Important Area or Code Upgrades

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Re: Important Area or Hard code Upgrades

Post by Talos » Sat May 30, 2015 3:05 am

Strawberry Song
Vision of the young daughter of an Oghman and Selunite, this bardic school was founded by young Esmelyn Ellbrecht at a young age. The school offers training for many types of bardic work, as well as the tools to perform them.

Based in Triel, this gigantic tree was made its size with strong magic. Magic strong enough it is rumoured to be haunted there now!
Many years in the making and here at last.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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Re: Important Area or Hard code Upgrades

Post by Talos » Tue Jun 16, 2015 12:52 am

Luskan
Luskan, the City of Sails is the last and most important port on the Sword
Coast north of Waterdeep. It is a hard city, with harsh laws, and an
unforgiving populace. The inhabitants of the city often prey upon each other,
the only thing uniting them being when they wage war upon the other naval
powers of the Trackless Sea. Few can match Luskan on the open waters, and
those who can, often find waves of mercenary mariners sent against them.
Luskan, as the centre of trade for the high north, has deep coffers and in
the past has not hesitated to hire entire tribes of Northmen to do their
dirty work. The wise will avoid the city all together, as it is often said no
one leaves a bargain with a Luskar while smiling.
The main section of the City of Sails. Those interested in adding the rest, app!
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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Re: Important Area or Hard code Upgrades

Post by Talos » Fri Sep 04, 2015 9:54 pm

Coldwood Camp
If folk have heard of the Cold Wood at all, they know it stands in the shadow
of mountains that spawn huge orc hordes. As a result, woodcutters and
would-be homesteaders alike avoid it. Beneath its thick stands, the ground
rolls gently in hills smoothed by glaciers long ago. In the valleys between,
mixed hardwoods grow - the heights are covered almost exclusively with pine
and spruce. Chill and damp keep wildfires to a minimum - lightning strikes
cut smoking swaths as they do everywhere, but seldom burn far or consume many
trees in the Cold Wood. Groundwater is plentiful. This is a primeval forest
of the Silver Marches, there is rumoured to be an orc encampment hidden within.
A northern stronghold for orcs and goblins, surrounded by a dark and deadly forest.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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Re: Important Area or Hard code Upgrades

Post by Talos » Thu Oct 15, 2015 5:55 am

Athamault
Built during the second Crown War, Athamault the Iron Pit was one of the greatest
Ilythiiri fortresses and albeit the early drow took much with them when they left
the surface plenty relics and treasure remained behind, undisturbed for millennia.
The second entry by Aramil
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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Re: Important Area or Hard code Upgrades

Post by Talos » Thu Nov 05, 2015 7:28 pm


Friary of St. Amahl

Located in the hostile environments of the deepest Calim desert,
the Friary of St. Amahl serves as a caravanserai and a safe haven
of the Ilmateri, open to those travelling through this ocean of
sand and dunes. Named after the patron saint of the desert nomads
St. Amahl, it is said that their well will never dry out as long
as he watches over them. Travelers and pilgrims alike will find
this safe house an enjoyable place to rest and recover as well as
to restock provisions and replace tired mounts.
Area by Aramil
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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Re: Important Area or Hard code Upgrades

Post by Talos » Tue Nov 10, 2015 2:17 am


Cave of Colours

A group of nomadic illusionists have lived in a cave trapped behind their own illusions gone wrong until an adventurer found them, aiding and convincing them to share their ways with any person seeking to become an illusionist. The nomads agreed, welcoming others to the fold who help with their ever present aggressive failed illusions while they continue to live and practice in these colorful caves.

This is a combo lowbie leveling area and illusionists guild open to all races/alignments.
New Illusionist guild by Mele.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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Re: Important Area or Hard code Upgrades

Post by Talos » Tue Nov 10, 2015 10:57 pm


Bezantur
The looming black walls of Bezantur are crammed full of Artisans, merchants,
priests, and gladiators that live within the commercial centre of the east.
Thay supplies grain to all the old empires and all this trade flows through
Thay's main port, Bezantur. The City of a Thousand Temples is built on the
south coast, in the shadow of the tharch of Tyraturos upon the Thayvian
plateau. Bezantur is technically part of the tharch of Priador, whose
Tharchion is also the Zulkir of Evocation (rumoured to be exceedingly cruel
and evil.) His word is law here, ruling this city with his great legion,
numbering over five thousand soldiers, and whose ranks climb from mere orcs
and gnolls to powerful Red Wizards. For those of proper noble birth, the
wealth pouring in here is unimaginable, while for those of less fortunate
station there is far less luxury - living in squalor or slave pens.
Latest addition by Algon and Nearraba.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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Re: Important Area or Hard code Upgrades

Post by Talos » Fri Jan 15, 2016 10:08 pm


Vilhon Reach, Lake of Steam
And low they looked up the land, and that which passes between Calim and the Gate to the West was filled in.
Overworld map expanded.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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Re: Important Area or Hard code Upgrades

Post by Harroghty » Mon Feb 01, 2016 1:07 am

Dawngleam

The most easterly Cormyrean settlement on the water, this is the first port in the Forest Kingdom to see the dawn as each day comes. A village of fisherfolk, seafarers, and merchants it is as populous with Cormyr's army and navy, posted to put a stop to piracy in the Neck (the strait between the Lake of Dragons and the Sea of Fallen Stars) and to give pause to an ambitious Sembia.

