Roleplaying surprise attacks
Roleplaying surprise attacks
I've just been thinking about this lately, and am somewhat curious.
Say you have an evil character. Super evil, likes murdering civilians and insulting puppies. However, you keep all this under wraps and give a front that you're an awesome person who likes to help orphans and compliment puppies. You get real chummy with an enemy of your faith, though they don't know it. You ask them to go adventuring, and when they don't expect it, BAM! You remove their kidneys.
How exactly would you roleplay this sort of thing? I know that as per the rules you should osay "Pkill is likely." But even while they shouldn't use that ooc knowledge, they will know something is up, and be waaaay more prepared for the event of you suddenly stabbing them in the face. And while it'd be poor roleplay, what about the idea of killing someone in their sleep? Not really possible to do it without just being a dick. Anyone have thoughts on this?
Say you have an evil character. Super evil, likes murdering civilians and insulting puppies. However, you keep all this under wraps and give a front that you're an awesome person who likes to help orphans and compliment puppies. You get real chummy with an enemy of your faith, though they don't know it. You ask them to go adventuring, and when they don't expect it, BAM! You remove their kidneys.
How exactly would you roleplay this sort of thing? I know that as per the rules you should osay "Pkill is likely." But even while they shouldn't use that ooc knowledge, they will know something is up, and be waaaay more prepared for the event of you suddenly stabbing them in the face. And while it'd be poor roleplay, what about the idea of killing someone in their sleep? Not really possible to do it without just being a dick. Anyone have thoughts on this?
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- Casamir
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Re: Roleplaying surprise attacks
I've had similar thoughts, but this seems a case of player courtesy before anything else. I wonder if we could allow hitting them with killmode spar as your 'surprise attack,' then give the warning, and they can either flee or fight thereafter. Alternatively the more evil minded might consider such deed in a dire location like a dungeon, letting the orcs and goblins soften your prey up first. Though it is still a fine line between malevolently awesome and abusive, if you are going to strand/off someone (while doing so within the rules) maybe make sure there are enough people online who could help/save them after the fact. The more simple alternative could be allowing some wiggle room to beat someone within an inch of their life without warning (killmode stun,) given appropriate RP, but still give them the option of escape before taking their life.
Last edited by Casamir on Sat Nov 30, 2013 1:26 am, edited 2 times in total.
"Get thee back into the tempest and the Night's Plutonian shore!" "'Tis as impossible that he's undrowned as he that sleeps here swims." "I'm begging you please wake me up, In all my dreams I...."
- Rhangalas
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Re: Roleplaying surprise attacks
I've always wondered about this myself. Would this -
killmode nofight
cast 'hold monster' %
cast 'monster summon'
*walk away*
- be considered abusive?
killmode nofight
cast 'hold monster' %
cast 'monster summon'
*walk away*
- be considered abusive?
"I have a lot of beliefs... and I live by none of them."
- Louis C.K.
- Louis C.K.
- Casamir
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Re: Roleplaying surprise attacks
Seems a valid tactic, so long as they victim has been forewarned of imminent hostility.
"Get thee back into the tempest and the Night's Plutonian shore!" "'Tis as impossible that he's undrowned as he that sleeps here swims." "I'm begging you please wake me up, In all my dreams I...."
Re: Roleplaying surprise attacks
Rhangalas wrote:I've always wondered about this myself. Would this -
killmode nofight
cast 'hold monster' %
cast 'monster summon'
*walk away*
- be considered abusive?
My initial reaction would be "depends on the area". For a while, there was a disapproving mindset regarding summoning monsters in areas frequented by low level, or new, players. For example, there was a period where we had issues with wyverns and trolls being summoned around Ardeep and Howling Peaks, left to wander and bite the heads off lowbies going about their day to day. Not exactly an approved past-time...
If it was a high level area, good question.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
Re: Roleplaying surprise attacks
Such a tricksy situation. All at once, you want to have the surprise of the betrayal, and yet the fair forewarning in an OOC way. If there's been a good deal of RP about being friendly and gaining the trust, then I would think that attacking and subduing might be a shock enough, without having to resort to the kill. After all, what's the point of the attack? You want the character to know they've been betrayed, and properly tricked, but is the kill necessary?
