Staff sling ammunition

This forum contains bugs which the test team think are fixed are awaiting confirmation from the initial reporter of the bug.
Post Reply
User avatar
Brar
Sword Grand Master
Sword Grand Master
Posts: 817
Joined: Thu Jun 29, 2006 10:05 am
Location: Between stupidity and nonseriousness :)

Staff sling ammunition

Post by Brar » Thu Sep 23, 2010 11:35 am

Well, I'm probably the only odd one to use a staff sling as main weapon, but it seems that bullets are not working as ammunition for staff sling, they works great for standard sling, but not for staff sling.

Any info about that one? is it 2 separates ammunition like arrows for short/long/composite bow?
Then would it not be good to give have an option to craft them using weaponsmithing ? (If it already exist I failed to find the correct command line)
Your friendly house-elf,
Brar
User avatar
Harroghty
Staff
Staff
Posts: 9695
Joined: Tue Jul 27, 2004 5:38 pm

Re: Staff sling ammunition

Post by Harroghty » Thu Sep 23, 2010 12:21 pm

Brar: Yes, ammunition needs to be the same type as the weapon. So if you have a weapon type STAFF_SLING then you need a projectile that is also type STAFF_SLING. Some builders have been helpful and noted the type of the projectile in its description (e.g. "this arrow is for a long bow"), but you're right in saying that the staff sling doesn't get much love because you're probably the only one using it. Please post the name of the item here?

You can check out these lessons:
Weapon Types

Sample objects - ranged weapons and projectiles
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
User avatar
Brar
Sword Grand Master
Sword Grand Master
Posts: 817
Joined: Thu Jun 29, 2006 10:05 am
Location: Between stupidity and nonseriousness :)

Re: Staff sling ammunition

Post by Brar » Thu Sep 23, 2010 1:28 pm

" a wood staff sling", I make them myself :p

Well, that's how you make 100 bullets for nothing :P

Now something I wonder, is there at least one staff sling bullet in the game? (Idon't want to know where, just if there is one)
Because I have a doubt about that, and if there is none in the game plus none craftable that's a problem :p
I think the easiest fix would be to add a variable for staff to bullet crafting like there is to arrow crafting :)

Desesperate Brar
Your friendly house-elf,
Brar
User avatar
Harroghty
Staff
Staff
Posts: 9695
Joined: Tue Jul 27, 2004 5:38 pm

Re: Staff sling ammunition

Post by Harroghty » Thu Sep 23, 2010 2:00 pm

Edit: Yes, we need to be able to make these bullets with a craft because there are none available in the game that I was able to find.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
User avatar
Harroghty
Staff
Staff
Posts: 9695
Joined: Tue Jul 27, 2004 5:38 pm

Re: Staff sling ammunition

Post by Harroghty » Sat Mar 12, 2011 12:17 am

Staff sling bullets will be sold in the game after the next copy over.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
User avatar
Gwain
Sword Grand Master
Sword Grand Master
Posts: 2354
Joined: Tue Nov 01, 2005 9:25 pm
Location: Waterdeep

Re: Staff sling ammunition

Post by Gwain » Sat Mar 12, 2011 12:35 am

There's a way to make ammunition for slings, with the crush command, but it requires specifically coded hammers and may not work anymore and is very costly. More trouble than its worth
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

Spelling is not necessarily correct :)
Nysan
Sword Grand Master
Sword Grand Master
Posts: 1745
Joined: Thu Aug 14, 2003 12:07 pm

Re: Staff sling ammunition

Post by Nysan » Sat Mar 12, 2011 1:25 am

So, are there plans to update weaponsmithing with a new bullet type as well? Glad to see them sold, don't get me wrong. Just curious if there will be an addition to the list of items that do not show up on 'construct weapon' list, like arrowheads and our current bullet type.
-Gilain- -Trilev- -Siros-

You do not need to change the world, merely leave it a little better than how you found it.
User avatar
Harroghty
Staff
Staff
Posts: 9695
Joined: Tue Jul 27, 2004 5:38 pm

Re: Staff sling ammunition

Post by Harroghty » Sat Mar 12, 2011 2:51 am

That, my friend, is out of my department.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
User avatar
Brar
Sword Grand Master
Sword Grand Master
Posts: 817
Joined: Thu Jun 29, 2006 10:05 am
Location: Between stupidity and nonseriousness :)

Re: Staff sling ammunition

Post by Brar » Sat Mar 12, 2011 7:13 am

*bizillion trizillion hugs to Harroghty!!!!!*
Your friendly house-elf,
Brar
User avatar
Raona
Staff
Staff
Posts: 4944
Joined: Fri Aug 19, 2005 3:40 pm
Location: Waterdeep - Halls of Justice
Contact:

Re: Staff sling ammunition

Post by Raona » Sat Jul 02, 2011 11:57 am

Everything working well on this point, now? If so I'll close this out. Adding staff sling ammo to construct is in the suggestions thread now.
User avatar
Algon
Sword Grand Master
Sword Grand Master
Posts: 1070
Joined: Thu Aug 14, 2003 12:44 am
Location: Waterdeep

Re: Staff sling ammunition

Post by Algon » Tue Oct 27, 2015 12:21 am

Can we get a conformation if staff sling bullets have been made craftable? If so, I cannot find a command that would make it work.
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard
Post Reply