Tripping flying pcs
-
- Sword Grand Master
- Posts: 1589
- Joined: Fri Feb 07, 2014 3:08 pm
- Location: On the back of castle oblivion
Tripping flying pcs
The code that handles the stuffed toy in the playroom of st. jasper of the rocks orphanage in waterdeep trips flying targets.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
- Raona
- Staff
- Posts: 4944
- Joined: Fri Aug 19, 2005 3:40 pm
- Location: Waterdeep - Halls of Justice
- Contact:
Re: Tripping flying pcs
Confirmed, but there is no easy IF check for this that I'm aware of.
Name: A playroom. Vnum: 40837.
>greet_prog 30
if isimmort($n)
else
Might be worth adding
if isaffected($N)
for fly and levitate?
Name: A playroom. Vnum: 40837.
>greet_prog 30
if isimmort($n)
else
Might be worth adding
if isaffected($N)
for fly and levitate?