Wraith Drain

This forum contains bugs which the test team think are fixed are awaiting confirmation from the initial reporter of the bug.
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Raona
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Wraith Drain

Post by Raona » Sat Aug 24, 2013 11:55 am

I think this is a new affect: it does ability damage to CON. As best I can tell, restoration should nullify it, but does not.

Am I off base on this? If not, I think I know how to fix it myself in the spell code.

Are there other new ability drain attacks that restoration should counteract? (I'd like to hit them all in one go.) I think the list should include:
wyvern poison
ghoul fever
purple worm poison
the three kython poisons
chill touch
fatigue
weird
filth fever
feeblemind
mummy rot

These should also be removed by break enchantment, I think?

It looks like at least some of these are removed by dispel magic, which is why, I gather, there hasn't been more of an outcry about this?
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Re: Wraith Drain

Post by Nylo » Sat Aug 24, 2013 2:26 pm

As far as I know, natural poisons and diseases should not be removable with break enchantment/dispel magic. Other than that it looks good.
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Re: Wraith Drain

Post by Gwain » Sat Aug 24, 2013 2:50 pm

I think the ones with poison in their title should only be removed with a neutralize poison spell.
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Re: Wraith Drain

Post by Azgar » Sat Aug 24, 2013 4:31 pm

Not sure about most of them, but mummy rot is cureable from npc healers via "heal disease"
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Re: Wraith Drain

Post by Hrosskell » Sat Aug 24, 2013 8:34 pm

Just wanted to point out that Restoration does not cure poisons; it cures drained exp and abilities only (all abilities restored if temporary, one selected ability if permanent damage was done). Some of these might be cured by restoration short term, but it should not remove the poisons, curses, etc. that are causing them. The same is true for break enchantment, except it does remove magic effects obviously--most poisons are natural, though, including the poison inflicted from a poison spell (I think. It seems to imply as much).
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Re: Wraith Drain

Post by Hrosskell » Sat Aug 24, 2013 8:38 pm

Couldn't edit to include yet, but the same theory behind poisons would apply with diseases, I think? Some are magically inflicted, but by and large poisons and diseases are not considered magical afflictions--they're natural things at work. Break enchantment, dispel magic, and restoration should not remove the base debuffs.
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Re: Wraith Drain

Post by Raona » Tue Sep 10, 2013 10:50 am

I appreciate the feedback! Points well taken. If I'm getting your points, I think this is how things should go, then:

Restoration and Break Enchantment should strip:
chill touch
fatigue
weird
feeblemind

Break Enchantment and Remove Curse should strip:
mummy rot (Mummy Rot is a curse, a supernatural disease; not sure if remove disease should also solve it, but my guess is it does because it uses the disease code)
ghoul fever (SRD doesn't say so explicitly, but does categorize it as supernatural so I think it is like mummy rot)

Cure Disease should strip:
filth fever

Neutralize Poison should strip:
wyvern poison
purple worm poison
the three kython poisons

This sound right?
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Re: Wraith Drain

Post by Sithiel » Tue Sep 10, 2013 11:15 am

What about Wraith Drain?
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Re: Wraith Drain

Post by Nylo » Tue Sep 10, 2013 11:45 am

I took a look at Feeblemind, here's what Pathfinder has to say -
The subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind.
I don't think restoration or break enchantment should touch that, however the rest look good.
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Re: Wraith Drain

Post by Raona » Fri Jun 20, 2014 3:57 pm

Thank you for that! These changes have been implemented now, with wraith drain added to the list that restoration solves:

Heal strips:
Feeblemind
All poisons
All diseases
(as well as many other things, but possibly not all it should - please report issues!)

Restoration now strips:
wraith drain

Restoration and Break Enchantment strip:
chill touch
fatigue
weird

Break Enchantment and Remove Curse strip:
mummy rot (Mummy Rot is a curse, a supernatural disease; not sure if remove disease should also solve it, but my guess is it does because it uses the disease code)
ghoul fever (SRD doesn't say so explicitly, but does categorize it as supernatural so I think it is like mummy rot)

Cure Disease strips:
Filth fever, ghoul fever, mummy rot and I think anything with an incubation SN via disease code

Neutralize Poison strips:
wyvern poison
purple worm poison
the three kython poisons
(and anything else with
Affect 'm' APPLY_SECONDARY_SN 'poison' 0 GENERIC_SPELL_FLAG_NORMAL
I think!)

This will copy over to the game port once I am confident all this fiddling doesn't cause any crash-inducing problems.
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