I like Casamir's idea of getting them weakened through 'poor performance' as a venturing partner, too. Coax them in to a dangerous situation and then simply fail to be of any use. Let them wonder if you are merely incompetent, or purposefully sabotaged the effort. After all, someone who has been sneaky enough to conceal their true intentions and cause for such a long while might well choose the 'softer' way of demise, so that they could deny culpability. "Oh, it's such a shame that Bob didn't make it out. I thought the two of us together would be enough to defeat Killcharitrix. Guess I was wrong!'
Hmm. I don't reckon as I've added much advice about how to do it. It got me thinking about how I'd go about the act, though, and that was great fun
I like Casamir's idea of getting them weakened through 'poor performance' as a venturing partner, too. Coax them in to a dangerous situation and then simply fail to be of any use. Let them wonder if you are merely incompetent, or purposefully sabotaged the effort. After all, someone who has been sneaky enough to conceal their true intentions and cause for such a long while might well choose the 'softer' way of demise, so that they could deny culpability. "Oh, it's such a shame that Bob didn't make it out. I thought the two of us together would be enough to defeat Killcharitrix. Guess I was wrong!'
Hmm. I don't reckon as I've added much advice about how to do it. It got me thinking about how I'd go about the act, though, and that was great fun
But now, seeing that the spirits of death stand close about us in their thousands, no man can turn aside or escape them, let us go on and win glory for ourselves, or yield it to others.
-The Iliad
-The Iliad
Re: Roleplaying surprise attacks
I have a couple of ideas for this scenario, but I do think player ettiquet is important as far as respecting the other player's character enough so they don't have to trudge all the way here or there to get their belongings, as well as making sure they can rez if it results in death.
Back in the day some of the things we would do would be communicate OOC about possible ideas of this type of role play. Find someone you'd probably be friends with outside of the game and speak to them "Hey, I have this character who I would like to be a serial killer" blah blah blah "Would you mind helping me in a role play by setting up an attack on your character?" Yes this forewarns them and there's OOC knowledge, but this gives them the option to say no, I don't feel comfortable with that. Or YES! That sounds AWESOME! They won't know when it's coming, and everyone else would have no idea it's coming. Keep everything with brief minimal information when you ask OOC, don't tell them which character because if you're anything like me you have more than one. If they say yes, reveal your ideas, that way if someone says no they won't suspect the character it actually is.
Now here's some suggestions to avoid the death scenario if they don't feel fully comfortable with that.
One of the things some of the previous players did was specifically do these attacks on NPC's. They would find traveling merchants, someone walking the trail, or even go as far as shoving NPC's out of cities where no other NPC's or players could see and kill them. Some even did these things in the city itself, which I'm unsure if there is code now that forces witnesses.
Another suggestion is cause an RP distraction that allows the victim to get away. Like as you attack you trip over a rock, the victim gets a cheap shot and runs away. You get the Role Play exposure and no one is hurt. I had a similar dealing but wasn't afforded the courtesy in the past, it wasn't so fun for me because my character was not suited for this situation, but I luckily was saved by one of the character's aquaintances. That was luck on my part. Courtesies go a long way in Role Play, you all have fun and make friends while doing so.
I hope these suggestions help and that it didn't come off as unintelligable ranting, lol.
Back in the day some of the things we would do would be communicate OOC about possible ideas of this type of role play. Find someone you'd probably be friends with outside of the game and speak to them "Hey, I have this character who I would like to be a serial killer" blah blah blah "Would you mind helping me in a role play by setting up an attack on your character?" Yes this forewarns them and there's OOC knowledge, but this gives them the option to say no, I don't feel comfortable with that. Or YES! That sounds AWESOME! They won't know when it's coming, and everyone else would have no idea it's coming. Keep everything with brief minimal information when you ask OOC, don't tell them which character because if you're anything like me you have more than one. If they say yes, reveal your ideas, that way if someone says no they won't suspect the character it actually is.
Now here's some suggestions to avoid the death scenario if they don't feel fully comfortable with that.
One of the things some of the previous players did was specifically do these attacks on NPC's. They would find traveling merchants, someone walking the trail, or even go as far as shoving NPC's out of cities where no other NPC's or players could see and kill them. Some even did these things in the city itself, which I'm unsure if there is code now that forces witnesses.
