they have had friendly relationship since the drow tentative invasion in the Siege of Darkness (reprised in Drizzt Do'Urden Guide to the Underdark for rulebook reference) which was at the golden age of 2nd ed, they even signed treaty and such at that time. That was in the early ninety if I remember correctly (damn..we're old )Casamir wrote:I dont think they were ever friendly, despite ties to a certain heroic drow, they both still remain largely xenophobic and isolationist until around the end of 3.5 in MH's case. Their trade goods probably float through each other's realms, but that's about it. You either had to be another one of their kind, or a Drizztfriend. They have outposts to do the actual trading with suspicious outsiders, and no need to let them inside or me more than formally cordial.
I mean, it happened around the same time as the Times of Trouble (which was mentionned in the Legacy of the drow trilogy), that also is the time of the destruction of House Oblodra in Menzo, and as we have the ruin of House Oblodra as an area in Menzo, and Triel is Matron Mother...
Considering this, I would place us just in that period, when the FR were a land of heroes and epic stories before political madness but that is just my opinion
Now of course, House rules is the rules but it could add flavor to both Blingdenstones and MH (which are both isolated zones) to be somewhat linked and friendly, that's why I ask
Your friendly house-elf,
Brar
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Re: Blingdenstone and Deep Gnomes
When I built Blingdenstone, I specifically added an entrance to the Underdark Wilderness for Mithril Hall, I'm not sure if it's still there, but it was always my own personal intention that the dwarves should make up a big part of Underdark life, interacting with the drow and svirfneblin both. Most of the areas down there are surrounding the Darklake, and as such it's sort of inbetween Mithril Hall and Blingdenstone. More areas for dwarves to adventure, more areas to interact with each other, more RP possibilities.
I'd say that quite obviously, right now the Blingdenstone gnomes are making their way out into the world in a way they never did in the past. As such, they will need friends and allies, and the dwarves of Mithril Hall are the most natural candidates. Would they invite any dwarf they meet to visit the city? No... but over time, if trust is built up, I see no reason why it would be thought badly of by the majority of the deep gnomes, though some might still hate and fear any kind of foreigner, and I don't think they'd trust them with the secret of entrance themselves.
I'd say that quite obviously, right now the Blingdenstone gnomes are making their way out into the world in a way they never did in the past. As such, they will need friends and allies, and the dwarves of Mithril Hall are the most natural candidates. Would they invite any dwarf they meet to visit the city? No... but over time, if trust is built up, I see no reason why it would be thought badly of by the majority of the deep gnomes, though some might still hate and fear any kind of foreigner, and I don't think they'd trust them with the secret of entrance themselves.
Re: Blingdenstone and Deep Gnomes
Are deep gnome clerics in what deity they can follow like all other non-human races?
Also, what alignment restrictions are there on for deep gnome rangers?
Also, what alignment restrictions are there on for deep gnome rangers?
Re: Blingdenstone and Deep Gnomes
Deep Gnomes can follow Callarduran and no one else without an application
Re: Blingdenstone and Deep Gnomes
What about alignment restrictions on deep gnome rangers?
Re: Blingdenstone and Deep Gnomes
There are no alignment restrictions on deep gnome rangers, however there are strict alignment restrictions on deep gnomes themselves.
Re: Blingdenstone and Deep Gnomes
Just want to bump this up for our new influx of deep gnomes.
Someone once said a perfect quote to me recently, something along the lines of: Why be different if you're just going to be the same?
How this translates specifically now is - why be a deep gnome if you're going to live on the surface, befriend other races and generally act like a human.
Your kismet is valuable and you use it for the roleplay opportunities associated with the shiny races you may play with it. You're trusted, having earned this kismet, to play that race with a general knowledge of it's standards and way of life.
When you betray that trust and do as you please simply for quests, loot and game mechanics you open the opportunity for IC repercussions - especially when you follow a god who embodies these ideals.
Other characters should remember that deep gnomes are not an 'exotic race' - to a surfacer they are horrid underdark creatures - therein creating these potential IC repercussions.
A lot of work went into the lessons in generation that teach you specifically about your race, as a deep gnome, as well as your community and the ideals you should hold high.
