Poison

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Saiden
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Poison

Post by Saiden » Wed Mar 30, 2005 1:01 pm

Eearly in the day, on March 29th Rhiel and I were in the Old school of wonder, hunting demons.

One demon in particular would poison the party, constantly. And in the heat of battle, we dropped everything in our inventories due to the poison. My backpack full of items I need to complete quests, a rare cloak I had just given him, his pack and whatever other belongings he had in his inventory all got junked by him. I know he didn't mean to do it on purpose, and he swears he doesn't have a clue how it happened.

So I was wondering if there is anything that could be done about this? I know it's a longshot, but I just gotta try, at the very least.
I don't want to steal it...no that would be too easy...
I want them to give it to me willingly
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Post by Exer » Wed Mar 30, 2005 4:24 pm

First thing I'll say is: Welcome to the club :?

I've lost countless items due to crashes, items dropping without noticing, accidental junking, mistakenly giving items to mobs etc... Unfortunately, I would have to say that you should RP the loss. Try to regain the items you really wanted through trades and purchases. Good opportunity for RP.. Good luck.
:)
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Post by Dalvyn » Wed Mar 30, 2005 7:00 pm

Was he on config +autojunk?
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Post by Hviti » Wed Mar 30, 2005 7:07 pm

This is after the fact, but I always keep my quest items in a pack inside a pack I am wearing (which therefore is not dropped since it is not in inventroy). If I do not need an item to complete a quest at the moment, I leave it with my horse and stable him. I also keep a suit of good armor on my horse in case I die and my corpse can't be recovered. That's the safest combination I have found.
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Post by Shabanna » Wed Mar 30, 2005 7:15 pm

It is always difficult to lose stuff... no matter *how* one loses it. We have all had times when our stuff has gone missing due to crashes or even RP... and in any caseit is always a time of mourning!

One of my chars had *ALL* the stuff put out at her wedding, (not to mention a ring!) go KAPOOF! in a crash :roll: In addition, she lost 2 full packs after the wedding brimming with unique gifts from well wishers. ( right out of her hands!) CRASH! POOF! *CRIES*

RP wise...some have had things taken from them in ugly RPs (see a post by Andreas's player to describe the angst there, as I think that player sums that up well.)

In all instances getting back up and back on our feet is the answer. It *is* a game. If we give up on the game and refuse to RP the situation... then we *all* miss out on rich RP. The phoenix rising from the ashes etc. 8)
Of course, it can also be used as a point of reflection for the future. We can*ALL* learn from these things and adjust our thinking. Maybe take more party members to those nasty places (so we do not get injured so easily.) Lay off that junk command and, in cases that involve RP loss, think twice before taking an item that someone may really covet and give them a reasonable way to RP getting it back. We could all learn to slow down a bit and enjoy the RP in a quest so that things like dropped weapons dont flash by us so quickly . And of course save when a beloved item switches from one hand to another! :roll:

Loss of stuff is never easy--No matter how one loses stuff. Earn back what you can, mourn the loss of what you can not. Most importantly, continue to play the character and RP it out. Not and easy solution... but, one we all have had to face at some point. *POUT*

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Post by Elenthis » Wed Mar 30, 2005 10:30 pm

Crash-loss is actually a fairly interesting subject. I know this post was originally a personal request for retribution of quest-items if nothing else, but I'm going to add a little bit based opn recent posts. I have a fairly simple question:

Why is it that quest-items cannot be returned to a player post crash-loss?

A crash is not a Role-play event. It is not a character or mob stealing. It is not a spell failure. It is not a piece of history. It is not a world-wide glitch in life. It is an instability caused by code.

Now...I'm not talking about the giant sword of untimely doom that you get FOR the quest, but instead the pope's hat that you need to complete the quest. It's easy enough to grep a character of all he/she has to make sure he/she no longer has the item, and to check his/her quest-bits to see if they are, in fact, mid-quest.

Please understand that this is not a complaint, its not a slight, nor is it an insult or flame. Its mere curiosity. I would think that there -is- a reason that the policy is in effect, I was just curious what that reason is, if it could be shared. I'm sure it would stop many a heart from throbbing in frustration, or, if nothing else, properly redirect that frustration to where it belongs.

~Elenthis.
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Post by Kirkus » Wed Mar 30, 2005 10:46 pm

I think the problem comes from the fact that if they do it for one they would have to do it for all. And depending on the number of people on that would turn into a job all to its self. They would have to go through and probabily look at the persons questsbits see where they were and what they were doing, what they lost. You see, it would turn into hours of work per character. I would suggest send in an email with the details if it is an important quest.
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Post by Saiden » Wed Mar 30, 2005 11:07 pm

That is the only reason I can see why not to give back to characters what they loss due to a crash, or stupid mistake that leaves the person with their jaw on the floor when they realized what happened. That in order for it to be fair, it would have to be done for everyone. And I wouldn't wish that job upon any of us, checking logs and seeing who's missing what, etc. Mudding for so long, you've seen alot of situations like these. So I'm no stranger to cuttin' my losses.

Hey, like I said in my first post... it's a longshot
I don't want to steal it...no that would be too easy...
I want them to give it to me willingly
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Post by Isolrem » Sun Apr 03, 2005 11:17 pm

there would be no reason for admins to restrain giving back none-RP loss of items if they have proof. The quest item idea sounds good, perhaps a tracking system could be developed for other expensive items (or that every crash, items deleted are kept in a log)

For a thread titled Poison this is getting pretty out of hand :)
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Post by Telk » Sun Apr 03, 2005 11:34 pm

Well, saying that there would be no reason for admins to restrain not giving back items would be false. Admins are busy, and returning a item could be quite a bit of work, and to have to go around returning people who have proof items can be quite a bit of work. Hence why it isn't really done, keep in mind the imm staff is extremely busy with other things and have much to do :)
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