Old Dead characters and Ideas

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Argan
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Old Dead characters and Ideas

Post by Argan » Sat Dec 05, 2015 9:54 pm

So I have a couple dead characters, Argan I know has been dead since 2010 which equates to some 60 years in game. And I'm wondering if I wanted to bring these characters back what would the RP be. Has he been brought back after all these years to face some daunting foe that was once a friend in life? Have the gods chosen him as a messenger for some great or nefarious purpose? Or perhaps to be a hero in some important quest? I'd like to trade ideas with people, because I know if I bring him back I want it to be fun and maybe have a story plot or some kind of RP to go along with it. And the options are pretty open considering he was never faithed, he's chaotic good but who knows what he is after so long in the realms of the dead, a fighter and mid-leveled (26) though I'd argue death would take a toll on him after so long (skill and level drops probably).

Anyway just bouncing ideas around to see what people think :D
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Alitar
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Re: Old Dead characters and Ideas

Post by Alitar » Sat Dec 05, 2015 10:57 pm

Time is kinda fluid in FK. You can choose to play it's only been five years, or play as sixty, just do long as you don't superimpose your timeline on other characters. That's my understanding of it anyway.
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Aishe
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Re: Old Dead characters and Ideas

Post by Aishe » Sat Dec 05, 2015 11:59 pm

I like the idea of having been pulled back to help with some cause or by a necromancer or the like. Plenty of current events in game with Feebov and the like to justify a rise in necromancy going around.
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Lylena
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Re: Old Dead characters and Ideas

Post by Lylena » Sun Dec 06, 2015 2:08 am

Alitar wrote:Time is kinda fluid in FK. You can choose to play it's only been five years, or play as sixty, just do long as you don't superimpose your timeline on other characters. That's my understanding of it anyway.
That's always been my understanding as well. Elsewise human chars would be dead after x amount of years in play.
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Re: Old Dead characters and Ideas

Post by Argan » Sun Dec 06, 2015 5:18 am

Alitar wrote:Time is kinda fluid in FK. You can choose to play it's only been five years, or play as sixty, just do long as you don't superimpose your timeline on other characters. That's my understanding of it anyway.
not really were I was going with this, I understand I could pray and have him raised and then have him act as if no time has passed at all. He took a head shot and his memory is fuzy about everything to account for any changes in manner and why he doesn't know his way around half so well as he should. This is perfectly ok, from my understanding. But I was just sharing ideas, I mean if 60 years has past, or 160, and suddenly he finds himself standing in his small clothes in the Waterdeep market, knowing that X diety has placed him them there for x purpose. His image is twisted, gaunt and withered but otherwise similar to his former self. I'm more interested in the hypothetical, something to set up for an application, maybe even a story plot later down the line. I'm perfectly content with deleting him and reusing the name on a new character, it just sounds more fun to do something creative with it and of course that driving reason to guide some RP :p

I may do nothing, but if I've given someone else a good idea that's cool to, run with it lol.
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Terageld
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Re: Old Dead characters and Ideas

Post by Terageld » Sun Dec 06, 2015 3:26 pm

I always role-played the long lives of human or orc characters in the game as having something to do with being special in the eyes of the gods. We're adventurers, after all. We're capable of great things, unlike NPCs. And that's why we were granted these long lives as well as being able to return to life dozens of times. We have great stories to tell and the adventurer does not die until his story is finished.
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Re: Old Dead characters and Ideas

Post by Hrosskell » Sun Dec 06, 2015 9:08 pm

Exposure to magic is my usual riff. I mean, even the most mundane characters (fighters, rogues) literally cloak themselves in magic 24/7. Surely there's some weird radiation blowing off all those enchantments.
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Terageld
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Re: Old Dead characters and Ideas

Post by Terageld » Mon Dec 07, 2015 2:14 am

Hrosskell's got a good point. Be all like "Aye, matey. Sleepin' in a cloak o' major deflection gunna do that t' ya."
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Re: Old Dead characters and Ideas

Post by Rhangalas » Wed Dec 09, 2015 11:00 pm

I usually just choose races with long lifespans... haha, radiation. Hrosskell has been playing Fallout.
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Re: Old Dead characters and Ideas

Post by Yemin » Sat Dec 12, 2015 5:49 am

60 years? Thats before Kelemvor was in charge ok. here you go.
Finding yourself in the realms of the dead the Baatezu were unable to sway or tempt you to hell so you made your way to the city of judgment where Myrkul's servants sentenced you to the wall for being a faithless worm. After a few decades, a raid on the wall by a common enough demonic incursion saw you in the hands of (Insert name here) but lets say, Kreshzszt, an unusually intelligent glabrezu who traded you to a night hag who cooked you into a potion to trick someone she had dealings with on toril.

Upon drinking, you then took control of said person's body and there you go. You now have free reign who it is and change to a different class if they were a wizard, cleric, fighter, rogue.

You have a reason to impose some guilt for his past life of faithlessness leading to the sharing of bodies or the complete killing / ejection of the original host's body. You have the rare opportunity to have the character familiar with some of the denizens of the abyss and perhaps in the future apply for some renamed items / weapons that you might gain when the character comes across them at a later date.

Apply for special roleplay to become a fiendish version of yourself from such exposures if you go the evil route, or an exalted version of yourself and become a demon slayer. possiblities are endless when hags are involved.

P.S. Alitar... so ashamed of you bro, Death knight giving up the chance to elaborate dramatically about death...
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Re: Old Dead characters and Ideas

Post by Argan » Sat Dec 12, 2015 5:55 am

Oh now that's brilliant, I might just have to look into FR demons and such to put my own spin on that. but thats good stuff there!
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Rhangalas
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Re: Old Dead characters and Ideas

Post by Rhangalas » Sun Dec 13, 2015 10:27 pm

If it was going to be a background involving denizens of the lower planes. I would go with Yugoloths. They are NE merchants and mercenaries looking to profit and are probably the type to barter in souls.
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Re: Old Dead characters and Ideas

Post by Yemin » Fri Dec 18, 2015 8:58 pm

Ugoloths? nah, their whimps who couldn't be real devils so they ran away.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
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