list of free items you can use in an area

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Lea
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list of free items you can use in an area

Post by Lea » Thu May 19, 2005 6:56 pm

I copied the following link from one of Sharni's posts and the thread is now locked and the link doesn't work. Is there anyplace to find a copy of this list?

http://pub88.ezboard.com/fforgottenking ... D=94.topic

thanks,
Tonya
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Post by Lea » Fri May 20, 2005 3:42 am

I looked there but didn't see it but I will look again.

Thanks
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Kregor
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Post by Kregor » Fri May 20, 2005 3:58 am

"There is no safety for honest men except by believing all possible evil of evil men."

Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Lea
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Post by Lea » Fri May 20, 2005 1:47 pm

Thanks Kregor,

Either I am really blind or I was really tired last night when I went looking for it because I did not find it after searching for about 45 minutes.
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Question about free items.

Post by Layem » Thu Jun 09, 2005 9:13 pm

Can you take these free items and rename them for your specific area?
Tandria
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Post by Tandria » Thu Jun 09, 2005 10:11 pm

Yes, but you must have a prog associated with it. You will have to load up the object on a mob and use a prog to rename it.

For example:

Code: Select all

>bribe_prog 500~
nod $n
sayto $n So you want the monkey spellpouch?
mpoload 68
mposet i68 short {F0}the {30}monkey {F0}spellpouch
mposet i68 long {F0}The amazing {30}monkey {F0}spellpouch lies here.
mposet i68 name monkey spellpouch pouch i68
give i68 $n
I don't believe you can sell the renamed object without first having the prog to load it and rename it. In that case, it may be better to have a bribe prog, as in the example :).

Er, hope that made sense. What happened in the code stuff I mentioned was basically this:

- Bribe_prog is the PC giving the mob the specified amount of copper.
- mpoload loads the object in question.
- mposet sets the long and short descriptions, plus the keywords, of the object.
- the mob then gives the PC the renamed object.

I hope that helps give you an idea :) if the renamed object is in the inventory of a shopkeeper, I believe the shopkeeper will sell only the object as it originally was, as it only recognises the vnum of the object and not the rename of it.[/quote]
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Kregor
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Post by Kregor » Thu Jun 09, 2005 10:57 pm

A buy prog will also do the trick for a restringed object.

http://www.forgottenkingdoms.com/builde ... ject.shtml

The upside is it works transparently and you can still list and buy the object as normal. The downside is the object shows up in the list as the generic item, but the actual one given will be the restringed one.
"There is no safety for honest men except by believing all possible evil of evil men."

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Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
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Kregor
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Post by Kregor » Fri Jun 10, 2005 6:55 pm

I was noting there are not many fuzzy woodland creatures for populating forest areas. I saw the stag, and the bear, but not the squirrels, bunnies, birds and etc. you see in several forest areas like ardeep, golden oaks, etc.

Do I need to make these all for myself to put in area resets? If I need to make the small furries in my area file, someone got templates for the mobs they would care to share? :)
"There is no safety for honest men except by believing all possible evil of evil men."

Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
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