Another suggestion is cause an RP distraction that allows the victim to get away. Like as you attack you trip over a rock, the victim gets a cheap shot and runs away. You get the Role Play exposure and no one is hurt. I had a similar dealing but wasn't afforded the courtesy in the past, it wasn't so fun for me because my character was not suited for this situation, but I luckily was saved by one of the character's aquaintances. That was luck on my part. Courtesies go a long way in Role Play, you all have fun and make friends while doing so.
I hope these suggestions help and that it didn't come off as unintelligable ranting, lol.
------------------------------------------------
"Try to be a Rainbow in someone's cloud." ~ Maya Angelou
"Try to be a Rainbow in someone's cloud." ~ Maya Angelou
Re: Roleplaying surprise attacks
IMO, the previous requirement of agreeing PK in advance is somewhat outdated for the current FK. That made sense when twinks and abusers still played MUDs, but I don't think that's the case for any of our current players. So why not allow PKs without warning in situations like this where it makes sense? The same applies for rogues attacking from hiding, etc.
I can say from experience that while osays *should* be entirely OOC, they often aren't in practice; people will use the information they have to inform how their character behaves. Which is fine, or at least understandable; but could we relax the requirement to remove this problem?
In case someone abuses the ability to PK in a situation like this, we still have the complaints forum for them to take it up with the imms.
I can say from experience that while osays *should* be entirely OOC, they often aren't in practice; people will use the information they have to inform how their character behaves. Which is fine, or at least understandable; but could we relax the requirement to remove this problem?
In case someone abuses the ability to PK in a situation like this, we still have the complaints forum for them to take it up with the imms.
Re: Roleplaying surprise attacks
Its still nicer to discuss pk situations out of character before engaging. I appreciate it, it takes the edge off the situation, keeps people calm and allows for planning. I have no issue rping disbelief if someone wants to sneak attack, but I do not enjoy another living, breathing person making the decision to pk without taking the time and not trusting the other party to make educated decisions. We may not all be twinks anymore and we are in a much better place than we used to be as a playerbase, but we need to take the time and be better than other places, otherwise we could lose more players than we would gain.Tamryn wrote:IMO, the previous requirement of agreeing PK in advance is somewhat outdated for the current FK. That made sense when twinks and abusers still played MUDs, but I don't think that's the case for any of our current players. So why not allow PKs without warning in situations like this where it makes sense? The same applies for rogues attacking from hiding, etc.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
Spelling is not necessarily correct
Re: Roleplaying surprise attacks
Lord Serial Killer here,
I can think of no better warning than a megalomaniac's insane tirade about some higher cause prior to the attack (See your textbook 'Super Villainy and You' as written by The Monarch [Guilded Member of the Guild of Calamitous Intent] for details). Perhaps it's not so surprising as it could be but you should take pause and give them a chance to smote back their disdain for your perceived higher power however the effect of the surprise is there. I've learned to always announce OOC "PVP/PK is possible" however I'm of the opinion that combat starts the moment the buffs start. If you're warned that OOCly that PvP is possible and you go straight to buffing (poor form imo) you won't get the beautiful opportunity to enjoy my megalomania or my grandiose speech, you'll just get charged.
Surprise attacks should be surprising IC and sporting OOC, the game is intended to be fun for everyone after all.
I can think of no better warning than a megalomaniac's insane tirade about some higher cause prior to the attack (See your textbook 'Super Villainy and You' as written by The Monarch [Guilded Member of the Guild of Calamitous Intent] for details). Perhaps it's not so surprising as it could be but you should take pause and give them a chance to smote back their disdain for your perceived higher power however the effect of the surprise is there. I've learned to always announce OOC "PVP/PK is possible" however I'm of the opinion that combat starts the moment the buffs start. If you're warned that OOCly that PvP is possible and you go straight to buffing (poor form imo) you won't get the beautiful opportunity to enjoy my megalomania or my grandiose speech, you'll just get charged.
Surprise attacks should be surprising IC and sporting OOC, the game is intended to be fun for everyone after all.
The truth is… you're the weak, and I am the tyranny of evil men. But I'm trying, Ringo. I'm trying real hard to be the shepherd.
Re: Roleplaying surprise attacks
I agree in principle, but I've witnessed several times recently that when someone smotes sneaking around while hidden, for example, characters who can't see them will suddenly become "suspicious" that someone is around. I can see much the same thing happening with PKs in a similar situation...
(Then again, I very rarely PK anyone on any of my characters, so maybe this isn't really a problem?)
(Then again, I very rarely PK anyone on any of my characters, so maybe this isn't really a problem?)