Creating a deep gnome is an invitation to learn a whole different side of FK. The underdark, and all it has to offer - which is a great deal thanks to builders like Solaghar and Talos. It is essentially re-learning to game to stick to the places that are proper to the race. When you do this properly, you stand out significantly as a well played and well rounded player capable of being from the surface or the Underdark - this invites roleplay opportunities your way that could yield things much greater than ignoring your race's behavior and living on the surface and off of surface quests.
So the choice is yours! Is YOUR kismet worth creating a character just to do the same exact things a human would? Or is it worth the experience and adventure of learning a new place and behavior - and having bonds with your fellow deep gnomes no other race gets to experience?
Adventure on!
Someone once said a perfect quote to me recently, something along the lines of: Why be different if you're just going to be the same?
How this translates specifically now is - why be a deep gnome if you're going to live on the surface, befriend other races and generally act like a human.
Your kismet is valuable and you use it for the roleplay opportunities associated with the shiny races you may play with it. You're trusted, having earned this kismet, to play that race with a general knowledge of it's standards and way of life.
When you betray that trust and do as you please simply for quests, loot and game mechanics you open the opportunity for IC repercussions - especially when you follow a god who embodies these ideals.
Other characters should remember that deep gnomes are not an 'exotic race' - to a surfacer they are horrid underdark creatures - therein creating these potential IC repercussions.
A lot of work went into the lessons in generation that teach you specifically about your race, as a deep gnome, as well as your community and the ideals you should hold high.
Creating a deep gnome is an invitation to learn a whole different side of FK. The underdark, and all it has to offer - which is a great deal thanks to builders like Solaghar and Talos. It is essentially re-learning to game to stick to the places that are proper to the race. When you do this properly, you stand out significantly as a well played and well rounded player capable of being from the surface or the Underdark - this invites roleplay opportunities your way that could yield things much greater than ignoring your race's behavior and living on the surface and off of surface quests.
So the choice is yours! Is YOUR kismet worth creating a character just to do the same exact things a human would? Or is it worth the experience and adventure of learning a new place and behavior - and having bonds with your fellow deep gnomes no other race gets to experience?
Adventure on!
Beshaba potatoes.
Re: Blingdenstone and Deep Gnomes
I just wanted to say that I'm very impressed with the creation/starting area process of the deep gnomes, and I specifically like the fact that the starting area/Blingdenstone maze is designed to get a deep gnome off their feet and will allow them to be somewhat prepared before throwing them into what is arguably the roughest area out there (The Underdark).
There is one concern I do have at this time however. As previously mentioned on the suggestion forum, while deep gnomes will not often go to the surface, they no doubt eventually will. As most other underdark races are expected to take the daylight adaptation feat for their surface adventures, deep gnomes do not appear to have the ability to train this feat. So if upper management wants them to have it, please add it to their feat list.
There is one concern I do have at this time however. As previously mentioned on the suggestion forum, while deep gnomes will not often go to the surface, they no doubt eventually will. As most other underdark races are expected to take the daylight adaptation feat for their surface adventures, deep gnomes do not appear to have the ability to train this feat. So if upper management wants them to have it, please add it to their feat list.
Re: Blingdenstone and Deep Gnomes
I hope you mean for short/small trips - otherwise the spirit of my post seems to have been entirely lost. :)Dezadryk wrote: As previously mentioned on the suggestion forum, while deep gnomes will not often go to the surface, they no doubt eventually will.
Beshaba potatoes.
Re: Blingdenstone and Deep Gnomes
redacted
Re: Blingdenstone and Deep Gnomes
Of course. A deep gnome's home should be the underdark, but I just wanted to mention the daylight adaptation feat because I think a lot of players like to plan out how they are going to setup their character, and in doing so, need to make room for this feat that is currently inactive on the deep gnome race.
But I agree of course that the Underdark is where the deep gnome's should mostly be, they shouldn't be partying it up with surfacers all the time.
But I agree of course that the Underdark is where the deep gnome's should mostly be, they shouldn't be partying it up with surfacers all the time.