Alaron Drow- new weapons

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Terageld
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Alaron Drow- new weapons

Post by Terageld » Wed Jul 29, 2015 6:36 am

Every drow unit in the Alaron invasion uses the same sharp longsword and shield. I find this inappropriate for the wizards and the priestesses. Wizards should use a staff or a dagger, while the priestess should use that scary snake whip thing.
"There is nothing more invigorating than challenging the elements. The feel of wind and spray on one's face and the deck pitching beneath one's feet is the greatest feeling in the world."
And cats. I love cats.
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Terageld
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Re: Alaron Drow- new weapons

Post by Terageld » Wed Jul 29, 2015 6:48 am

Drow staff
Longstaff in staves category, made out of titanium
Short:

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{80}a dark longstaff
Long:

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{80}a dark longstaff lies here forgotten
Extra:

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{80}It is a longstaff made out of jet-black steel, coated with {f0}silver runes.
Drow scary snake whip thing
Scourge in whips category, made out of titanium
Short:

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{80}a nine {90}snake-headed {80}scourge
Long:

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{90}a jumble of snakes snarl at you here
Extra:

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{80}It is a hideous weapon of {90}nine deadly snakes {80}attached to a scourge handle. The heads are living and bite anyone that comes near with da{A0}g{80}ger-like fan{A0}g{80}s.
This weapon bites any non-drow who try to pick it up, forcing them to drop it.
"There is nothing more invigorating than challenging the elements. The feel of wind and spray on one's face and the deck pitching beneath one's feet is the greatest feeling in the world."
And cats. I love cats.
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Terageld
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Re: Alaron Drow- new weapons

Post by Terageld » Wed Jul 29, 2015 7:01 am

Also, the wizards are wearing the adamatine light mail and pulling off skills like Third Attack.
"There is nothing more invigorating than challenging the elements. The feel of wind and spray on one's face and the deck pitching beneath one's feet is the greatest feeling in the world."
And cats. I love cats.
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Gwain
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Re: Alaron Drow- new weapons

Post by Gwain » Wed Jul 29, 2015 5:41 pm

Aren't drow supposed to be a bit more challenging? I believe that this area is one of the more challenging and xp rewarding places in the game, which is probably why the enemies are difficult to face. As for weapons, the area has been built and rebuilt repeatedly over the years, I believe the current weapons are coded to the type of mobile used. For example, the mobile might be labelled as a wizard but it may be a bard codewise to avoid constantly lobbing instant kill spells etc. I'd welcome the weapon changes as long as they are non magic and base material. In my opinion magic weapons should not drop unless it's a quest reward.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

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Re: Alaron Drow- new weapons

Post by Yemin » Wed Jul 29, 2015 6:27 pm

And besides. I think its become a hallmark of FK that most wizards use swords, axes and polearms more than staves.

I feel like its an overexaggeration but to date. I only know of 3 other wizard chars other than mine that use a sturdy piece of wood.

This fact both appauls and amuses me in equal measure.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
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Re: Alaron Drow- new weapons

Post by Kaaurk » Wed Jul 29, 2015 6:31 pm

If it is not effecting game play I would much rather staff spend their time fixing what is actually broken or adding new areas to the game. Instead of fixing something because a couple players are too OCD to not care that it's working fine but not astectically pleasing or what ever
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Terageld
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Re: Alaron Drow- new weapons

Post by Terageld » Sat Aug 01, 2015 6:08 am

Alright... I'll put this in the time capsule and bring it up again in five years. Maybe we can get around to make changes then.
"There is nothing more invigorating than challenging the elements. The feel of wind and spray on one's face and the deck pitching beneath one's feet is the greatest feeling in the world."
And cats. I love cats.
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Gwain
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Re: Alaron Drow- new weapons

Post by Gwain » Sat Aug 01, 2015 2:43 pm

Or you could apply to build an area in similar scope and design but with your changes in place? Alaron is but one part of the Moonshaes.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

Spelling is not necessarily correct :)
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