Stunned Bandis Aren't Stunned?

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Andreas
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Stunned Bandis Aren't Stunned?

Post by Andreas » Wed Nov 16, 2016 10:56 pm

In keeping with Andreas's merciful role play, he prefers to subdue bandits and turn them in rather than kill them. Then this happened:

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The High Road
 N-The High Road   E-Neverwinter's W S-The High Road   W-Plains         p|f
NE-Neverwinter's WNW-Plains         SE-Neverwinter's WSW-Plains         p@f
The road is clear of grass and heavily rutted from the passage of many  p|f
wagons bearing their heavy loads. There are several potholes that you
must take care to avoid tripping in. 
The sky is rainy and a cool northern breeze blows.
     A feather floats in the air here. (perfect)
     The corpse of A bandit cleric lies here. (superb)
     A pool of spilled blood lies here. (superb)
(Black Aura) a bandit is mortally wounded.
(Black Aura) a bandit is lying here stunned.
(Black Aura) a bandit is lying here stunned.
(Black Aura) a bandit wizard is lying here stunned.
(Black Aura) a bandit wizard is lying here stunned.
Aibe is standing here.
Vidar is standing here.

<100%hp 100m 100%mv> turn-in
A bandit is not stunned.
Had to kill them. Not sure why I couldn't turn-in the stunned bandits.
Helm keep thee.
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Talos
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Re: Stunned Bandis Aren't Stunned?

Post by Talos » Thu Nov 17, 2016 7:04 pm

Because the first bandit is mortally wounded, not stunned, and would have triggered first.
A goblin, a trickster, a warrior? A nameless terrible thing, soaked in the blood of a billion galaxies. A most feared being in all the cosmos. Nothing could stop, hold, or reason with it. One day it would just drop out of the sky and tear down your world.
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