Tripping flying pcs

This contains bug reports which the test team have confirmed and are now in the queue to be fixed.
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Yemin
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Tripping flying pcs

Post by Yemin » Tue Apr 28, 2015 3:04 pm

The code that handles the stuffed toy in the playroom of st. jasper of the rocks orphanage in waterdeep trips flying targets.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
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Raona
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Re: Tripping flying pcs

Post by Raona » Sun May 03, 2015 10:37 am

Confirmed, but there is no easy IF check for this that I'm aware of.

Name: A playroom. Vnum: 40837.
>greet_prog 30
if isimmort($n)
else

Might be worth adding
if isaffected($N)
for fly and levitate?
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