I'm not sure what I may have done to break it, but autoloot does not work for me anymore. I first noticed it maybe a week or so past but I forgot to post it at the time, and then it slipped my mind afterwards. I have tested it on two different characters, and autogold works fine, but autoloot does not appear to even attempt to pick up any items from the corpse.
I had been fighting with autoloot turned off because I did not want to loot the creatures I was fighting at the time and when I decided to turn it on again, it just doesn't appear to want to loot anything. I can still type 'get all corpse' and it will work fine, so it's not a matter of having a full inventory. It also happens without injuries so it's not a matter of my characters arms being too hurt either. Not sure what else I might have done.
Autoloot
- Raona
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Re: Autoloot
I am observing the same behaviour on my testcharacters on the testport. It looks like autoloot is broken. Anyone know more about this than I do? Is it working for anyone?
Re: Autoloot
Did not Mask recently make changes to loot where you will not loot if you cannot see?
Hard Code Change Log: viewtopic.php?f=68&t=15733&start=275
Hard Code Change Log: viewtopic.php?f=68&t=15733&start=275
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Re: Autoloot
At least in the case of Alinor, not seeing shouldn't be a problem. He has a constant light source so things should be visible.
Re: Autoloot
I've noticed this too, but I just supposed it was something that had changed while I was gone
Sithiel Greenleaf, Moonlight Ranger
Nadaun, Beshaba's Bard
Nadaun, Beshaba's Bard
Re: Autoloot
The other bug was fixed around June 8th. Does that fit with when autoloot stopped working entirely?
I was able to reproduce this on the test port and I couldn't find any obvious cause. I think enough people have said the same to move it to confirmed.
I was able to reproduce this on the test port and I couldn't find any obvious cause. I think enough people have said the same to move it to confirmed.