Skylar wrote:Simossus is a plague-ridden Jonah Hill. I'll never be able to unsee that.
Doesn't displease me at all. Is this a good time to plug r/eyebleach?
I'm not sure of the structure Talos has in mind for the tournament, but I'm in favor of trying to meld solo power into teamplay. The nature of a tournament should reveal a consistently powerful force. The powerful should be recognized and they should contest for the 'champion' position, but the majority tournaments of the past have always been created to test one individual class. And since we have blessing of Talos to run this thing for a proposed month or longer, why not go all the way? We have all the tools in form of IC letters, IC note board, IC tells and word of mouth in addition to the forum. Threads can be created for each individual week, used throughout the week and then closed or deleted.
Example of 40 contestants. Important to note that it is by design that no contestant will be cut from later stages from losses. A contestant with the minimal 12 points will have the same opportunities to become champion. They will, by the end of the stages, be seeded low and have to face the highest contenders, but they will have the same opportunities. Each contestant will take part in 12 bouts at the very, very minimum. Any refusal of a contestant to subject themselves to a court-of-the-Realms-ordered screening of performance enhancing potions are liable to be fined and disallowed from further contests within the Realms Invitational™ influence.
Stage 1:
4 rounds of round robin: 20 matches per round of 1v1s. 3 points for a win, 1 point for loss. Max possible points 12, minimum 4. The mean value of 8 averages a 2-win and 2-loss record.
Possible range 12 10 8 6 4.
Stage 2:
We then enter into 4 rounds of 2v2s. Pairs will be randomly decided by attempting to average the two contestant's points as close to 7(?) as possible. It would be designed to where the extremes of the above/below-average are paired together while the mid-range of the pack suffers the least difference as per the point system. I base this just off of personal experience, but I would see a pair of the average contestants a large hurdle for the high/low pair. Always subject to change. I would have the pairs split and matched again after each round. Points for this stage will be awarded as previous, but not factored into the current match-making. 3 per win, 1 per loss.
24 max, 8 min, 16 mean.
Stage 3:
Back to 1v1s. 4 rounds of a seeded double-elimination tournament but with the intention of being class-specific. Upon gaining your first loss, you will then be placed into the loser's bracket with the chance of progressing to the finals. Finals should be best of 3, in my opinion. Points will be rewarded and attributed to your class-specific ranking.
Stage 4:
Another double-elimination tournament of 2v2s that consists of teams of 3(or more?) contestants. Teams will be determined by overall points and class-specific ranking. No seeding bracket will be implemented and each team randomly given lots. Each team will be made public knowledge. Each team will select one PC from the opposing team that will have no option but be included in the next 2v2 bout. Teams will have to decide on the second member. This could get
incredibly tricky, but I desperately want this to happen. It will require a lot of shuffling to make sure the selected players from either side can be online at the same time. Points gained will be shared by the entire team. 2 per win, 2 per loss.(?) This was
Stage 5:
Double-elimination for 1v1s. Loser's bracket and all. This is for all the marbles. Class-specific ranking goes out the door and points determine the seeding. With all the previous stages, there better not be a damn tie in points.
To be noted that there may be bye rounds for the higher seeds. BO3s for the finals?
This is just me rambling on, now, but I believe a variation of this style would do very well in FK. There are so many possibilities and we really do have the tools to make it work.