This port provides some much needed resources to Cormyr.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
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Re: Important Area or Hard code Upgrades

Post by Talos » Tue Feb 23, 2016 6:26 pm


Archenbridge
Archendale's only major town is Archenbridge, located at the mouth of the
valley where the Daerlun-Ordulin trail crosses the River Arkhen. Archenbridge
is one of the larger towns in the Dales, with a population of 1,100
year-round residents. The Dalelands' wealthiest merchants operate out of
Archenbridge. An excellent place for finding interesting trinkets.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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Re: Important Area or Hard code Upgrades

Post by Talos » Tue Feb 23, 2016 6:27 pm


Gondar School of Mining
Founded within the newly discovered mines of the Sword Mountains,
this school has been formed and funded by the Gondar church. Many
precious metals and gems can be found with the school's stamp on
them, showing that the mines are very rich and would be the perfect
choice for a miner to visit. Though, word has begun to spread of a
horrible infestation having been found deep within the mines. The
screeches and wild sounds can be heard at the mines entrance. It
could be a good place for an adventurer to do a little exploring.
Area by Algon.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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Re: Important Area or Hard code Upgrades

Post by Talos » Tue Mar 01, 2016 10:10 pm


Stone Bridge
Stone Bridge was a bridge located along the River Dessarin, connecting the
Red Larch and the Long Road to the High Forest. It was originally built to
connect the two halves of the realm of Besilmer, and was wide enough to cope
with the broadest flow of the river in times of flooding. Over the years it
has been altered and improved going through a series of various occupiers.
Currently a strong mob of orcs holds the bridge and the fortress attached to
it. There are rumours of the ruins of a temple to Moradin here.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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Re: Important Area or Hard code Upgrades

Post by Talos » Fri Mar 11, 2016 8:25 pm


Chessenta, Unther, Mulhorand, Shaar
And thus the Empires of the Old World were opened to the Realms once more.
Second of the overworld expansions is now live.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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Re: Important Area or Hard code Upgrades

Post by Talos » Fri May 27, 2016 7:34 am


Teshwave Ruins
Built near a series of small rapids on the River Tesh, Teshwave was once the
most productive town in old Teshendale. That was before the Zhents swept down
to pillage and destroy the town. The Zhents completely took over the area of
Teshendale and Teshwave (what's left of it, anyway) and used it as their
headquarters, barracks, and stables. After many years the city itself has
become a haunted ruin - first raised and then abandoned by even the Zhentarim
armed forces and their demi-human allies.
Area by Casamir, Lorelie, Myn, and Decimus.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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Re: Important Area or Hard code Upgrades

Post by Talos » Sat Jun 11, 2016 9:12 pm


Semberholme
The woods of Semberholme are a mystical range of thick trunked trees in
south-western Cormanthor, being some of the thickest trees in all of the
great forest. With the Elven Court, Myth Drannor and the Tangled Trees,
Semberholme is one of the four old communities of Cormanthor. Reclusive and
traditional, the settlement is a welcoming safe haven for the elves and few
others. Having never been a place of political interest, but always a place
of learning, education and peace, Semberholme served as a sanctuary in times
of old and its current leaders seek to further this ancient safe haven of the
elves.
Area by Aramil.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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Re: Important Area or Hard code Upgrades

Post by Talos » Fri Jul 29, 2016 12:30 am


Ankhwood Wildelf Village
Deep in the heart of the forest of Ankhwood, along the banks of the River
Ankhapur, A small peaceful village of Wild Elves sits nestled among the
trees. The villagers within the village enjoy a life of peace and
tranquility, fishing and living off of the land. Though lately, rumors of
horrible creatures having overrun the deep forest within the area has begun
to spread. The village has little in the way of warriors, perhaps they could
put the skills of a few adventurers to good use.
Area by Algon.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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Re: Important Area or Hard code Upgrades

Post by Talos » Sat Jul 30, 2016 5:39 am


The Fallen Tower
Sages along the Sword Coast and the North have recently turned up information
on a wizard's castle lost hundreds of years ago, far from civilization in the
frozen tundra of Icewind Dale. With rumors of the discovery of an ancient
castle in such a remote location, the cities of the north have seen an influx
of adventurers, scholars, and seekers of fortune filling their Inns before
setting out beyond the Spine of the World in search of treasures and secrets
lost.
The first area by new builder Myn.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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Re: Important Area or Hard code Upgrades

Post by Talos » Tue Aug 23, 2016 1:19 am


Subduing Bandits
Basic road bandits should now have a non-lethal way of being dealt with. If they are stunned (not mortally wounded) you can use the command 'turn-in' to have them arrested. You can then collect your bounty at Honoria or the magistrates ZK, WG, or the Chief of the Orc camp simply by asking about them.
Make sure the bandits have nothing on them that you want before turning them in, they will go poof.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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Re: Important Area or Hard code Upgrades

Post by Harroghty » Wed Sep 07, 2016 9:44 pm

Immersea

Immersea is a town of more than 600 folk which stands beside the Wyvernwater, at the head of a body commonly known as the Mistfisher Bay. Immersea is a waystop on Calantar's Way, and the Starwater Road, Blister Trail, and Immer Trail each meet there. It is a fishing village and a hub of commerce.

This town is introduced only in part to serve as a venue for upcoming tournaments, but there is a novel new product for sale there. (Locking carts, and strongboxes.)
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
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Re: Important Area or Hard code Upgrades

Post by Talos » Thu Sep 22, 2016 10:25 pm


Morynarth
Morynarth was a small tree city of the elven realm Aryvandaar that was
devastated during the Crown Wars. Not much is known of it except for
its design as a settlement nestled into the trees of the High Forest.
Tombs and crypts are rumoured to lie subterranean below the mighty
treetops, hewn into stone and concealed by thick layers of vegetation.
An offering by Aramil.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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