Fleeing?

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Theolund
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Fleeing?

Post by Theolund » Thu Dec 13, 2012 9:14 pm

Flee and Rescue
===============
Syntax: flee
Syntax: flee <direction>
NOTE: As of this writing, attempts specifying a direction will *always* fail
Syntax: rescue <target>

Once you are involved in a fight, you can't just walk away from it. If the
fight is not going well, you can attempt to FLEE, or another character can
attempt to RESCUE you.

If you lose your link during a fight, then your character will keep fighting,
and will attempt to flee if you have set <CONFIG -noflee>. If you have
set your WIMPY level to a value greater than zero, your character will
automatically attempt to flee if their health % drops below the WIMPY %.

RESCUE attempts to place you in front of your <target>, taking the brunt
of the attacks against them. In order to RESCUE successfully, you must
practice the appropriate skill.

The Helpfile says Flee (direction) works but I got into a situation today and tried and it doesn't work at all. Just flee alone does and it's always randomized. Which led to a nasty end. Is this intentional is it broken or is a feat required? The helpfile doesn't specify and was trying to make it aware here! :)
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Harroghty
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Re: Fleeing?

Post by Harroghty » Sat Dec 15, 2012 3:27 pm

I just had it work a few times in a row.
You surprise Feebov's dracolich and prepare to engage him in combat!
With a sickening sound your slash skillfully shreds Feebov's dracolich's chest.
Feebov's dracolich is slightly scratched.
Feebov's dracolich's bite deeply penetrates your right arm.
Feebov's dracolich's claw stabs your abdomen.
Feebov's dracolich's claw stabs your chest.
flee w
You prepare to flee w...
Feebov's dracolich's wing buffet deftly wing buffets your chest.
With a bonecrunching sound Feebov's dracolich's wing buffet skillfully smashes your left arm.
13997 - Strange path
(13921) A death knight stands guard here.
You flee from combat!
Your incompatibility with your patron's belief has displeased them greatly.
Feebov's dracolich flies in from the east.
flee e
You aren't fighting anyone.
You surprise a death knight and prepare to engage him in combat!
flee e
You prepare to flee e...
13998 - Lair of the dracolich
You flee from combat!
Your incompatibility with your patron's belief has displeased them greatly.
Feebov's dracolich flies in from the west.
You surprise Feebov's dracolich and prepare to engage him in combat!
With a sickening sound your slash skillfully shreds Feebov's dracolich's chest.
Feebov's dracolich has a few small cuts.
Feebov's dracolich's bite deeply penetrates your head.
Feebov's dracolich's claw deeply stabs your abdomen.
Feebov's dracolich's claw deeply stabs your head.
Feebov's dracolich's wing buffet shreds your head.
flee s
You prepare to flee s...
Feebov's dracolich's wing buffet violently wing buffets your chest.
13999 - Treasure room
(13953) You can see a huge metal chest in the middle of the room. (perfect)
You flee from combat!
Your incompatibility with your patron's belief has displeased them greatly.
13998 - Lair of the dracolich
(13920) Feebov's dracolich hovers a few inches above the ground here.
You surprise Feebov's dracolich and prepare to engage him in combat!
With a sickening sound your slash deftly shreds Feebov's dracolich's chest.
Feebov's dracolich is badly bruised.
flee w
You prepare to flee w...
13997 - Strange path
(13921) A death knight stands guard here.
You flee from combat!
Your incompatibility with your patron's belief has displeased them greatly.
Feebov's dracolich flies in from the east.
Feebov's dracolich exclaims 'Don't make me find you!'
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Theolund
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Re: Fleeing?

Post by Theolund » Sat Dec 15, 2012 6:38 pm

Ah so its all just a chance it will choose the direction you choose? Where it's either it goes that way or you fail completely? I thought it'd be just kinda like you flee in blahblah direction and then ti goes you fail to get away. It was the you can't find an exit message that was throwing me off thanks!
Selveem
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Re: Fleeing?

Post by Selveem » Sun Dec 16, 2012 8:58 am

I don't know if you were able to do it on your mortal character, but that feature was disabled a very long time ago due to its ability to be abused.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
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Tamryn
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Re: Fleeing?

Post by Tamryn » Sun Dec 16, 2012 5:22 pm

"corpse of Tamryn" wishes to argue that flee <direction> doesn't work, as the helpfile says:
NOTE: As of this writing, attempts specifying a direction will *always* fail
Theolund
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Re: Fleeing?

Post by Theolund » Tue Dec 18, 2012 1:40 am

I had a question. Does fleeing with a given direction rely on a skill like rescue? I will get some logs but everytime I try it just tells me theres no exit that way when there is.
Theolund
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Re: Fleeing?

Post by Theolund » Fri Dec 21, 2012 10:29 pm

(Bleeding) a kobold warrior is here, fighting YOU!
a kobold warrior is here, fighting YOU!
You sidestep a kobold warrior's piercing attack.
A kobold warrior's pierce deeply cuts your chest.
Arrgh! You can't find the exit!
You sidestep a kobold warrior's piercing attack.
With a sickening sound a kobold warrior's pierce shreds your right arm.
You prepare to flee south...
Arrgh! You can't find the exit!
A kobold warrior's pierce penetrates your chest.
With a sickening sound a kobold warrior's pierce violently shreds your right leg.
You sidestep a kobold warrior's piercing attack.
You prepare to flee south...
Arrgh! You can't find the exit!
You sidestep a kobold warrior's piercing attack.
A kobold warrior's pierce deeply cuts your chest.
Your slash tears a gaping wound into a kobold warrior's chest.
a kobold warrior is close to death.
A kobold warrior ducks under your slashing attack.
You prepare to flee south...
A kobold warrior's pierce tears open your right leg.
A kobold warrior makes a nice kick, but your crouch places his foot a mile above your head.
Arrgh! You can't find the exit!
With a sickening sound a kobold warrior's pierce shreds your abdomen.
You prepare to flee south...
A kobold warrior is DEAD!
With a sickening sound a kobold warrior's pierce perforates your left leg.
You score a critical hit!
Your slash nearly bisects a kobold warrior's abdomen.
a kobold warrior is covered in cuts and bruises.
Your slash tears a gaping wound into a kobold warrior's chest.
a kobold warrior is bleeding freely.
You sidestep a kobold warrior's piercing attack.
You sidestep a kobold warrior's piercing attack.
You prepare to flee south...
Arrgh! You can't find the exit!
You grunt as a kobold warrior's kick lands.
Your slash tears a gaping wound into a kobold warrior's abdomen.
A kobold warrior's guts spill all over the ground.
a kobold warrior has blood gushing from several grievous wounds.
You score a critical hit!
Your slash nearly bisects a kobold warrior's chest.
A kobold warrior ducks under your slashing attack.
You sidestep a kobold warrior's piercing attack.
You prepare to flee south...
Arrgh! You can't find the exit!
A kobold warrior makes a nice kick, but your crouch places his foot a mile above your head.
You prepare to flee south...
Arrgh! You can't find the exit!
On a wooden bridge
N-A gravel path E-A muddy moat S-A path in the p W-A muddy moat
This very old wooden bridge looks like he could collapse any time.
It crosses a large moat that circles around the walled compound. The
main building of the compound is a very tall tower made of stone, but
you can spot several smaller buildings in it from here.
The sky is cloudless and warm and a cool northern breeze blows.
( 3) Some crude black leather leggings lie here. (good)
( 2) A small rusty dagger lies here. (perfect)
A crude silver ring lies here. (good)
Some crude black leather armour lies here. (good)
Some crude black leather armguards lie here. (good)
Some crude black leather boots lie here. (good)
A crude black leather helm lies here. (good)
Some crude black leather gloves lie here. (good)
A crude black leather belt lies here. (good)
A crudely shaped iron shortsword lies here. (perfect)
A rusty iron shield lies here. (perfect)
( 2) The spilled guts of a kobold warrior makes you lose your appetite. (superb)
The corpse of A kobold warrior lies here. (superb)
A pool of spilled blood lies here. (superb)
(Bleeding) a kobold warrior is here, fighting YOU!
With a sickening sound a kobold warrior's pierce perforates your left arm.
You prepare to flee south...
Arrgh! You can't find the exit!

That's what it says every time. I have yet to get a flee with aiming a direction. I try now and then to see the results. I have been told other players are having the same issue. Is there anyway to figure out the difference when you do it and when I do that might factor why it won't work?
Althasizor
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Re: Fleeing?

Post by Althasizor » Tue Mar 05, 2013 12:00 am

From the FLEE helpfile:
NOTE: As of this writing, attempts specifying a direction will *always* fail
What are you talking about? What, that guy?
That was like that when I got here.
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Harroghty
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Re: Fleeing?

Post by Harroghty » Tue Nov 05, 2013 4:26 pm

Flee has been changed so that a successful attempt will either send you back the way in which you entered the room, or -if that's not possible- in a random direction. Help file is updated also.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
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Re: Fleeing?

Post by Birk » Tue Nov 05, 2013 4:43 pm

Harroghty wrote:Flee has been changed so that a successful attempt will either send you back the way in which you entered the room, or -if that's not possible- in a random direction. Help file is updated also.
That's super handy, thanks for making the game a little more accessible!
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