I think I would not be able to get behind adding anything with that distinction.some races are so outlandish
Spicing up FK (New classes and New options)
Re: Spicing up FK (New classes and New options)
Re: Spicing up FK (New classes and New options)
Quoted! If you want to build, start small, then we can work up from there, but you have to be willing to give it a shot! Send me a PM for details... I can help you get rolling if you like, you could contribute to an area I'm working on now to get some of the basics done. Harroghty keeps a really nicely updated builder lessons thing for us as well...Harroghty wrote:We have a long tradition of teaching new builders. (Mask and Waukeen helped me a lot when I started.)
The big thing is being ready to really try.
Re: Spicing up FK (New classes and New options)
Why not? It is a fantasy game, a lot of things are outlandish. If it were done properly, and put in right, we could have just about anythingLathander wrote:I think I would not be able to get behind adding anything with that distinction.some races are so outlandish
I'll agree with Larethiel, and Vibius though. Fey'ri are not something that should be taken lightly, and many things are missing in game that would constitute putting them in. They aren't just evil elves, but the history behind them is quite dynamic.
Re: Spicing up FK (New classes and New options)
I've always wanted to make a Tanarukk I dont' think it would be too hard to put them in to the game!
Re: Spicing up FK (New classes and New options)
I believe that we are far better served by doing a few things right then by doing many things poorly. Building areas to add quests, training support, and role-playing opportunities for existing races and classes is my recommendation for improving the game. I say this for two reasons:
First, there are a ton of big needs! The Orc Camp needs love. Shadowdale needs love. Bards need trainers. Wizards need trainers. Wizards need more specialist schools. etc. etc. etc. The harvest is plentiful, but the workers are few.
Secondly, I have not seen a lot of willingness to embrace the role-play of diverse races. Experience suggests that more powerful exotic races would suffer tremendous abuse and add little real value.
First, there are a ton of big needs! The Orc Camp needs love. Shadowdale needs love. Bards need trainers. Wizards need trainers. Wizards need more specialist schools. etc. etc. etc. The harvest is plentiful, but the workers are few.
Secondly, I have not seen a lot of willingness to embrace the role-play of diverse races. Experience suggests that more powerful exotic races would suffer tremendous abuse and add little real value.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Re: Spicing up FK (New classes and New options)
I agree with this completely, despite the fact that many restrictions put in place when exotic races were first put into the game are no longer enforced/or are relaxed, there have been gross abuses of those races. I own it up to boredom, a desire to rp with others and a want to go to well-travelled locals over blatant abuse by players. Its just difficult to manage and temptation is always there. I applaud the introduction of the deep gnomes though, that execution is almost flawless in my opinion.Harroghty wrote:
Secondly, I have not seen a lot of willingness to embrace the role-play of diverse races. Experience suggests that more powerful exotic races would suffer tremendous abuse and add little real value.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
Spelling is not necessarily correct
Re: Spicing up FK (New classes and New options)
In my perfect world, there would only be the core PC races. In my experience people try to force their characters into being interesting by being statistically unusual - as oppose to being interesting through personality and back story.
I don't think this is a unique problem to FK, but a common thread between the stereotypical person who is involved in roleplaying games. I've never found the idea that playing something furthest away from a human mindset is a more advanced version of mental exercise particularly convincing...honestly, I find it quite the opposite.
Tyson
I don't think this is a unique problem to FK, but a common thread between the stereotypical person who is involved in roleplaying games. I've never found the idea that playing something furthest away from a human mindset is a more advanced version of mental exercise particularly convincing...honestly, I find it quite the opposite.
Tyson