Advantages to other killmodes
Advantages to other killmodes
Are there any? Can I use other killmodes when fighting aggressive mobs (bandits, maggots, cockroaches etc)? Will they be unable to kill me to? What about experience gotten?
Re: Advantages to other killmodes
At one point in the past, killmode stun meant that some opponents did not kill you, instead they stunned you. This was usually regulated to random opponents like storeroom golems or bandits. This was changed in 2007. Most hostile oppents will always try to kill you, unless coded otherwise. The benefit to using other killmodes is mostly for pvp purposes or in the case of stunning, rp or quest based choices. For example, if you are doing a quest with someone, they should usually be on killmode stun to avoid killing a target mobile when they attack, leaving you to kill them to fulfil that part of the quest.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
Spelling is not necessarily correct
Re: Advantages to other killmodes
Ok, what about this line from help killmode:
If either combatant is in killmode spar or killmode nofight it will
automatically force the other combatant to a round by round killmode.
So... does that mean I can killmode spar a purple worm?
If either combatant is in killmode spar or killmode nofight it will
automatically force the other combatant to a round by round killmode.
So... does that mean I can killmode spar a purple worm?
Re: Advantages to other killmodes
Please refer to what Gwain said:Trillarel wrote:Ok, what about this line from help killmode:
If either combatant is in killmode spar or killmode nofight it will
automatically force the other combatant to a round by round killmode.
So... does that mean I can killmode spar a purple worm?
If killing a purple worm does not apply to the above, then the answer is no.Gwain wrote:The benefit to using other killmodes is mostly for pvp purposes or in the case of stunning, rp or quest based choices.
Re: Advantages to other killmodes
NPC's are not forced into your killmodes.
Against NPC's killmode spar behaves like killmode stun, with slower rounds of combat.
Killmode nofight makes the PC not fight while the mob will continue to fight.
Both of these double check tested before posting.
As NPC's cannot properly participate in a spar, using it to best difficult mobs would be poorly looked upon and potentially punishable. To force an NPC into a mode in which they did not fight, then turn to kill them would have the same results. I imagine for this reason, the code is built to prevent that.
Against NPC's killmode spar behaves like killmode stun, with slower rounds of combat.
Killmode nofight makes the PC not fight while the mob will continue to fight.
Both of these double check tested before posting.
As NPC's cannot properly participate in a spar, using it to best difficult mobs would be poorly looked upon and potentially punishable. To force an NPC into a mode in which they did not fight, then turn to kill them would have the same results. I imagine for this reason, the code is built to prevent that.
Beshaba potatoes.
Re: Advantages to other killmodes
Ok, I understand now. Good thing I asked.
Could the quote be included in help killmode too?Against NPC's killmode spar behaves like killmode stun, with slower rounds of combat.
Killmode nofight makes the PC not fight while the mob will continue to fight.
Re: Advantages to other killmodes
Thank you for the clarification Mele. Its been a while since I've observed it. Fighting mobs to see if they can or cannot kill you is not something that I have tested more than once or wanted to. I just thought they'd kill you no matter what.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
Spelling is not necessarily correct
- Raona
- Staff
- Posts: 4944
- Joined: Fri Aug 19, 2005 3:40 pm
- Location: Waterdeep - Halls of Justice
- Contact:
Re: Advantages to other killmodes
An excellent suggestion, belatedly done.Trillarel wrote:Ok, I understand now. Good thing I asked.
Could the quote be included in help killmode too?Against NPC's killmode spar behaves like killmode stun, with slower rounds of combat.
Killmode nofight makes the PC not fight while the mob will continue to fight.