Divine Favor
Divine Favor
I feel the divine favor duration is too short for this medium. Moving the duration to be same as protection, a spell of same level with similar defense bonuses, would be splendid.
Re: Divine Favor
Is this with the persistant spell on or off when casting? I believe that with it set to on when casting though it uses a higher level slot that it it more that enough. It lasts a couple RL hours.
"Fear not the night.
Fear that which walks the night.
And, I am that which walks the night..."
Fear that which walks the night.
And, I am that which walks the night..."
Re: Divine Favor
It lasts less than a minute. Paladins could extend it to a little over a minute, but are unable to persistent spell anything.
Re: Divine Favor
Agreed with out the persistant spell feat, it is not worth the time to cast it, it should get you through at least one fight.Kallias wrote:It lasts less than a minute. Paladins could extend it to a little over a minute, but are unable to persistent spell anything.
"Fear not the night.
Fear that which walks the night.
And, I am that which walks the night..."
Fear that which walks the night.
And, I am that which walks the night..."
Re: Divine Favor
Divine power lasts a bit longer than divine favour, maybe make them the same time without increasing the level of divine favour so we can continue to tie it to the persistent spell feat.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
Spelling is not necessarily correct
Re: Divine Favor
I think my main point is, unless it's a one shot spell, like true strike, is there really a reason to have it last a shorter period of time than the attribute buff spells? The spell is useless when alone, with no breaks for RP...in a group, it's absolutely pointless...at least for classes who only have 4 spell levels.
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Re: Divine Favor
According to the SRD, the spells Resistance and Divine Favor last 1 minute, flat. Buff spells like Eagle's Splendor and Bear's Endurance last 1 minute per level. Divine Power lasts 1 round per level.
So, Divine Favor should last 10 combat rounds (assuming it is at apprentice level). The same with Resistance (a 0-level spell for most classes, but a level 1 spell for paladins). Is it lasting that long?
I am of the opinion that 10 combat rounds is appropriate for a level 1 spell like Divine Favor. As long as the spell does indeed last that long.
So, Divine Favor should last 10 combat rounds (assuming it is at apprentice level). The same with Resistance (a 0-level spell for most classes, but a level 1 spell for paladins). Is it lasting that long?
I am of the opinion that 10 combat rounds is appropriate for a level 1 spell like Divine Favor. As long as the spell does indeed last that long.
Re: Divine Favor
Since in FK a combat lasts more rounds than in D&D because the increased hitpoints of everyone, I agree than 1 minute duration spells have a too short duration. Give it two minutes and a half duration and it will be ok.