Class Feats

For the discussion of general topics about the game.
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Hadwyn
Sword Apprentice
Sword Apprentice
Posts: 98
Joined: Tue Apr 01, 2014 10:15 pm

Class Feats

Post by Hadwyn » Wed Apr 02, 2014 3:36 pm

I am extremely new to the game and returning to the Dungeons and Dragons genre after twenty years away. Thus, I am an extreme newbie to a lot of the systems. I have gotten a lot of great help so far from the files available in help and the forum, plus the assistance of those for whom the ask command goes to. However, I have not been able to find the specific information for which I am looking and it was suggested I post here.

My query is:

At what levels do each class gain feats and bonus feats? I am especially interested in a Fighter since that is what I am trying out as I start the game. It would be extremely helpful to try to plan out my character into the future as he develops through the roleplay around him and his own personal goals. I have figured out what feats are possible, but I want to make sure I take those feats that may be level sensitive at the right times.

Thank you all in advance for your help.
Nylo
Sword Grand Master
Sword Grand Master
Posts: 447
Joined: Tue Jul 26, 2011 7:15 pm
Location: Ohio, USA

Re: Class Feats

Post by Nylo » Thu Apr 03, 2014 1:43 am

Every class gains normal feats at one every 8 levels. 1, 8, 16, 24, 32, 40, and 48. Bonus feats are different for each class:
Wizard -12, 25, 37, 50
Thief - 25, 32, 40, 47
I am not certain on fighter but it should be approximately - 2, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50.
Since you cannot join most fighter guilds until level 10, you will have 3 once you are guilded.
Nylo, Fighter of Tempus
Anver, Transmuter of Garl
Malic, Cleric of Tyr
Luthir, Druid of Mielikki
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