Process is take 2 ingots of same quality, do a smelt check,
- - if fail then one ingot gets lowered quality.
- if success then lose two source ingots and get an ingot of random quality.
I have set out some examples below. As is proper smelting high end materials has a higher failure chance. But with iron a material that i can 100% smelt you can see the split of random quality's.
What i would like is the random quality be adjusted or preferably actually always give a higher value. The existing failure chance and the fact that 2 ingots are consumed seems a high enough toll on the process.
Duranamir
Examples
From average Iron ..... 20 source all successful
( 2) An ingot of average-grade iron lies on the ground. (perfect)
( 5) An ingot of high-grade iron lies on the ground. (perfect)
( 3) An ingot of low-grade iron lies on the ground. (perfect)
From high Iron.... 20 source all successful
( 3) An ingot of superior-grade iron lies on the ground. (perfect)
An ingot of low-grade iron lies on the ground. (perfect)
( 6) An ingot of high-grade iron lies on the ground. (perfect)
From superior Iron ..... 12 source all succesful
( 2) An ingot of outstanding-grade iron lies on the ground. (perfect)
( 2) An ingot of high-grade iron lies on the ground. (perfect)
An ingot of average-grade iron lies on the ground. (perfect)
An ingot of superior-grade iron lies on the ground. (perfect)
From average Adamantine .... 20 source 6 success. 8 failures to low.
( 10) An ingot of low-grade adamantine lies on the ground. (perfect)
An ingot of high-grade adamantine lies on the ground. (perfect)
( 3) An ingot of average-grade adamantine lies on the ground. (perfect)