Draegan's mobile forge

This forum contains bugs which the test team think are fixed are awaiting confirmation from the initial reporter of the bug.
Post Reply
Draegan
Sword Bumbler
Sword Bumbler
Posts: 8
Joined: Sun Sep 30, 2018 3:34 pm

Draegan's mobile forge

Post by Draegan » Fri Jan 04, 2019 10:10 pm

There appears to be something wrong with Draegans forge. He is unable to open or close it properly.

This is the response he gets:
The cart whirs and pops, continuing to work.
User avatar
Harroghty
Staff
Staff
Posts: 9695
Joined: Tue Jul 27, 2004 5:38 pm

Re: Draegan's mobile forge

Post by Harroghty » Fri Jan 04, 2019 11:14 pm

You probably quit while it was closing previously and it did not finish the sequence. Make sure that it completes its opening and closing sequences and it will be fine.

Sidenote: Kaden, you probably want to look at how the value5 bits are set to prevent these kinds of hangups in the future.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
User avatar
Algon
Sword Grand Master
Sword Grand Master
Posts: 1070
Joined: Thu Aug 14, 2003 12:44 am
Location: Waterdeep

Re: Draegan's mobile forge

Post by Algon » Mon Jan 07, 2019 12:12 am

Would putting the mposet at the top of the prog instead of the bottom be the best way to keep this from happening again?
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard
Post Reply