Stupidity in Goblin wizards?
Stupidity in Goblin wizards?
Goblins are stupid. It is a well-known fact. However, a goblin wizard, I feel, would have some intelligence about him.
This post is just to ask: when playing a goblin, is one able to train intelligence to gain "genius" level of intelligence (or above), in order to cast greater spells. If so, then does the player of the goblin still have to play it stupid, or would the goblin have to remain stupid like the rest of his ilk?
I am thinking that the goblins represented by the PC, would no doubt be one of the rarest of goblins.
I think I have muddled this question up.
Basically, are goblin wizards allowed to be clever?
If not, are goblin wizards allowed to train their intelligence high so they can memorise more spells, but take care not to play the goblins too intelligently?
Any ideas would be welcome. Thanks!
This post is just to ask: when playing a goblin, is one able to train intelligence to gain "genius" level of intelligence (or above), in order to cast greater spells. If so, then does the player of the goblin still have to play it stupid, or would the goblin have to remain stupid like the rest of his ilk?
I am thinking that the goblins represented by the PC, would no doubt be one of the rarest of goblins.
I think I have muddled this question up.
Basically, are goblin wizards allowed to be clever?
If not, are goblin wizards allowed to train their intelligence high so they can memorise more spells, but take care not to play the goblins too intelligently?
Any ideas would be welcome. Thanks!
If you have knowledge, let others light their candles with it.
--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?
--Sir Winston Churchill
"This place is boring, I'm gonna go eat whatever I can find laying on the ground"
-- Hoildric
Cacie asks Larethiel 'Did that air just bow to you?
Stupidity in Goblin wizards?
I think any inteligence a goblin has is based on it's cunning and ruthlessness. Corner a hamster and it will attack with the ferocity of a lion, in a sense goblins are like this. So a smart goblin is only as smart as it thinks it can be. A Goblin wizard is smart because it has tasted power, but is still open to some forms of stupidity. A brain hard-wired with magic is bound to be part soup cracker in some places. It would be interesting to sit and unravel the teeny fellows brainns to get into the gooey petty ideas that might be in there or not. On the other hand, a goblin is not stupid per see, but thinks in a different way and it's best to never underestimate different thinkers.
Last edited by Gwain on Mon Apr 25, 2005 5:28 am, edited 1 time in total.
- Ellian
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Goblinoid races have very deep rooted superstitions and prejudices. They also have relatively short life-spans. They also-also put generally little value in book-intelligence. Intelligence in a goblin wizard can be roleplayed as resourcefulness, a bit of talent with basic cantations, and the ability to capitalise on other goblins' responses to the wizardly abilities.
Jayson
Jayson
Right.... some geniuses can be considered socially dysfunctional. Or, another way to put it, smart, but without the common sense God gave a stump
"There is no safety for honest men except by believing all possible evil of evil men."
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Stupidity in Goblin wizards?
Most goblinoid wizards, AIR, are actually more like witch doctors than mages, much like clerics are more shamans than priests.
This does not preclude them being intelligent, in the cunning sort of way, NOR can they not be powerful in their repertoire, but they are definitely more generalist magic users. I would go as far to say the are more the path of a sorcerer, but, for lack of the sorcerer class in-game... but I digress.
I'm not positive if that is consistent with FK doctrine as well, as far as generalist vs. specialist for goblinoids, I am assuming that goblinoid magic users are restricted from specializing without serious RP, as are some of the humanoid races.
This does not preclude them being intelligent, in the cunning sort of way, NOR can they not be powerful in their repertoire, but they are definitely more generalist magic users. I would go as far to say the are more the path of a sorcerer, but, for lack of the sorcerer class in-game... but I digress.
I'm not positive if that is consistent with FK doctrine as well, as far as generalist vs. specialist for goblinoids, I am assuming that goblinoid magic users are restricted from specializing without serious RP, as are some of the humanoid races.
"There is no safety for honest men except by believing all possible evil of evil men."
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
For the non-typical race wizards could there maybe be a Hedge Wizard class set up? It would get some extra spells over the basic Wizard class but far less than any of the existing guilds. A quest could be devised for admit into the class with existing areas and mobs which I would gladly do.
Some of the spells possible for a hedge wizard are Curse, Poison, Resistances, Levitate, Invisibility, Summon Monster, Control Weather etc.
Some of the spells possible for a hedge wizard are Curse, Poison, Resistances, Levitate, Invisibility, Summon Monster, Control Weather etc.
AKA Tycho, Lamorak, Kayne, Uthric