Cleave currently works as great cleave, despite the help file specifically saying it does not. If that's intended, groovy, let's fix the help file.
If not, perhaps add in great cleave, as well? For certain builds, this might be very worth it
Cleave
Re: Cleave
Should be fixed.
Re: Cleave
Does that mean no great cleave feat going in, too? <.< I'll actually miss that on one of my characters, lol.
Re: Cleave
I can assure you that you won't.Tarven wrote:Does that mean no great cleave feat going in, too? <.< I'll actually miss that on one of my characters, lol.
As someone who used to have Great Cleave, the chances to actually use it were REALLY limited due to mobs in FK having far more HP than in D&D, but weapon damage remaining the same. Unless, of course, you want to waste a feat just to be more efficient at killing rats...
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights