Text additions and requests for blind and other players

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Yemin
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Re: Text additions and requests for blind and other players

Post by Yemin » Wed Jan 13, 2016 10:40 pm

Excellent. Once It at least does the first to a level I can accept I'll drop a dropbox link here.

It will include the soundpack file itself, the sounds that go with it and an instruction list as t how to get vipmud using it peroperly.

I'm somewhat excited to get this stage out and fine tuned. So I can start working on implementing combat and dungeon delving music.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
Yemin
Sword Grand Master
Sword Grand Master
Posts: 1589
Joined: Fri Feb 07, 2014 3:08 pm
Location: On the back of castle oblivion

Re: Text additions and requests for blind and other players

Post by Yemin » Tue Feb 16, 2016 7:15 pm

A long way away from done, but it cuts out most of the spam directly to do with you when in combat and i'm working on gagging when other people get hit / dodge etc.

I've listed instructions as to what to put where in instructions.txt so extract away and have fun!
Let me know of course if there are any problems

https://www.dropbox.com/s/evvcsqcinp21e ... k.zip?dl=0
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
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Terageld
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Re: Text additions and requests for blind and other players

Post by Terageld » Wed Feb 17, 2016 3:10 am

This is very good, Yemin!
Although I do not use it for the intended purpose, "fktheme2" is now my ringtone.
"There is nothing more invigorating than challenging the elements. The feel of wind and spray on one's face and the deck pitching beneath one's feet is the greatest feeling in the world."
And cats. I love cats.
Yemin
Sword Grand Master
Sword Grand Master
Posts: 1589
Joined: Fri Feb 07, 2014 3:08 pm
Location: On the back of castle oblivion

Re: Text additions and requests for blind and other players

Post by Yemin » Wed Feb 17, 2016 3:12 am

heh, I plan to work on it bit by bit every weekend or so.

Thanks
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
Yemin
Sword Grand Master
Sword Grand Master
Posts: 1589
Joined: Fri Feb 07, 2014 3:08 pm
Location: On the back of castle oblivion

Re: Text additions and requests for blind and other players

Post by Yemin » Sun Feb 28, 2016 9:46 pm

this weekends edits below:
https://www.dropbox.com/s/evvcsqcinp21e ... k.zip?dl=0

Added more gags for general combat.
First attempt at a battle theme. Note: it won't work if you start combat via spell or at a distance
Changed over the Fk theme to something slightly more inspiring
Made dying funnier.
realms of the dead now has that weird music... sorta.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
Yemin
Sword Grand Master
Sword Grand Master
Posts: 1589
Joined: Fri Feb 07, 2014 3:08 pm
Location: On the back of castle oblivion

Re: Text additions and requests for blind and other players

Post by Yemin » Wed Mar 23, 2016 6:42 pm

Got the health thing to work.

You should now hear a representative number 1 to 10 whenever you glance at an injured target.
10 being near death, 1 being light. means even through spam you should be able to identify injured allies and heal them prompty.

Also includes a few new gags. i wanted to drop this now instead of the weekend as from tomorrow i'll be busy an likely won't work on this for a couple weeks.

https://www.dropbox.com/s/evvcsqcinp21e ... k.zip?dl=0

Next big project is to set up a capture for health and set up a warning sound that captures group members below 50% health whenever player checks group status so we know if a mass heal is required. Or in large groups where glancing is unsuitable. Ideally it should capture a keyword representing the character below 50% and slot it into an alias for the player so all you have to type is heal.

Enjoy
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
Yemin
Sword Grand Master
Sword Grand Master
Posts: 1589
Joined: Fri Feb 07, 2014 3:08 pm
Location: On the back of castle oblivion

Re: Text additions and requests for blind and other players

Post by Yemin » Mon Jun 13, 2016 7:06 am

Those two weeks morphed into a monster of a gap but again my attention will be elsewhere for a while.

Here's the latest update with more combat gags:
https://www.dropbox.com/s/evvcsqcinp21e ... k.zip?dl=0
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
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