Aasimar Wizard build

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Tami
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Aasimar Wizard build

Post by Tami » Sat Jun 28, 2014 6:32 pm

I'm trying to save up enough Kismet to finally make a Aasimar and I'm really close only 75 more hours left. I was wondering as a general population what do you guys think is BESt for a Aasimar Wizard. The more opionins and advice I get the better for me to decide. I know I want Wings for his special feat.

-Stats
-weapon
-feats
- roughly how they act
- and any other advice that is useful

Thank you!
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Re: Aasimar Wizard build

Post by Necalli » Sat Jun 28, 2014 10:45 pm

Any guild would do barring necromancy... but from an attribute/RP perspective, I would say Enchantress because of the +2 Charisma. If you build a little on it, you could take teacher/scholar feats and make further use of the bonus; since you also get a +2 Wisdom, you would nearly have all of the requirements already.

In the Forgotten Realms campaign setting Aasimar were most commonly found in the eastern lands of Unther and Mulhorand, where they were the descendants of the good deities who once walked among the mortals. The links will give more information on geography and culture, but I did notice that wizards are mostly nobility in that region and Mystra is part of the religious pantheon there.... the shaved head and social markings would also look cool.

A Mulhorandi Enchantress fits well in my opinion.

From a wholly RP perspective, I would probably go with an Abjurer or Invoker. Invoker is the better choice of the two: You will have wings so being barred from flight spells will not be as tedious and the Aasimar offense feats look to be based on Evocation. A quasi-angelic Warder does sound cool though.

Note that Abjurers and Enchanters are more difficult to start because they are barred from spells that are generally staple spells for new wizards. Also note that Invokers are pretty boring to play. :D
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Re: Aasimar Wizard build

Post by Tami » Sun Jun 29, 2014 4:05 am

What good alignement outsiders can be parents of Aasamirs? The Archons seem pretty cool or the Heaven's Guard... Why are Invoker's boring to play? I'm looking for a strong solo player but plays well in a group
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Re: Aasimar Wizard build

Post by Rhangalas » Sun Jun 29, 2014 10:37 am

Finally remembered that I could reactivate my own forum account...
Tami wrote:What good alignement outsiders can be parents of Aasamirs? The Archons seem pretty cool or the Heaven's Guard... Why are Invoker's boring to play? I'm looking for a strong solo player but plays well in a group
Aasimar can be descendants of just about any angelic/celestial race, even deities, but backgrounds that are beyond the norm usually require an application.

I was just joking about the Invokers... but not really. They are just boring to me personally, because they have a very limited selection of teleportation spells and going without summon mount would be blasphemy to me. Other wizards used to make fun of them by calling them "ground wizards" due to the fact that they couldn't use flight spells, but according to the help files it looks like some of the school restrictions were changed.

If I were going to make a crusader aasimar that smites evil and such, I would just go with a paladin instead of a wizard. I don't think I've ever saw a Babylonian-style paladin before.
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Re: Aasimar Wizard build

Post by Tami » Sun Jun 29, 2014 7:54 pm

Well there is no way I could play a paladin, I can't even think lawful good... I'm always Chaotic good... So since you said deities that means I could have him say....be a desdent of Tempus or Mystra or any of those gods? Even though chances of him knowing it are next to ZERO. Well he will have wings so he could fly. I will look in Invoker or Enchanter. Maybe even a DEX Fighter. If I remember correctly all wizards can learn the other schools magic EXECPT for the forbidden school correct?
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Re: Aasimar Wizard build

Post by Hrosskell » Sun Jun 29, 2014 10:38 pm

Invoker had a niche in damage output/AoE until 3E, where the Conjurer was finally given every tool they had (in addition to its wide array of utility). Same thing in FK--there's just not a lot going for it outside of varying levels/sources of AoE magic damage that other specializations can replicate (if not surpass).

Mage seems like the most solid pick to me, because versatility has proven time and time again to be name of the game.
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Re: Aasimar Wizard build

Post by Rhangalas » Sun Jun 29, 2014 10:45 pm

Yep. All schools except for the restricted school(s). So if you specialize in Evocation, you will not be able to use Conjuration or Enchantment.

