(Rogue?) saving throws

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Althasizor
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(Rogue?) saving throws

Post by Althasizor » Fri Jun 20, 2014 7:09 pm

Hello. The character I noticed this on is level 26, (I think) roughly equivalent to a level 10 character in SRD. In SRD, a level 10 rogue's base saving throws before stat modifiers are:
Fort +3
Reflex +7
Will +3
In FK though, my Rogue's saving throws -after- stat adjustments at present are:
Saving Throws |
Fortitude: 4/4 |
Reflex: 7/7 |
Will: 4/4 |
With a +4 dex, +1 con/wis this would make all of my base saves +3 and my character significantly less reflexive than he'd otherwise be!

I'm initially putting this in sensitive so things can be edited out before/if it's moved to a public forum.
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That was like that when I got here.
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Hrosskell
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Thief Reflex Save.

Post by Hrosskell » Thu Dec 10, 2015 6:44 am

--------------------+--------------------------------------------------------
Saving Throws | Combat Stats
Fortitude: 4/4 | AB: 1st: +3
Reflex: 7/7 | Primary Weapon: 1d6+3 Hit Bonus: +4 Critical: 18-20/x2
Will: 1/1 |
-------------------------------------------------------------------------------

--------------------+--------------------------------------------------------
Saving Throws | Combat Stats
Fortitude: 4/4 | AB: 1st: +3
Reflex: 4/4 | Primary Weapon: 1d6+3 Hit Bonus: +4 Critical: 18-20/x2
Will: 1/1 |
-------------------------------------------------------------------------------
Jamais arriere.
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Talos
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Re: Thief Reflex Save.

Post by Talos » Sat Mar 12, 2016 6:14 am

Confirmed, thief reflexes are much lower than rogues and bards. Flipped guilds on the tport, significant drop.
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Re: Thief Reflex Save.

Post by Mask » Sat Mar 12, 2016 10:58 pm

Fixed.
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Raona
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Re: (Rogue?) saving throws

Post by Raona » Mon Mar 14, 2016 12:37 am

I just created a level 26 rogue on the testport, and the base saves ARE 3/7/3 (with all stats at 10). In my testing on the testport, stat bonuses do add to this as they should. I'll have to look at the PC in question, since this looks to be a problem the code generally deals with as it should.
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Re: (Rogue?) saving throws

Post by Raona » Mon Mar 14, 2016 1:31 am

Following up on this - seems like there is some kind of issue with "real" thieves that I haven't been able to replicate on the test port. They are missing their +4 on reflex saves. Players say rogues and bards are OK, it is just thieves, happens when they guild. I don't see a cause. I don't see any change in saves when going from no guild to thieves guild, even via quest, on the testport. I am trying to crowdsource what happens on the game port.
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Thieves with missing reflex save bonus

Post by Raona » Mon Mar 14, 2016 1:37 am

Hi everyone - I'm hoping to crowdsource some information that's hard for me to gather otherwise. If you have a rogue about to become a theif (your scoresheet class changes from rogues to thieves), please check your saves right before, and right after. Please let me know whether or not they change. Thank you!

EDIT: I think the fix for this is already in place, and will come in on the game port with the next copyover. I've moved this here in case that's not true, but for now please don't worry about doing this even if you can see this. Thanks.
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Talos
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Re: (Rogue?) saving throws

Post by Talos » Tue Mar 15, 2016 3:16 am

Marking this one resolved.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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Re: (Rogue?) saving throws

Post by Vaemar » Tue Mar 15, 2016 6:21 pm

All my thieves are fixed now. Thanks. :)
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