MPAFFECT or MPCAST Failure from an Object

This contains bug reports which the test team have confirmed and are now in the queue to be fixed.
Atraos
Sword Grand Master
Sword Grand Master
Posts: 316
Joined: Fri Jul 24, 2009 7:26 am
Location: UK

House Faen Tlabbar Insignia

Post by Atraos » Wed Feb 13, 2013 10:44 am

Morning

I have created a new Drow Priestess this morning and have noticed her insignia doesnt work.

The character is Shaivael Tlabbar of House Faen Tlabbar.

Equipment is as follows

You are using:
<worn around face> a tin-studded leathern visor (perfect)
<worn around neck> an amulet of communication (perfect)
<worn on neck> a House Tlabbar insignia (perfect)<worn as symbol> a symbol of faith (perfect)
<worn on body> a plain under tunic (good)
<worn on body> chainmail armour with the symbol of House Tlabbar (perfect)
<worn on body> a cloth pack (perfect)
<worn on head> a woolen arming cap (perfect)
<worn on legs> a pair of plain under breeches (perfect)
<worn on feet> a pair of padded ankle boots (superb)
<worn on arms> padded woolen sleeves (superb)
<worn about waist> a corded belt (perfect)
<left hand> a rawhide-trimmed buckler (perfect)
<right hand> a blacksteel footmans mace (perfect)

I have attuned the amulet and typed PHOR.
I have even tried it whilst lowering my resistances

I would expect to be levitated for a short period but it isnt functioning.

Thanks
User avatar
Harroghty
Staff
Staff
Posts: 9695
Joined: Tue Jul 27, 2004 5:38 pm

Re: House Faen Tlabbar Insignia

Post by Harroghty » Wed Feb 13, 2013 12:49 pm

Where was your PC when you tried? What happened when you tried? Nothing at all, or some message?
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Atraos
Sword Grand Master
Sword Grand Master
Posts: 316
Joined: Fri Jul 24, 2009 7:26 am
Location: UK

Re: House Faen Tlabbar Insignia

Post by Atraos » Wed Feb 13, 2013 3:10 pm

I am in Menzo, I have tried in several place is in menzo and nothing happens:-

l
The Slave Pits in Menzoberranzan
N-The Slave Pits E-The Slave Pits W-The Slave Pits D-The Slave Pits
The pits are not like other parts of the city of the drow. Instead
of being carved magically from the stone, the slaves themselves have been
forced to build their living quarters. The stone is rough and somewhat
damp. There is mouldy straw on the floor for the bedding of the slaves.
There is a sign on the wall.
A small fountain gurgles here. (perfect)
An acolyte of Lolth is here to teach you some spells.

<100%hp 60m 100%mv>
phor

<100%hp 60m 100%mv>
a
---------------------------------------------------------------------------
Spells and other magical affects
Affected: Bless for a short time
-------------------------------------------------------------------------
Saving Throw Modifiers
Fear: +1
-------------------------------------------------------------------------
Spell Resistance: 11
---------------------------------------------------------------------------

<100%hp 60m 100%mv>





Manyfolk
N-The Bazaar W-Manyfolk D-The Slave Pits
This large area of the city is known as Manyfolk, a district where
most of the city's commoner Drow as well as its wealthier non-Drow
can live and work in relative peace and security. The greater part
of the city's economy is located in Manyfolk, in some ways it is a
vast marketplace, part of the reason it's spurned by many powerful
nobles, who look down their noses upon such commercial concerns as
beneath their status. The streets here are broad and well-carved,
with faerie fire enchantments in blue and violet reflecting from a
number of polished pillars and stalagtites, but lacking the cruel,
delicate architecture found in the wealthier districts.
A Melee-Magthere student patrols the city here.

<100%hp 60m 96%mv>
phor

<100%hp 60m 100%mv>
a
---------------------------------------------------------------------------
Spells and other magical affects
Affected: Bless for a short time
-------------------------------------------------------------------------
Saving Throw Modifiers
Fear: +1
-------------------------------------------------------------------------
Spell Resistance: 11
---------------------------------------------------------------------------

<100%hp 60m 100%mv>
User avatar
Harroghty
Staff
Staff
Posts: 9695
Joined: Tue Jul 27, 2004 5:38 pm

Re: House Faen Tlabbar Insignia

Post by Harroghty » Thu Feb 14, 2013 2:29 am

I had no problems with this object. I just gave you a new one to try.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Atraos
Sword Grand Master
Sword Grand Master
Posts: 316
Joined: Fri Jul 24, 2009 7:26 am
Location: UK

Re: House Faen Tlabbar Insignia

Post by Atraos » Thu Feb 14, 2013 8:12 am

Sorry....It still isnt working:(
Llanthyr
Sword Master
Sword Master
Posts: 187
Joined: Mon Aug 11, 2003 3:43 am
Location: Waterdeep

Re: House Faen Tlabbar Insignia

Post by Llanthyr » Thu Feb 14, 2013 12:56 pm

All the house insignias are not working. Might be something with the last patch?
Mele
Staff
Staff
Posts: 5933
Joined: Sat Aug 09, 2003 2:24 am

Re: House Faen Tlabbar Insignia

Post by Mele » Thu Feb 14, 2013 5:35 pm

<worn around neck> (3130) a House Baenre insignia (perfect)
Quest Journal for
You are a noble from House Baenre.

>phor
-pause but no actions-


This main port.

