You know what? I actually think this is a very good idea. Does anyone else?Exer wrote:You want to slow things down, then tie the leveling with a kismet cost.
-gissy
While I tend to agree on this, keep in mind that glory is going to be much tougher to get by for certain races. Orcs and goblinoids for example, perhaps even centaurs. The solution, as you stated, is to start receiving glory again instead of kismet by the imms, for good RP. I would also hope that the glory would not be a cost but a required benchmark to proceed to the next lvl.Mystra wrote:Now we do have alot of areas, and a massive amount of quests in the game. Kismet is based on the account, so I cant see how it can be used to slow down a specific character. Glory however is based on the character.
I think that's far too extreme. In the time I've been playing this game I've probably been rewarded 10 times by imms and maybe 10 times by players. Even if those were all on the same character (and they're not), that would leave me with one character of level 30. As it is, Balek would probably be level 20 (I don't think Balek has ever been rewarded for good RP), Sanin would probably be around level 25 or 26, and I might have a few more characters at level 21.Another option would perhaps be to require RP rewards. It could be that you have to be rewarded by someone (mortal or imm) to level up from 20 up to 25, then have to be rewarded by two different accounts to level up from 25 to 30, then rewarded by three different accounts from 30 to 35, and so on. It would for example mean that, if you are level 27 and have enough exp to get to level 28, you cannot train level till at least 2 different accounts have rewarded you since you turned 27.
As to mages, I would say no, because they already specialize by choosing a guild.Exer wrote:The game is fine the way it is. You want to slow things down, then tie the leveling with a kismet cost. It's an easy way to slow things down and control how fast char's max.
I'm on the Kregor side of the fence on that one.
As for the idea of having only 2 GM weapons, though I think it's a good idea, 2 might be a little low on the scale. Would the same apply to mages and their spells?