Depending on the reason for the delay incurred after these commands I was wondering how easy it would be to remove them.
To be clear I mean this:
You cannot do that while recovering from physical exertion!
Kick and punch no longer do what they did as far as I've read so any balancing from limiting how quickly you can reuse them in combat seems unnecessary. As for mount, i'm unclear why there's a delay on it.
Thanks
delay on kick, punch, mount etc
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- Sword Grand Master
- Posts: 1589
- Joined: Fri Feb 07, 2014 3:08 pm
- Location: On the back of castle oblivion
delay on kick, punch, mount etc
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
Re: delay on kick, punch, mount etc
At least as they are, there is no real reason to use kick/punch, you spend a full-round to perhaps cause some meager damage.
Actually when you are fighting mobs and they use those skills they are wasting a round that they could be hitting you.
Actually when you are fighting mobs and they use those skills they are wasting a round that they could be hitting you.
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- Sword Grand Master
- Posts: 1589
- Joined: Fri Feb 07, 2014 3:08 pm
- Location: On the back of castle oblivion
Re: delay on kick, punch, mount etc
I use them to start fights, properly trained you can one hit fodder so you don't have to actually initiate combat with them.
I was however hoping to have the delay removed because mainly it would make the game a smoother experience however small
I was however hoping to have the delay removed because mainly it would make the game a smoother experience however small
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!