Advantages to other killmodes

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Trillarel
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Advantages to other killmodes

Post by Trillarel » Sat Sep 22, 2012 2:10 pm

Are there any? Can I use other killmodes when fighting aggressive mobs (bandits, maggots, cockroaches etc)? Will they be unable to kill me to? What about experience gotten?
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Gwain
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Re: Advantages to other killmodes

Post by Gwain » Sat Sep 22, 2012 3:59 pm

At one point in the past, killmode stun meant that some opponents did not kill you, instead they stunned you. This was usually regulated to random opponents like storeroom golems or bandits. This was changed in 2007. Most hostile oppents will always try to kill you, unless coded otherwise. The benefit to using other killmodes is mostly for pvp purposes or in the case of stunning, rp or quest based choices. For example, if you are doing a quest with someone, they should usually be on killmode stun to avoid killing a target mobile when they attack, leaving you to kill them to fulfil that part of the quest.
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Trillarel
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Re: Advantages to other killmodes

Post by Trillarel » Sat Sep 22, 2012 4:15 pm

Ok, what about this line from help killmode:

If either combatant is in killmode spar or killmode nofight it will
automatically force the other combatant to a round by round killmode.

So... does that mean I can killmode spar a purple worm?
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Re: Advantages to other killmodes

Post by Tarven » Sat Sep 22, 2012 4:50 pm

Trillarel wrote:Ok, what about this line from help killmode:

If either combatant is in killmode spar or killmode nofight it will
automatically force the other combatant to a round by round killmode.

So... does that mean I can killmode spar a purple worm?
Please refer to what Gwain said:
Gwain wrote:The benefit to using other killmodes is mostly for pvp purposes or in the case of stunning, rp or quest based choices.
If killing a purple worm does not apply to the above, then the answer is no.
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Re: Advantages to other killmodes

Post by Mele » Sat Sep 22, 2012 5:14 pm

NPC's are not forced into your killmodes.

Against NPC's killmode spar behaves like killmode stun, with slower rounds of combat.

Killmode nofight makes the PC not fight while the mob will continue to fight.

Both of these double check tested before posting.

As NPC's cannot properly participate in a spar, using it to best difficult mobs would be poorly looked upon and potentially punishable. To force an NPC into a mode in which they did not fight, then turn to kill them would have the same results. I imagine for this reason, the code is built to prevent that.
Beshaba potatoes.
Trillarel
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Re: Advantages to other killmodes

Post by Trillarel » Sat Sep 22, 2012 5:25 pm

Ok, I understand now. Good thing I asked.
Against NPC's killmode spar behaves like killmode stun, with slower rounds of combat.

Killmode nofight makes the PC not fight while the mob will continue to fight.
Could the quote be included in help killmode too?
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Re: Advantages to other killmodes

Post by Gwain » Sun Sep 23, 2012 2:54 am

Thank you for the clarification Mele. Its been a while since I've observed it. Fighting mobs to see if they can or cannot kill you is not something that I have tested more than once or wanted to. I just thought they'd kill you no matter what.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

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Re: Advantages to other killmodes

Post by Raona » Sun Jan 20, 2013 10:16 pm

Trillarel wrote:Ok, I understand now. Good thing I asked.
Against NPC's killmode spar behaves like killmode stun, with slower rounds of combat.

Killmode nofight makes the PC not fight while the mob will continue to fight.
Could the quote be included in help killmode too?
An excellent suggestion, belatedly done.
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