Re: Roleplaying surprise attacks
I notice the same thing, but I don't know the rate of occurrence. Maybe, just maybe an allowance for thieves and rogues could be made for actual sneak attacks? Meaning that if you have the sneak attack skill you can do this kind of attack for at least a round? I try and follow the sneak rp myself, but I have seen people abuse the smotes. In that context, I'd agree with a change to pk for that class and skillset at least.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.
Spelling is not necessarily correct
Spelling is not necessarily correct
Re: Roleplaying surprise attacks
Very right about people suddenly becoming suspicious. I was guilty of that myself when I was newer to the game (sorry Nyskall, shouldn't have heard you float-following me so long ago!). This is something that still happens with many players and all we can do as a player-base is guide them along towards better role-play habits.Tamryn wrote:I agree in principle, but I've witnessed several times recently that when someone smotes sneaking around while hidden, for example, characters who can't see them will suddenly become "suspicious" that someone is around. I can see much the same thing happening with PKs in a similar situation...
For those uncertain, those smotes are meant for those who passed their spot-check or can otherwise see the hidden player properly. Alternatively, you cannot guess that the kitty cat with pretty little rosettes that is marching along the road is Hermit So-And-So unless you know that Cat-Hermit and the form he enjoys chasing butterflies in.
"The noir hero is a knight in blood caked armour. He's dirty and he does his best to deny the fact that he's a hero the whole time."
~Frank Miller
~Frank Miller
Re: Roleplaying surprise attacks
There are some decent arguments here where it lands as relaxing the rules on PK, but my main concerns are as follows:
1: While PK is allowed, this isn't a PK heavy MUD. It's a Role Play MUD that allows PK within responsible reason. The reason I say within responsible reason is once these are relaxed some less trustworthy players, or even those ignorant of the rules, may flop around and kill new players or some semi seasoned players that just aren't ready for that type of role play. PK's must be role played properly, such as the character's serial killer nature, their trigger, the nature of their target, what's the common factor between victims? (Yes I've watched too much Criminal Minds)
2: There should be respect between players and a courtesy. Planning it out with the player is my favored option because of part of the number one answer. Me, I'm pretty "seasoned" but I'm rusty, and am not exactly 100% ready for that type of Role Play yet, it would make me feel uncomfortable. There are new players who may level up semi quickly but then get killed and may take complaints to the staff, which to me doesn't feel appropriate. Taking their time out of what they're already doing for the game just doesn't set right for me and I think the "be courteous and ask" policy is a great one to stop further complaints to staff members.
I think I've explained everything and I hope I explained it well enough to be understood. Of course everyone has a right to disagree with me if they like, I just like the way it is/was as a respect and courtesy between players moreso than anything.
1: While PK is allowed, this isn't a PK heavy MUD. It's a Role Play MUD that allows PK within responsible reason. The reason I say within responsible reason is once these are relaxed some less trustworthy players, or even those ignorant of the rules, may flop around and kill new players or some semi seasoned players that just aren't ready for that type of role play. PK's must be role played properly, such as the character's serial killer nature, their trigger, the nature of their target, what's the common factor between victims? (Yes I've watched too much Criminal Minds)
2: There should be respect between players and a courtesy. Planning it out with the player is my favored option because of part of the number one answer. Me, I'm pretty "seasoned" but I'm rusty, and am not exactly 100% ready for that type of Role Play yet, it would make me feel uncomfortable. There are new players who may level up semi quickly but then get killed and may take complaints to the staff, which to me doesn't feel appropriate. Taking their time out of what they're already doing for the game just doesn't set right for me and I think the "be courteous and ask" policy is a great one to stop further complaints to staff members.
I think I've explained everything and I hope I explained it well enough to be understood. Of course everyone has a right to disagree with me if they like, I just like the way it is/was as a respect and courtesy between players moreso than anything.
------------------------------------------------
"Try to be a Rainbow in someone's cloud." ~ Maya Angelou
"Try to be a Rainbow in someone's cloud." ~ Maya Angelou
- Rhangalas
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Re: Roleplaying surprise attacks
My thoughts exactly. The second you lower the bar on PK, the more players will start to dig around for ANY reason what-so-ever to initiate a playerkill. I usually don't like a lot of ROE in games, but when it comes to this I would rather it be upon OOC agreement. I like to enjoy the game, not be on constant high-alert mode due to the possibility someone will force-connect random dots out of jealousy/boredom to invent a reason to try to kill my character.teepo wrote:1: While PK is allowed, this isn't a PK heavy MUD. It's a Role Play MUD that allows PK within responsible reason. The reason I say within responsible reason is once these are relaxed some less trustworthy players, or even those ignorant of the rules, may flop around and kill new players or some semi seasoned players that just aren't ready for that type of role play.
