Quest Rewards

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Rhangalas
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Re: Quest Rewards

Post by Rhangalas » Tue Dec 03, 2013 5:33 pm

If a trade out system was implemented, I would rather they purge all current RMI from the shops.
Kinni wrote:When is the last time you've seen a character using a nunchaku or kama or wands or scrolls?
I use RMI wands, potions, and scrolls when I have them; provided they are spells that I normally use. The problem with wands is that they do not come with enough charges to equal shop costs, there is no craft system to support them or a recharge feat for them, and buying RMI wands or potions from a shop is like digging into a hat - there is no way to tell what it is. 15-40pp is not much by itself, but when you buy 5-10 of them trying to find something useful it is.

Also, a druid NPC could just as easily have a staff or robes.
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Re: Quest Rewards

Post by Nysan » Wed Dec 04, 2013 1:38 am

Random thoughts, based upon reading:

1. Don't assume people do not use things because you do not. My Waukeen faithful just went through an application process to trade points to train exotic weapon feat to ensure he can still use his faith's weapon of choice, the nunchaku... a weapon he has used every day since he got it (we are talking thousands of played hours). My mage loves wands/scrolls, depending on the spell. Anything to free up his memorized list for other spells is shiny in my book. Also a big reason why I cry when I type "trades" and see wand/staff crafting still neglected.

Not saying everyone is like me, but we are out there. Don't dismiss us!

2. I love the idea that quest rewards would check the character's class, when generating rewards. Anything to make items people might use, rather than vendor, has my full support. I am also of the mind that all quests should have a "do you want coin or an item reward" option. Sometimes, coin is more useful than a new belt, if you ask me.

3. Trade in would only work after stores are purged of their current surplus stock, in my opinion. The concerns about people buying out stock and going to town are worth addressing.
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Harroghty
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Re: Quest Rewards

Post by Harroghty » Wed Dec 04, 2013 2:09 am

Trade in is kind of a dizzying situation from a code perspective. There are 70 weapon types; let's just say that it becomes an exponential problem. Class check at original issue has its pit falls, too. What if I am a wizard group leader and my group of warriors and clerics gets a brace of magical daggers? Plus, if we're talking soft code, then you are back with the 70 variables problem again.

I don't mean to be only negative, but instead to point out that the solutions are not easily done as said.

I could always purge some shopkeeper inventory, too.
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Kinni
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Re: Quest Rewards

Post by Kinni » Wed Dec 04, 2013 2:48 am

Nysan wrote:Random thoughts, based upon reading:

1. Don't assume people do not use things because you do not. My Waukeen faithful just went through an application process to trade points to train exotic weapon feat to ensure he can still use his faith's weapon of choice, the nunchaku... a weapon he has used every day since he got it (we are talking thousands of played hours). My mage loves wands/scrolls, depending on the spell. Anything to free up his memorized list for other spells is shiny in my book. Also a big reason why I cry when I type "trades" and see wand/staff crafting still neglected.

I knew I was stretching with the wands and scrolls. I've used a few from time to time myself. And, I am most certainly not suggesting to dismiss such characters. I want my monk-ish girl to fight with a sai eventually. I'm only suggesting that the rewards reflect the playerbase - they should be spitting out swords more than nunchuku for example, the more commonly used items being more commonly given.

Anyway, there's a lot of great ideas here. But, I understand a lot of difficulty for coders who are not getting paid. Been there! I think just a simple trade-in system, no consideration to class/worn items etc., to start would really go a long way. I imagine it would require a clean sweep of all the shops to avoid the unfair advantage of people running in, buying up items, and trading them in. Then again, those people have worked to amass those funds, should it be up to them how they want to spend them and gamble them on a trade-in?
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Rhangalas
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Re: Quest Rewards

Post by Rhangalas » Wed Dec 04, 2013 4:26 am

Kinni wrote:Then again, those people have worked to amass those funds, should it be up to them how they want to spend them and gamble them on a trade-in?
Nah, because there would then be a way for people to get rewards for quests they never put in the effort to complete. They would essentially be buying extra epic* quests. If the trade-in was: X amount of this equals 1 of something possibly greater, the world would quickly be populated by greater to major magical items.

*By epic I mean the top level quests where you go to destroy an archlich or a demi-god and are guaranteed a greater item than what is normally given.

Edited to add: Kind of off-topic, but still in the vein somewhat... Maybe magic weapon and weapon of energy should be a bit more available. Possibly even add a few more enchant/transmute spells like bless weapon(paladin), disrupting weapon(cleric), or keen edge(wizard). There's probably other ones for rangers and bards too, but this list is getting long.

Long story short, if there was a wider selection or more availability on object enhancement spells, those non-magical masterworks might be preferred by some. I have no clue how object spells are treated in the code, so it could be impossible to do, but if it isn't... it would be the cat's pajamas.
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