Antimagic Shell and Spell Resistance

For the discussion of general topics about the game.
Post Reply
User avatar
Grenwyn
Sword Grand Master
Sword Grand Master
Posts: 371
Joined: Mon Dec 17, 2007 8:22 pm

Antimagic Shell and Spell Resistance

Post by Grenwyn » Thu Jul 25, 2013 7:01 pm

Currently Antimagic Shell seems to bestow a very low Spell Resistance, if I'm understanding the way it works correctly.

From d20srd.org:
To affect a creature that has spell resistance, a spellcaster must make a caster level check (1d20 + caster level) at least equal to the creature’s spell resistance.
Right now, at apprentice skill level, the spell is granting me about 18 spell resistance, which means about 50% of the time I would be unaffected by a level 8 character's spells. Against any character over level 17, Antimagic Shell would be useless.

Antimagic Shell seems to be the equivalent of Antimagic Field (http://www.d20srd.org/srd/spells/antimagicField.htm), but I'm assuming it confers straight-up spell resistance due to the game mechanics. (?) In that case, since it is a higher-level spell than Spell Resistance, it seems like it should confer at least the same level of spell resistance as the spell:
d20srd.org - Spell Resistance wrote:The creature gains spell resistance equal to 12 + your caster level.
Thoughts, or am I misunderstanding how this is intended to work?
Kalahani Ka'uhane
Gottschalk, Witchdoctah
Orplar
Sword Grand Master
Sword Grand Master
Posts: 697
Joined: Tue Feb 01, 2005 4:33 pm
Location: Forests of Fearun

Re: Antimagic Shell and Spell Resistance

Post by Orplar » Thu Jul 25, 2013 9:56 pm

I have been curious about this as well. Would be useful with those pesky drow! This would raise questions on spell penetration as well
"Be bold and let your feet guide you upon your own path. With any Luck, you'll wind up in a fabulous place. Work upon your skills, perfect them. You will be rewarded as you want" - Orplar Leafall, Lucks Guide
Nylo
Sword Grand Master
Sword Grand Master
Posts: 447
Joined: Tue Jul 26, 2011 7:15 pm
Location: Ohio, USA

Re: Antimagic Shell and Spell Resistance

Post by Nylo » Fri Jul 26, 2013 2:14 am

I will add that an SRD level equals 2.5 of our levels. But the resistance spells, as they are, are indeed generally useless unless GM or nearly so. I'd definitely like to see that changed.
Nylo, Fighter of Tempus
Anver, Transmuter of Garl
Malic, Cleric of Tyr
Luthir, Druid of Mielikki
Solaghar
Staff
Staff
Posts: 1283
Joined: Sun Nov 16, 2003 8:33 am
Location: Menzoberranzan

Re: Antimagic Shell and Spell Resistance

Post by Solaghar » Fri Jul 26, 2013 4:30 am

Caster level in code terms is not the level of the caster in terms of the game, like the level you see on your score sheet, but rather a factor we take whereby we translate the MUD-level into a true D&D level. So our level 50 = caster level 20. Thus, for the most powerful mages it's not going to put much of a dent in them, but for most lower-level casters and mobs it will definitely stop a bunch. I know that's a little bit confusing but it works out in the code, we've had to do this for a lot of things to make it work according to the D20 rules.
User avatar
Grenwyn
Sword Grand Master
Sword Grand Master
Posts: 371
Joined: Mon Dec 17, 2007 8:22 pm

Re: Antimagic Shell and Spell Resistance

Post by Grenwyn » Fri Jul 26, 2013 1:07 pm

Solaghar wrote:Caster level in code terms is not the level of the caster in terms of the game, like the level you see on your score sheet, but rather a factor we take whereby we translate the MUD-level into a true D&D level. So our level 50 = caster level 20. Thus, for the most powerful mages it's not going to put much of a dent in them, but for most lower-level casters and mobs it will definitely stop a bunch. I know that's a little bit confusing but it works out in the code, we've had to do this for a lot of things to make it work according to the D20 rules.
So, if I'm following you correctly, a spell resistance of 18 would stop about 50% of the spells from a level 20 (8 * 2.5) character, and none from a level 43 (17*2.5) character. Right?

And since the helpfile says the spell resistance increases with spell mastery, at GM I'm guessing it would add up to 32 total spell resistance (20+12), which would block 60% of the spells from a level 50 character.

Am I understanding this bit correctly?
Kalahani Ka'uhane
Gottschalk, Witchdoctah
Areia
Sword Grand Master
Sword Grand Master
Posts: 493
Joined: Fri Feb 12, 2016 11:11 pm

Re: Antimagic Shell and Spell Resistance

Post by Areia » Sun Feb 28, 2016 8:50 pm

I've been curious about this for a while now, and thought I'd ask and see if maybe someone familiar with how the FK spell works might be able to shed some light here.
Solaghar wrote: Caster level in code terms is not the level of the caster in terms of the game, like the level you see on your score sheet, but rather a factor we take whereby we translate the MUD-level into a true D&D level. So our level 50 = caster level 20.
I'm largely assuming that this is correct and no changes have been made since the post, but...

Currently my antimagic shell grants 20 SR. If a level 50 wizard/cleric/etc. on FK has a 20 caster level, my SR as it is now shouldn't be able to block any spells at all, I think? Since overcoming SR is a d20+CL, DC = SR. That's a minimum 21 on the cl check and so an automatic success for a level 50 caster.

But my antimagic shell does indeed prevent spells cast by PCs I know to be 50th level from affecting me, and a fair percentage of them, at that.

It's ultimately largely unimportant. I'm going to continue using the spell regularly regardless. But my curiosity has finally gotten the better of me, lol. So, does anyone know how this works and would be willing to share? Very possibly I'm just misunderstanding something?

Thanks!
Nascentes morimur, finisque ab origine pendet.
Yemin
Sword Grand Master
Sword Grand Master
Posts: 1589
Joined: Fri Feb 07, 2014 3:08 pm
Location: On the back of castle oblivion

Re: Antimagic Shell and Spell Resistance

Post by Yemin » Thu Mar 10, 2016 1:00 pm

I don't think the number reported is accurate to judging the effectiveness of the spell.

Mine has reported 20 for about 6 months but I've barely resisted any spells outright that I remember from PCs and NPCs alike.

The game usually gives me the echo that results in when you naturally resist a spell without it.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
Post Reply