If I want that experience, I can go play any FPS ever invented.
"I have a lot of beliefs... and I live by none of them."
- Louis C.K.
- Louis C.K.
Re: Roleplaying surprise attacks
Although it is most often not a big deal, player killing definitely can get very quickly out of hand. There is often a flurry of complaints submitted following a PK event. In short, putting my staff hat on, the PK rules are there to protect you and you can agree to step outside of them, but just do not then later submit a complaint because of how it turns out.
Taking my staff hat off, I believe that the best answer in these cases is if it depends on the other players involved. I would take a surprise attack from some players because of my comfort level with them personally and/or our characters' long running relationships. I don't need a rival of ten real years to show up and osay about potential PK because I already know that and I am accepting that risk personally. At the same time, I do feel that some pre-planning is good between players. Not necessarily that they plan the specific event, but you can get together OOC and suggest story lines. This is fun and it works and it minimizes hurt feelings later.
Taking my staff hat off, I believe that the best answer in these cases is if it depends on the other players involved. I would take a surprise attack from some players because of my comfort level with them personally and/or our characters' long running relationships. I don't need a rival of ten real years to show up and osay about potential PK because I already know that and I am accepting that risk personally. At the same time, I do feel that some pre-planning is good between players. Not necessarily that they plan the specific event, but you can get together OOC and suggest story lines. This is fun and it works and it minimizes hurt feelings later.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Re: Roleplaying surprise attacks
I'll be honest, due to the nature of Lylena, I really expect most encounters with evil aligned chars to turn to PK. Thankfully, most of them don't (because who likes cleaning up bodies at the end?), but I really do go into most encounters half expecting it. Some warning before the fighting starts would be welcome (everything is situational) but you can bet when a few certain chars are around, the alarms are going crazy and it's expected. A good indicator IC I've found from various players is smoting keeping a hand on a weapon or unslinging a shield or ruthless insulting of the other characters mother.* Dialogue's a good indicator of when PK may happen, which could easily count as the RP that lead up to it.Harroghty wrote:Taking my staff hat off, I believe that the best answer in these cases is if it depends on the other players involved. I would take a surprise attack from some players because of my comfort level with them personally and/or our characters' long running relationships. I don't need a rival of ten real years to show up and osay about potential PK because I already know that and I am accepting that risk personally.
That said...
I can't think of any other of my chars that I'd expect PK to just break out without sufficient warning. Lylena's the only one who has a history with most other characters of an evil nature and her rivals are pretty clear at this point after playing her for a year and a half solid.
REALLY ON TOPIC THOUGH - If someone surprise attacked ANY of my characters, a little OOC would be nice. Even Lylena. I'm the kind of person that I'd fall into it, or can work up some way to have the char fall into it. I know not everyone is like that and may cry fowl and use the OOC knowledge to evade/deny the plans that went so well in the attacking char's head, but at least you attempted to go through the right protocols. It would be polite of the other character to admit that they're not comfortable, and then moving on. You at that point can come to some reason why that character's no longer worth your time and leaving it at that.
*Last example not something that's ever happened, but I'm sure at some point it may.
For a wounded man shall say to his assailant, "If I die, you are forgiven. If I live, I will kill you."
Such is the rule of honor.
Such is the rule of honor.
Re: Roleplaying surprise attacks
I like the way you put this. It's true if I feel comfortable with another player I'm more inclined to accept the PK scenario because I know they aren't doing it just because, they're doing it for the pure instance of Role Play. This is a very good point and one that's swayed some leaniency from me. Thumbs up to you!Harroghty wrote:Taking my staff hat off, I believe that the best answer in these cases is if it depends on the other players involved. I would take a surprise attack from some players because of my comfort level with them personally and/or our characters' long running relationships. I don't need a rival of ten real years to show up and osay about potential PK because I already know that and I am accepting that risk personally. At the same time, I do feel that some pre-planning is good between players. Not necessarily that they plan the specific event, but you can get together OOC and suggest story lines. This is fun and it works and it minimizes hurt feelings later.
