Log: Reset_area (Semberholme): 'E' or 'G': bad obj vnum 116511.
Log: Reset_area (Semberholme): 'E' or 'G': bad obj vnum 116512.
Log: Reset_area (Semberholme): 'E' or 'G': bad obj vnum 116513.
Log: Reset_area (Semberholme): 'E' or 'G': bad obj vnum 116514.
Log: Reset_area (Semberholme): 'E' or 'G': bad obj vnum 116515.
Log: Reset_area (Semberholme): 'E' or 'G': bad obj vnum 116516.
Semberholme loading VNUMs from Testport Area
Semberholme loading VNUMs from Testport Area
This doesn't bother me if that area (wildelfvillage.are) is soon to be live, but it appears dormant and therefore I recommend that we prune these resets for the time being.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Re: Semberholme loading VNUMs from Testport Area
Wild elf village is in the last phases of testing before going live. Just FYI. It should be in very soon.
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard