Deep Slumber/Sleep

This forum contains bugs which the test team think are fixed are awaiting confirmation from the initial reporter of the bug.
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Bellayana
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Deep Slumber/Sleep

Post by Bellayana » Mon Jan 14, 2013 8:06 pm

When you are in combat and you cast then sending enemies into a sleep, this should stop the fight. Afterwards you are not able to move because you are still fighting, and the mob itself is neutralized in a sleeping state. Is there a way to have code recognize you are no longer in combat? This makes useful if trying to flee many enemies.
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Raona
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Re: Deep Slumber/Sleep

Post by Raona » Sun Jan 20, 2013 10:23 pm

One can't flee, either; the message
"You aren't fighting anyone."
is returned. The sleep-casting PC can go to Position 9, Timer recentfight to nil, and Fighting to none and still be unable to walk away, so I'm not sure what that restriction is triggering on, though the sleeping victim still lists the sleep-casting PC as who they are fighting (and the rounds continue to count up), so that's probably it.

I'm pretty sure this is an issue with SAP and STUN as well (see http://www.forgottenkingdoms.org//board ... un#p100659).
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Raona
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Re: Deep Slumber/Sleep

Post by Raona » Fri Feb 08, 2013 3:16 am

Yay! This looks to be fixed - not just for Sleep, but also STUN and SAP as well.
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