Is it that it's cast and not mpcast? Pulling at straws.
Beshaba potatoes.
User avatar
Harroghty
Staff
Staff
Posts: 9695
Joined: Tue Jul 27, 2004 5:38 pm

Re: House Faen Tlabbar Insignia

Post by Harroghty » Thu Feb 14, 2013 10:01 pm

No, the mpcast and cast thing shouldn't matter because apparently none of the messages are working. But maybe.. I just had everything work but the actual spell effect for me.

I made a tweak that I will copyover as a test sooner or later.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Orplar
Sword Grand Master
Sword Grand Master
Posts: 697
Joined: Tue Feb 01, 2005 4:33 pm
Location: Forests of Fearun

Re: House Faen Tlabbar Insignia

Post by Orplar » Fri Feb 15, 2013 3:37 am

It seems the item does not harm those not of its house either. not sure if that helps
"Be bold and let your feet guide you upon your own path. With any Luck, you'll wind up in a fabulous place. Work upon your skills, perfect them. You will be rewarded as you want" - Orplar Leafall, Lucks Guide
User avatar
Anguin
Sword Master
Sword Master
Posts: 247
Joined: Wed Jul 21, 2010 12:03 am
Location: The Misty Forest
Contact:

Mushrooms in Silverymoon Sewers

Post by Anguin » Mon Jul 01, 2013 8:17 pm

There are a number of mushrooms that can be found in the Silverymoon sewers. They provide a variety of effects - some good, some bad. The 'good' mushrooms no longer provide an effect (although there is an echo suggesting that they did have a good effect). The 'bad' mushrooms still harm those who eat them, though.
User avatar
Harroghty
Staff
Staff
Posts: 9695
Joined: Tue Jul 27, 2004 5:38 pm

Re: Mushrooms in Silverymoon Sewers

Post by Harroghty » Thu Jul 04, 2013 5:19 pm

These mushrooms (i6100) had the desired effect in testing.

Were you invisible? Spell resistant?
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
User avatar
Anguin
Sword Master
Sword Master
Posts: 247
Joined: Wed Jul 21, 2010 12:03 am
Location: The Misty Forest
Contact:

Re: Mushrooms in Silverymoon Sewers

Post by Anguin » Fri Jul 05, 2013 11:16 pm

I tested these again and they seem to be working properly now. My character may have been using sneak/hide at the time. Thank you for looking into it.
User avatar
Anguin
Sword Master
Sword Master
Posts: 247
Joined: Wed Jul 21, 2010 12:03 am
Location: The Misty Forest
Contact:

Re: Mushrooms in Silverymoon Sewers

Post by Anguin » Sat Apr 12, 2014 1:23 pm

Just an update:

For the past month or so, the mushrooms (I've tested pink and black) have been working fine. Recently, they stopped working for me again. I do not have spell resistance, I was not sneaking or hiding. Not a pressing matter, but I'm perplexed why their effectiveness suddenly seems to cut out. Other players have experienced this as well (viewtopic.php?f=148&t=17055#p111055).
User avatar
Raona
Staff
Staff
Posts: 4944
Joined: Fri Aug 19, 2005 3:40 pm
Location: Waterdeep - Halls of Justice
Contact:

Re: Mushrooms in Silverymoon Sewers

Post by Raona » Sun Apr 13, 2014 1:28 am

I could not reproduce this on the testport, but I thought to try it on the game port, and sure enough...I get the echo, but no affect, invisible or not.

I may try a reboot in a quiet time and see if that resolves it, or if it is the result of a code difference between the two ports.
User avatar
Harroghty
Staff
Staff
Posts: 9695
Joined: Tue Jul 27, 2004 5:38 pm

Re: Mushrooms in Silverymoon Sewers

Post by Harroghty » Sun Apr 13, 2014 3:11 am

This is most likely related to the issue where rings, amulets and such with spell effects work intermittently. Unfortunately, I have found no way to predict when these objects will not work; one object will work today and not tomorrow. The basic issue is that neither mpaffect nor mpcast always succeed.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
User avatar
Anguin
Sword Master
Sword Master
Posts: 247
Joined: Wed Jul 21, 2010 12:03 am
Location: The Misty Forest
Contact:

Re: Mushrooms in Silverymoon Sewers

Post by Anguin » Sun Apr 13, 2014 12:46 pm

Additional details in case it helps:

At first, I would still get the correct echo although the spell effect would not take place (your armour glows slightly, stuff like that). Eventually, I stopped receiving the echoes, too. However, the negative effects from some mushrooms still work normally.
User avatar
Harroghty
Staff
Staff
Posts: 9695
Joined: Tue Jul 27, 2004 5:38 pm

Re: House Faen Tlabbar Insignia

Post by Harroghty » Sat Jul 05, 2014 12:48 pm

Additional evidence of the bug involving mpcast and mpaffect by objects.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
User avatar
Harroghty
Staff
Staff
Posts: 9695
Joined: Tue Jul 27, 2004 5:38 pm

MPAFFECT or MPCAST Failure from an Object

Post by Harroghty » Sat Jul 05, 2014 12:53 pm

References.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Bronson
Sword Novice
Sword Novice
Posts: 43
Joined: Tue Jul 23, 2013 2:56 am

Amulet of Tongues Not Working

Post by Bronson » Thu Jul 24, 2014 6:54 pm

I seem to remember that when I wore this amulet in the past, it would allow me to understand others and would put an affect under the affects section. Anyone know more about this fancy little trinket? Thanks.

<redacted>
User avatar
Talos
Staff
Staff
Posts: 2097
Joined: Wed Jul 16, 2003 2:20 am
Location: Olympus Mons

Re: MPAFFECT or MPCAST Failure from an Object

Post by Talos » Tue Jul 29, 2014 8:06 am

Part of this issue I believe.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
Post Reply