Arcane eye mobility

This forum contains bugs which the test team think are fixed are awaiting confirmation from the initial reporter of the bug.
Post Reply
Yemin
Sword Grand Master
Sword Grand Master
Posts: 1589
Joined: Fri Feb 07, 2014 3:08 pm
Location: On the back of castle oblivion

Arcane eye mobility

Post by Yemin » Tue Feb 16, 2016 5:27 pm

The sensors from Arcane eye ought be given the ability to fly. Upon use it seems they can't enter rooms that require flight but from the spell description here:
http://www.d20srd.org/srd/spells/arcaneEye.htm

It says they can move in any direction which I assume means flight.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
User avatar
Raona
Staff
Staff
Posts: 4944
Joined: Fri Aug 19, 2005 3:40 pm
Location: Waterdeep - Halls of Justice
Contact:

Re: Arcane eye mobility

Post by Raona » Fri Feb 19, 2016 10:40 pm

This makes sense to me. I think permanently giving m137 the affected by flying flag would do the trick. Could someone with on the area team do that, please?
User avatar
Talos
Staff
Staff
Posts: 2097
Joined: Wed Jul 16, 2003 2:20 am
Location: Olympus Mons

Re: Arcane eye mobility

Post by Talos » Mon Feb 22, 2016 5:17 am

Added.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
Post Reply