[Spell] Knock
[Spell] Knock
Howdy! I did a bit of searching and couldn't find a recent or detailed thread on the spell "Knock." After a bit of fiddling tonight I noticed that knock does not open chests; the help file does not specifically say that it can, but d20srd does. I suggest this spell be amended to do so if possible, and would like to open the forum to debate the merits of such an amendment.
Jamais arriere.
Re: [Spell] Knock
A lock is a lock, unless that lock is magically enchanted (which should be rare upon most chests). I am in support of this suggestions.
~ You cannot catch a Shadow.
Tycho closes his eyes as he shakes his head, 'Do not give the Hin wine, it is like feeding gremlins after midnight...'
Tycho closes his eyes as he shakes his head, 'Do not give the Hin wine, it is like feeding gremlins after midnight...'
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- Sword Grand Master
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Re: [Spell] Knock
I'm in full support, but a similar thread ended without conclusion
http://www.forgottenkingdoms.org/board/ ... ck#p122247
http://www.forgottenkingdoms.org/board/ ... ck#p122247
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
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- Sword Grand Master
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- Joined: Fri Feb 07, 2014 3:08 pm
- Location: On the back of castle oblivion
Re: [Spell] Knock
Incase this has been taken into consideration. I would love for the knock spell to be able to lock doors as well. No point making it a completely seperate spell like arcane lock. Instead. it would help subterfuge and fantasy realism to be able to lock the door you just opened to sneak through.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
- Ithrael
- Sword Novice
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Re: [Spell] Knock
Not just the Knock spell, but I'd like to see the lock-pick skill also be able to lock the lock, once the deed is done(whatever it may be ) Maybe if the coding for it isn't too arduous, the syntax for it be something along the lines of : cast 'knock' *object or direction* lock/unlock. Or pick *object or direction* lock/unlock Unless each individual object or door would need individual attention, I'd love to see this change placed in game.