If this is your first wizard PC, mage might be a better choice. They can learn/cast/teach spells from any school, they just do not get bonus spell slots as per specialization and their spell mastery caps out at master. There are also multiple mage guilds available for good-aligned PCs, whereas there is usually only one, maybe two guilds available for specialists.

As far as being a god-spawned aasimar goes, I'm not 100% sure, but I think it depends on the deity. It would probably be required that the deity be affiliated with the celestial planes.
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Re: Aasimar Wizard build

Post by Tami » Mon Jun 30, 2014 4:48 pm

Would it be possible to be the grandson of a Deva?http://forgottenrealms.wikia.com/wiki/Deva
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Re: Aasimar Wizard build

Post by Benorf » Mon Jun 30, 2014 5:07 pm

Probably not grandson, that would still be a tremendous amount of celestial blood in your veins. A grandson of any good outsider would probably have a celestial template still or (arguably) a half-celestial template. I'd say great-grandson would make sense, but I personally feel that grandson is still a bit too direct.

Aasimars usually have no idea as to their heritage, as the Angel in question is often so distant in their family tree.
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Re: Aasimar Wizard build

Post by Mele » Mon Jun 30, 2014 9:38 pm

Aasimar are much, much further down the line than within a live generation of family. It would likely be the great, great, great at the least. There's a fair chance they would not even know what their blood was anymore, etc.

It's fun because they get to be fancier than the average character but in truth(My own aasimar also!) most aasimar are widely exaggerated to how many celestial features they should have / how obvious it should be.
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Re: Aasimar Wizard build

Post by Rhangalas » Mon Jun 30, 2014 10:42 pm

^ This.

I'll admit my tiefling was a bit much as well, but I've toned it down as I learned more about them. The easiest way to look at it is ratio. Only 1/4th of Aasimar/Genasi/Tiefling blood is "outsider" blood. So, logically they should only have 1-2 otherworldly traits (1 major trait and -maybe- a minor trait). A half-breed would be more like what FK usually sees with plane-touched: With 2-3 traits, 2 of which are usually major traits.

You should also consider that not all plane-touched are created through interracial affairs. A woman can conceive a plane-touched child simply by associating with planes outside the material plane. Just being around high concentrations of another planes energies can cause the defect. I think more plane-touched are created this way than by mixing bloodlines.
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Re: Aasimar Wizard build

Post by Tami » Tue Jul 01, 2014 6:14 pm

Well what I was going to do was make him look like a normal human, then once I get Celestrial Bloodline Feat. then I'd make his hair or skin change As his MAJOR trait. Once I get Eyes of light I'll add something along the lines of his eyes look to be shinning with a inner light. As his minor trait. Then of course his wings when he gets them would be the one other major trait
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Re: Aasimar Wizard build

Post by Mele » Tue Jul 01, 2014 9:05 pm

Those feats are not changing your characters appearance, but teaching them to work with what they were given at birth. :)
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Re: Aasimar Wizard build

Post by Treiste » Tue Jul 01, 2014 11:53 pm

Mele wrote:Those feats are not changing your characters appearance, but teaching them to work with what they were given at birth. :)
Aww, man. I was hoping my future Drow could pick up the "run" feat, sprout some extra legs, and feel closer to Lolth. :)
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Re: Aasimar Wizard build

Post by Rhangalas » Wed Jul 02, 2014 9:58 am

It would be cool to play a drider though...

But yeah, only the Feathered Wings feat adds anything to physical appearance. The others are just supposed to represent racial powers/abilities that have matured enough to be manifested.

You could still start as mostly human in appearance anyways. Maybe have small vestigial wings to start, and then just change their long description once you take the feat. That way your adjectives won't need to be changed to reflect it. Aasimar commonly have oddly colored eyes as well, so you don't necessarily have to wait until you have the feat for this to be a descriptor. If you go with an Invoker, you could connect this with being a Solar-descended Aasimar (they have topaz colored eyes that kind of glow) and the bloodline would also explain an affinity for evocation/light magic and such.

You can find more information on Solars here. They aren't exactly "deities" but they are true immortals and are the most powerful of all the Angelic races.
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