Level Information

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Kinni
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Level Information

Post by Kinni » Thu Jan 02, 2014 3:30 pm

Command: Level

I understand that at this point we can "bank" up to two levels worth of experience. This comes in handy when you want to save up some XP and then run around learning/training skills and/or spells.

At this point in time the level command shows a rough estimate of XP up to being able to advance or train only one level. I'd like to suggest that when you go above and beyond that singular level's worth of XP, it shows that also.

Example:
You are a quarter beyond your ability to advance.
Or
You may advance. (+ one quarter)

This will maximize a players ability to stow up XP before running around to train skills/spells.
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Aveline
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Re: Level Information

Post by Aveline » Thu Jan 02, 2014 5:28 pm

I like this idea! Especially when you have characters of a lower level and one training session can deplete you of your xp. It helps to be able to build it up and it would be handy to know how much you have.
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Rhangalas
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Re: Level Information

Post by Rhangalas » Thu Jan 02, 2014 7:38 pm

Agreed. I wish we could have the old system of showing flat numbers as well. It sometimes - especially at higher levels - is hard to tell if you are gaining experience or not, initially. It often takes 10-30 minutes of grind and checking 'level' to be sure, unless you already know which areas to go to.
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Tami
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Re: Level Information

Post by Tami » Tue Feb 04, 2014 6:40 pm

I believe flat numbers would work as well. Example 100/ 10000 instead of " you have just begun your journey to the next level"
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