Hello,
I was looking over various spells used in table top D&D games when I saw this spell. I saw that it is an abjuration and seeing as how 9th level does not have a spell or spells.. maybe this could be something?
Spell: Forbiddance
This spell would block others from trying to teleport, astral walk, or gate to them/the spot they are in. This seems like the sole purpose of an Abjurer - To protect themselves and their friends/family. The spell could be dispelled.
I just think it would be an interesting spell to add to the game. Here is the link to the spell:
http://dnd-wiki.org/wiki/SRD:Forbiddance
Thanks,
Myna
9th Level Abjurer Spell
9th Level Abjurer Spell
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Re: 9th Level Abjurer Spell
And on the arcane side
Dimensional lock:
http://www.d20srd.org/srd/spells/dimensionalLock.htm
Though if spell work's going to be done, I'd kind of like the straight 3rd ed version of spells to be removed and replaced with the slightly more balanced 3.5e ones as well as fixing the broken / bugged ones before anything new gets coded.
Dimensional lock:
http://www.d20srd.org/srd/spells/dimensionalLock.htm
Though if spell work's going to be done, I'd kind of like the straight 3rd ed version of spells to be removed and replaced with the slightly more balanced 3.5e ones as well as fixing the broken / bugged ones before anything new gets coded.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
Re: 9th Level Abjurer Spell
I actually really like Myna's suggestion on the Forbiddance spell. Code-wise it could perhaps be done with a timed no_astral on the room or even it may be easier to code via a timed no_astral on the person(s) casting, rather than the room. However, the 'password' part, I think would prove most difficult, if that's included. I still believe it fits wonderfully with the Abjurer's cause, FK and right now, I see no con in it's introduction. As they, Abjurers, do lack the specialized 9th spell, it could be a nice little addition for those existing and may bring more players to join the guild in the future.
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