Cleave

This forum contains bugs which the test team think are fixed are awaiting confirmation from the initial reporter of the bug.
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Tarven
Sword Grand Master
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Joined: Tue Jun 19, 2012 3:40 am

Cleave

Post by Tarven » Wed Sep 05, 2012 9:44 am

Cleave currently works as great cleave, despite the help file specifically saying it does not. If that's intended, groovy, let's fix the help file.

If not, perhaps add in great cleave, as well? For certain builds, this might be very worth it
Mask
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Re: Cleave

Post by Mask » Wed Sep 05, 2012 2:31 pm

Should be fixed.
Tarven
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Re: Cleave

Post by Tarven » Wed Sep 05, 2012 2:58 pm

Does that mean no great cleave feat going in, too? <.< I'll actually miss that on one of my characters, lol.
Selveem
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Re: Cleave

Post by Selveem » Thu Sep 06, 2012 11:37 am

Tarven wrote:Does that mean no great cleave feat going in, too? <.< I'll actually miss that on one of my characters, lol.
I can assure you that you won't.

As someone who used to have Great Cleave, the chances to actually use it were REALLY limited due to mobs in FK having far more HP than in D&D, but weapon damage remaining the same. Unless, of course, you want to waste a feat just to be more efficient at killing rats...
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
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