------------------------------------------------
"Try to be a Rainbow in someone's cloud." ~ Maya Angelou
"Try to be a Rainbow in someone's cloud." ~ Maya Angelou
Re: Roleplaying surprise attacks
As a player, I am interested in all forms of RP. Even (and often especially) those that don't go well for my character. As such, I often volunteer to be the subject of RP's with evils. I know first hand from one of my older retired characters that evil is sad and lonely, and almost ALWAYS ends in you being immediately outmatched. As such, I make this promise, and hopefully many of our other goodie-two shoes will follow.
I promise to TRY to ignore sneaky behavior when it makes sense to do so, which I expect to be most of the time. A lot of times, when someone does something sneaky, I smote <Smote doesn't notice>.
I promise not to call on help, unless clear IC time has lapsed. (IE: If you say ooc "PK possible or imminent", I won't be calling the cavalry immediately)
And I promise to keep IC and OOC separate. I encourage ALL RPs, and invite anyone of evil persuasion to PM, Otell, or hit me up IC, and I'll make sure that if time allows, I'll be available to play with.
-Fin.
I promise to TRY to ignore sneaky behavior when it makes sense to do so, which I expect to be most of the time. A lot of times, when someone does something sneaky, I smote <Smote doesn't notice>.
I promise not to call on help, unless clear IC time has lapsed. (IE: If you say ooc "PK possible or imminent", I won't be calling the cavalry immediately)
And I promise to keep IC and OOC separate. I encourage ALL RPs, and invite anyone of evil persuasion to PM, Otell, or hit me up IC, and I'll make sure that if time allows, I'll be available to play with.
-Fin.
Far away and across the field, the tolling of the iron bell calls the faithful to their knees to hear the softly spoken magic spell.
Re: Roleplaying surprise attacks
As someone who came from a long list of PVP MUDs before I came to FK, I can tell you right now the whole 'giving a polite warning to the other party' caveat used to annoy the hell out of me.
If a player chose to suddenly 'have their character alert' due to me being a good sport, it would hector me greatly to the point where I used to wonder why we had such a stupid rule.
However, after years of playing here I get it and respect it; without these rules we would not have had some REALLY amazing people I've met throughout my time here and, while they may not all still be with FK anymore, I certainly treasure my interactions with them both IC and OOC.
Anyone who's been here long knows that I really was a problem player: the guy who probably caused the rule about stealing full bags? Me. The guy who was part of the reason why stealing from homes is so taboo? Me. Shoving mobs to go check out areas you normally wouldn't have access to? Me.
I'm not proud of these things, but after you've hurt some really amazing people by indulging your own hedonistic interests, you start to see the bigger picture.
These rules are in place for a good reason. If a player suddenly becomes aware after you emote something and heads out, I don't feel you should pursue seriously, but a polite otell just to make sure you both were on the same page would be fair: "Hey, you seem like you're not interested in PVP. If so I won't come after you again, but please be fair to me by telling me now whether you are going to pursue a PVP resolution."
Now, if said player decides to start spelling up instead of just leaving after you were polite enough to prepare them OOC? Put them down.
If a player chose to suddenly 'have their character alert' due to me being a good sport, it would hector me greatly to the point where I used to wonder why we had such a stupid rule.
However, after years of playing here I get it and respect it; without these rules we would not have had some REALLY amazing people I've met throughout my time here and, while they may not all still be with FK anymore, I certainly treasure my interactions with them both IC and OOC.
Anyone who's been here long knows that I really was a problem player: the guy who probably caused the rule about stealing full bags? Me. The guy who was part of the reason why stealing from homes is so taboo? Me. Shoving mobs to go check out areas you normally wouldn't have access to? Me.
I'm not proud of these things, but after you've hurt some really amazing people by indulging your own hedonistic interests, you start to see the bigger picture.
These rules are in place for a good reason. If a player suddenly becomes aware after you emote something and heads out, I don't feel you should pursue seriously, but a polite otell just to make sure you both were on the same page would be fair: "Hey, you seem like you're not interested in PVP. If so I won't come after you again, but please be fair to me by telling me now whether you are going to pursue a PVP resolution."
Now, if said player decides to start spelling up instead of just leaving after you were polite enough to prepare them OOC? Put them down.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights