Weapon skill echo

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Nysan
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Weapon skill echo

Post by Nysan » Mon Nov 25, 2013 8:31 pm

I seem to keep finding weird things. I blame my old characters and their clutter, hehe.

Character uses a "whip" class, "supplicated item" weapon:

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a barbed scourge (perfect)

It is a masterwork cat-o'-nine tails in the whips category of weapons.
It can be picked up, held, held in both hands.
It cannot be worn with any other armour.
It is medium in size and would fit any body type.
It is made of steel and weighs about 5 pounds.
This scourge has a thick, leather-wrapped handle and five or six leather thongs studded with nails, hooks, and studs that flail, rip, and puncture flesh.

---

Weapon skill is:

---
whips (Str,Dex) master
---

Yet, I seem to be seeing echo for untrained weapons:

----
You wield a barbed scourge in your right hand.
You don't even know which end of a barbed scourge is up!
Someone's luck just turned bad (and it's not you).
---

Thoughts?
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Timaeus
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Re: Weapon skill echo

Post by Timaeus » Mon Nov 25, 2013 10:21 pm

Its actually not a bug. The introduction of Exotic Weapon Feat changed a few weapons so that they now require the base weapon skill AND an exotic weapon feat to use. Whips and Cat-o-nine tails both require this feat. I know for fighters afftected by this with their primary weapon being changed if they had no more available feats they could send in an app to swap a feat to get the exotic weapon feat.

See this post for more details:
viewtopic.php?f=1&t=16477&hilit=exotic+weapon+feat

Also Help Exotic Weapon Proficiency, Help Whips

I am not 100% but I believe that the Beshaban supp item will require exotice weapon proficiency cat-o-nine tails rather than whip.
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Re: Weapon skill echo

Post by Harroghty » Tue Nov 26, 2013 2:34 am

Timaeus wrote:I am not 100% but I believe that the Beshaban supp item will require exotice weapon proficiency cat-o-nine tails rather than whip.
Correct. A barbed scourge is a cat'o'nine tails.
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Nysan
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Re: Weapon skill echo

Post by Nysan » Tue Nov 26, 2013 4:08 am

Safe to assume exotic weapon feat change also explains the issues I am having with Waukeen's supplicated nunchaku, correct?

And, in order to address this, I would have to make an applicate for each character separately?

(Sorry to post again, just making sure I read it right.)
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Gwain
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Re: Weapon skill echo

Post by Gwain » Wed Nov 27, 2013 3:59 am

Nysan wrote:Safe to assume exotic weapon feat change also explains the issues I am having with Waukeen's supplicated nunchaku, correct?

And, in order to address this, I would have to make an applicate for each character separately?

(Sorry to post again, just making sure I read it right.)
You can probably do one application for both.
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Nysan
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Re: Weapon skill echo

Post by Nysan » Sat Nov 30, 2013 1:20 am

I'm back again! I'm confused again about exotic weapon feats. Set me straight.

When I first made this topic, Waukeen's "a golden nunchaku" was giving me the same untrained echo as Bashaba's "a barbed scourge". Which, I understood to be EWF related. Now, I am not seeing the echo for the nunchaku, even though my Waukeen person hasn't picked up the feat (yet).

Helpfiles and reading forums tells me this weapon should be as restricted as the scourge, so... the Waukeen weapon is bugged, right? Or am I still misreading things?
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Re: Weapon skill echo

Post by Timaeus » Sun Dec 01, 2013 1:28 pm

The Waukeen supplicated item might be categorized wrong, exam the weapon and post what you get from the exam. Some older weapons were maces with just a 'cosemetic' name change rather than created as the actual weapon type.
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Re: Weapon skill echo

Post by Harroghty » Sun Dec 01, 2013 4:24 pm

The nunchaku is appropriately coded as a nunchaku, however; the feat is bugged because one need only have the feat trained (exotic weapon proficiency) with one weapon type to be proficient with any of those weapon types.

For example, I trained exotic weapon proficiency whip and could wield a bastard sword which I was unable to previously. The same was true with a bola, a sai, etc.. I will forward this up for Mask's attention and a fix.
You wield a shining warsword in your right hand.
You don't even know which end of a shining warsword is up!
You focus your training on whip with help from someone.
You haggle the cost down to 1 gold, 1 electrum, 3 silver, 3 copper
Someone says to you 'Here is your change, 3 gold, 1 silver, 7 copper'
You pay 1 gold, 1 electrum, 3 silver, 3 copper to learn exotic weapon proficiency from someone.
You stop using a shining warsword.
You dual wield a shining warsword in your right hand.
A shining warsword feels like a part of you.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Nysan
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Re: Weapon skill echo

Post by Nysan » Sun Dec 01, 2013 10:20 pm

EWF bug is interesting and explains a few things, but not the current issue. Let me try it this way:

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Character examples: N and G.

N and G both have never trained EWF (subject to change).

G uses Waukeen's weapon (nunchaku).

N uses Beshaba's weapon (scourge).

N is seeing the "not trained" echo, weapon properly reacting to EWF code.

G is not seeing the "not trained" echo, weapon functioning as it would have before EWF code.
-----

This suggests the Waukeen weapon is bugged. And just in case this is some issue with G's weapon being from old code, not updated new stuff (happens), here is a examine log:

---
feats:

exotic weapon proficiency -----

You are carrying:

a golden nunchaku (perfect)

It is a masterwork nunchaku in the chains category of weapons.
It can be picked up, held, held in both hands.
It cannot be worn with any other armour.
It is medium in size and would fit any body type.
It is made of steel and weighs about 2 pounds.
This weapon, made of steel and plated with gold, is the
favourite weapon of followers of Waukeen, especially clerics.
----

Hope that clears up my thoughts a bit.
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Re: Weapon skill echo

Post by Harroghty » Wed Feb 26, 2014 12:50 am

Should now be fixed, pending game update.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
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