Re-smelting

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Duranamir
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Re-smelting

Post by Duranamir » Tue Sep 22, 2015 8:54 am

I have done some research about re-smelting, all done with a GM smelter with buffed stats.

Process is take 2 ingots of same quality, do a smelt check,
  • - if fail then one ingot gets lowered quality.
    - if success then lose two source ingots and get an ingot of random quality.
The random quality is quite often lower than what you started with and you therefore waste ingots.

I have set out some examples below. As is proper smelting high end materials has a higher failure chance. But with iron a material that i can 100% smelt you can see the split of random quality's.

What i would like is the random quality be adjusted or preferably actually always give a higher value. The existing failure chance and the fact that 2 ingots are consumed seems a high enough toll on the process.

Duranamir

Examples

From average Iron ..... 20 source all successful

( 2) An ingot of average-grade iron lies on the ground. (perfect)
( 5) An ingot of high-grade iron lies on the ground. (perfect)
( 3) An ingot of low-grade iron lies on the ground. (perfect)

From high Iron.... 20 source all successful

( 3) An ingot of superior-grade iron lies on the ground. (perfect)
An ingot of low-grade iron lies on the ground. (perfect)
( 6) An ingot of high-grade iron lies on the ground. (perfect)

From superior Iron ..... 12 source all succesful

( 2) An ingot of outstanding-grade iron lies on the ground. (perfect)
( 2) An ingot of high-grade iron lies on the ground. (perfect)
An ingot of average-grade iron lies on the ground. (perfect)
An ingot of superior-grade iron lies on the ground. (perfect)

From average Adamantine .... 20 source 6 success. 8 failures to low.

( 10) An ingot of low-grade adamantine lies on the ground. (perfect)
An ingot of high-grade adamantine lies on the ground. (perfect)
( 3) An ingot of average-grade adamantine lies on the ground. (perfect)
Ungtar
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Re: Re-smelting

Post by Ungtar » Tue Sep 22, 2015 2:05 pm

From a realistic standpoint, there is no such thing as quality in a base metal ingot. Once the ore has been smelted by heating up past its melting point, the impurities have been removed.

Quality only makes sense for alloys such as bronze or steel.

Right now I use re-smelting as only a sink to get rid of excess quantities of ore and to grind up the skill. I'd like to see it improved.
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Gwain
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Re: Re-smelting

Post by Gwain » Tue Sep 22, 2015 10:57 pm

Doesn't re smelting incorporate gasses and new contaminants into the ingots?
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Ungtar
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Re: Re-smelting

Post by Ungtar » Tue Sep 22, 2015 11:26 pm

Gwain wrote:Doesn't re smelting incorporate gasses and new contaminants into the ingots?
Shouldn't. At the temperatures required to turn the metal in ore into liquid form, most contaminants burn away. At most you might have a little zinc or chromium leftover, which is signatory of the source of the ore.

That's for ferrous metals anyway.

Steel is a whole other matter. It is essentially iron + carbon. At high temperatures the carbon burns out and you get back to iron. I've ruined many a good chunk of steel from overheating it.
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Duranamir
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Re: Re-smelting

Post by Duranamir » Sat Oct 28, 2017 3:45 pm

As it is all hallows eve a bit of thread necromancy.


I am getting increasingly frustrated with re-smelting and would like to see it modified so that if it succeeds you get a better quality ingot rather a random ingot.

Having a fail chance which escalates with the rarer metals is fine. It is the fact that if you are working with anything other than low quality ingots there is a very high chance you get back something worse than the two ingots you start with.

Duranamir mage, merchant and arms manufacturer.
Areia
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Re: Re-smelting

Post by Areia » Sat Oct 28, 2017 4:41 pm

There is a means in game already to vastly improve the usefulness of re-smelting ingots. I don't particularly enjoy its cost, but it's there.
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