Mithral Hall Simple Fixes
Mithral Hall Simple Fixes
We've had two simple fixes for Mithral Hall recommended. Please post any other ones in this thread and we'll approach it like the rainy day thread (i.e. post simple, functional suggestions here and someone will act upon them when time allows).
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Re: Mithral Hall Simple Fixes
Here I go!
The dwarven worker has the description of Dwor Axebreaker, a fighter mob inside Mithral Hall.
In my humble opinion the worker should have a less battle-prone description.
The dwarven worker has the description of Dwor Axebreaker, a fighter mob inside Mithral Hall.
In my humble opinion the worker should have a less battle-prone description.
Re: Mithral Hall Simple Fixes
Not sure what was already suggested, but here are mine.
There's a typo with the workers. I can't remember how it's written exactly but shoveling is misspelled.
The newbie area could really really use a coin increase to bring it in line with other newbie areas. Getting 1-5 copper per mob gets frustrating when trying to train in those first ten levels. I ended up having to take my level 5 newbie to rat hill just to get some coin and that's a long walk at that level.
It would be nice if the area had a stable flagged room. They sell pets and carts but there's no stable.
I noticed an imbalance with training too, but I'll need to bring my dwarf on to remember exactly what it was.
There's a typo with the workers. I can't remember how it's written exactly but shoveling is misspelled.
The newbie area could really really use a coin increase to bring it in line with other newbie areas. Getting 1-5 copper per mob gets frustrating when trying to train in those first ten levels. I ended up having to take my level 5 newbie to rat hill just to get some coin and that's a long walk at that level.
It would be nice if the area had a stable flagged room. They sell pets and carts but there's no stable.
I noticed an imbalance with training too, but I'll need to bring my dwarf on to remember exactly what it was.
Re: Mithral Hall Simple Fixes
I'd suggest slapping a no_wander room between the bugbears and the beetles and kobolds. Newbies trying to get to the newbie mobs get hit by a pair of wandering bugbears and that's pretty much the end. It's like dropping a wandering goblin sergeant in the middle of Rat Hill.
Re: Mithral Hall Simple Fixes
I know I suggested this on another thread but I'll had a couple here too:-
Remove the level 35 requirement to enter the Underdark
Add some Long Axe trainers into the Fighter Guild along with some fighter feats
It seems as though the cart seller has been removed? Or did I dream he was ever there?
Ta
Remove the level 35 requirement to enter the Underdark
Add some Long Axe trainers into the Fighter Guild along with some fighter feats
It seems as though the cart seller has been removed? Or did I dream he was ever there?
Ta
Re: Mithral Hall Simple Fixes
I had just proposed to widen the food selection, because, unlike the drink selection which is fine, it is limited practically only to stew, as in Waterdeep.
A good idea would be to add some food both from below, say rats and mushrooms, and from the surface, say boars and imported vegetables.
A good idea would be to add some food both from below, say rats and mushrooms, and from the surface, say boars and imported vegetables.
Re: Mithral Hall Simple Fixes
You're not wrong at all. If you ever go to the other Underdark cities such as Skullport, Blingdenstone, and Menzo you'll find that they already have a pretty decent selection of goodies that are IC flavored.Vaemar wrote:I had just proposed to widen the food selection, because, unlike the drink selection which is fine, it is limited practically only to stew, as in Waterdeep.
A good idea would be to add some food both from below, say rats and mushrooms, and from the surface, say boars and imported vegetables.
I think MH is just a very old zone that hasn't been retouched in awhile.
Re: Mithral Hall Simple Fixes
In fact it was exactly seeing Skullport that prompted me to propose that.
Re: Mithral Hall Simple Fixes
The Quintessential Dwarf game resource has a lot of traditional dwarven foods but I don't think they're specific to this campaign world. Could maybe start there though.
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Re: Mithral Hall Simple Fixes
My contribution:
Dwarven Stout
Price 2 cP; Weight 1/2 lb.
More a family of beers than one single drink, dwarven stout is known by different names in human lands. Dwarven stouts are dark beers characterized by a slightly burnt flavor and a foamy head; they are said to be as filling as a meal. Most dwarven clans use a recipe unique to that clan, and family rivalries over the best brew may date back for hundreds of years.
Dwarven Trail Rations
Price 2 gp; Weight 1-1/2 lbs.
Dwarven trail rations consist of smoked sausages and salted meat, rounded out with hard biscuits and dried vegetables.
Dwarven Stout
Price 2 cP; Weight 1/2 lb.
More a family of beers than one single drink, dwarven stout is known by different names in human lands. Dwarven stouts are dark beers characterized by a slightly burnt flavor and a foamy head; they are said to be as filling as a meal. Most dwarven clans use a recipe unique to that clan, and family rivalries over the best brew may date back for hundreds of years.
Dwarven Trail Rations
Price 2 gp; Weight 1-1/2 lbs.
Dwarven trail rations consist of smoked sausages and salted meat, rounded out with hard biscuits and dried vegetables.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
Re: Mithral Hall Simple Fixes
I have got both that and the second tome, but I have found only info about herbal ales. O_o
Another thing I've just noticed being in the Halls:
In the Halls, Urrandur Arcananvil addresses female dwarves as "little brother"... It might be good to differentiate the greeting depending from the sex of the greeted.
I've found also that there is a baker in the Halls, who sells some baking stuff, not very dwarvish. Also another mob sells travellers rations.
It seems the main issue is with the inn, lacking stuff. I'd add the rat-on-stick there that seems a nice snack and is prepared with mobs present in the mines. Imagine a few dwarven miners there with all those rats, how could they waste all that, greedy as they are? Voilà rat-on-stick!
Oh, and this also: why there is no dwarven battle axe for sale in the Halls? It seems a bit strange to have to get them somewhere else...
Another thing I've just noticed being in the Halls:
In the Halls, Urrandur Arcananvil addresses female dwarves as "little brother"... It might be good to differentiate the greeting depending from the sex of the greeted.
I've found also that there is a baker in the Halls, who sells some baking stuff, not very dwarvish. Also another mob sells travellers rations.
It seems the main issue is with the inn, lacking stuff. I'd add the rat-on-stick there that seems a nice snack and is prepared with mobs present in the mines. Imagine a few dwarven miners there with all those rats, how could they waste all that, greedy as they are? Voilà rat-on-stick!
Oh, and this also: why there is no dwarven battle axe for sale in the Halls? It seems a bit strange to have to get them somewhere else...