Desecrate

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Isolrem
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Desecrate

Post by Isolrem » Sat Jul 02, 2005 12:39 am

SYNTAX Desecrate <corpse>
This allows a character to hack at a corpse (single edged and double edged weapons only, no proficiency required) dismembering the appendages and the head for cruelty and for preservation and bounty collection.
Chars: Aryvael et all.
Gidan

Post by Gidan » Sat Jul 02, 2005 2:39 am

Maybe only people from menzo, and the Orc camp, perhaps just all evils. I can't see any good ever just hacking a corpse to peices.
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Post by Glim » Sat Jul 02, 2005 2:50 am

I dont think this would be best suited as a skill.

Perhaps merely a command to be able to take the head of a certain creature, and this head wouldnt decay, would be better. And Gidan, not just evils, bounty hunters take the heads of corpses all the time, its just an easy way to show proof.
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Gidan

Post by Gidan » Sat Jul 02, 2005 3:08 am

I suppose that's true, but when I read the word desecrate it usually means brutally. I suppose it would work for bounty hunters.
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Lysha
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Post by Lysha » Sat Jul 02, 2005 4:11 pm

I think this effect can be RPed out...imho.
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Post by Glim » Sat Jul 02, 2005 10:56 pm

Desecrating a corpse could be RPed out, yes.

But getting a certain item to show to your bounty person would merely be a matter of chance and getting it there before it decays.
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Post by Telk » Sun Jul 10, 2005 3:14 am

I really like the skill, and could see a lot of RP coming from it. Especially for Bounty Hunters (Hunting MOBS of course)
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Post by Argentia » Sun Jul 10, 2005 3:10 pm

But when there's a quest or whatever to "hunt" a mob, you almost always get the head or whatever as proof of the kill. IE when you scalp bandits.
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Post by Dalvyn » Sun Jul 10, 2005 5:55 pm

Actually ... I would rather suggest we transform "sacrifice" into a skill, and make its usage take some time. In my opinion, "sac corpse" should take some time and involve some special ceremony, ritual scarring, and so on. It's not something as easy as digging out a hole and putting the corpse in it. It involves a combination of precise actions (cutting, chanting, praying, maybe dancing, and so on) to call an evil god's favour.
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Post by Telk » Sun Jul 10, 2005 6:55 pm

Argentia wrote:But when there's a quest or whatever to "hunt" a mob, you almost always get the head or whatever as proof of the kill. IE when you scalp bandits.
Yes, but for a RP between PC's such isn't the case.

Dalyvn I love the idea what about just putting a lag on the skill so PC's can RP how they want too?
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Post by Lathander » Sun Jul 10, 2005 7:25 pm

How about a trade or skill "preserve." It would take any decayable object (maybe even a corpse) and make it permanent: heads, arms, legs, guts, corpses, etc. Or, would something like this take up too much space as the objects people kept began to pile up?
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Gwain

Post by Gwain » Sun Jul 10, 2005 9:08 pm

there is a skill coming in that preserves corpses. Maybe another skill like pickling to preserve ghastly trophies. For example, pickling a head in a jar.
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Post by Timaeus » Sun Jul 10, 2005 9:28 pm

Dalvyn Wrote:
Actually ... I would rather suggest we transform "sacrifice" into a skill, and make its usage take some time. In my opinion, "sac corpse" should take some time and involve some special ceremony, ritual scarring, and so on. It's not something as easy as digging out a hole and putting the corpse in it. It involves a combination of precise actions (cutting, chanting, praying, maybe dancing, and so on) to call an evil god's favour.
This would also be a great suggestion for goods to gain their gods favor with regards to bury or cremation, both would take as much time and preparations and as sacrificing something. And then it would be nice to have sacrifice and bury/cremation be equal since currently you can only gain favor from sacrificing something of equal or greater level than your character.

There is already a spell coded that will increase the timer on items that decay.
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Post by Telk » Sun Jul 10, 2005 9:38 pm

My opinions:
Lathander wrote:How about a trade or skill "preserve." It would take any decayable object (maybe even a corpse) and make it permanent: heads, arms, legs, guts, corpses, etc. Or, would something like this take up too much space as the objects people kept began to pile up?
I think that by using the desecrate command you would behead the opponent and therefore have the head that doesn't decay for RP. While with the 'preserve' trade it would be a lucky chance to get the head like Glim said. Or what about by using the desecrate command you get the head but it DOES decay until you preserve it using the trade that you are talking about. And what about particular MOBs able to preserve body parts for a fee as well?
Gidan wrote:Maybe only people from menzo, and the Orc camp, perhaps just all evils. I can't see any good ever just hacking a corpse to peices.
While I see where you are coming from I don't think the command is very much about Virtues but if you are able to do it. I believe almost anyone in medieval times would be able to chop off the head of a humanoid.

I think this should be a general command and used to the users discretion if the character would do it or not.
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Post by Hviti » Mon Jul 11, 2005 1:01 am

I see Morty the Mortician getting a lot more business in the future. Maybe he could do some preserving? I can see pickled hands/organs in -his- shop.
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Post by Telk » Wed Aug 03, 2005 12:20 am

Timaeus wrote:And then it would be nice to have sacrifice and bury/cremation be equal since currently you can only gain favor from sacrificing something of equal or greater level than your character.

There is already a spell coded that will increase the timer on items that decay.
What do you mean by 'equal' that you would gain favour when burying/cremating only if the MOB is equal or higher level than your own?

If that is the case 'goods' recieve favour from their god (depending on the god of course) for proper respects to burial of all corpses. However a evil god would not view a easy kill as a suitable sacrifice to them, perhaps they would even view it as an insult.
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Post by Harroghty » Mon May 08, 2006 5:13 pm

Late entry into this discussion but I thought this was relevant...
In another MUD, after you kill a MOB you can search it and then use a command to 'skin' it. The skin action takes an appropriate trophy from the dead mob. For example a scalp, or an ear or something. This way the blanket command solves questions of cruelty or whether or not the action is in keeping with the character's idiom (Lancelot). If you tried to skin an orc you might a scalp; you might get a pelt from a wolf; you might get a finger or something from another character. This would allow you to profit from mobs by selling the trophy and you could provide some kind of proof of death from other chars you'd killed for whatever purpose.

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Post by Zach » Mon May 08, 2006 5:41 pm

We have a skinning command and it does the same for ALL corpses... we would have to alter the command all together...

On a second note... I have not seen this post and I would not like any of this... you would have like 100 heads in your pack... then people would want a pack ONLY for body parts... like we have ore bags and spell pouches... and it would take away from the overall bases of the MUD... it is a bit weird and... Creepy...

Bounty Hunters were mentioned in the game... If someone wanted a bounty on a person... it would be a PK situation... that we try to stay away from in this game... but IF there was to be one... then the person wanting the bounty would one way or another... know if they were dead... weather from an item from that corpse or whatnot... we are allowed (by PK rule) to take 2 objects... one as a bounty proof to the employer of the service... and one as a trophy or whatnot

EDIT!!!! I forgot to say that I liked the idea of putting a lag with the bury command... cause one who can bury 6 giants within less then 3 seconds and then to bury 11 goblins/hobgoblins in less then 4-5 seconds... there should be some delay... there is a delay for falling off a mount... but not burying 11 corpses in one sitting

i know that i have been seen doing this... and it's wrong... and i have tried not to... but sometimes... my pinky gets a little hyper and likes to hit that enter key
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Post by Gwain » Mon May 08, 2006 7:33 pm

The skinning command and prog was altered so that undead and various other creatures could not be skinned because it would be icly impossible. On that note, not everything should be skinned which is why certain character alignments are asked for their discretion when it comes to skinning mobiles that they should not icly skin. In response to the issue of grizzly trophies, many of the mobiles in game are programmed to auto drop pieces of themselves already, there is a huge variety of things to aquire and choose from. I don't dismiss your ideas or anything it is just that even if you are a mighty and holy paladin, I do not think you would skin an orc, it is a matter of being icly accountable to your creed and rp.
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Post by Harroghty » Mon May 08, 2006 9:11 pm

Don't get too wrapped around literally skinning. I just suggested 'skin' be the command. The actual result would be appropriate to the creature. No, you couldn't skin a skeleton but you could take a knuckle (which they drop currently). I realize some creatures drop a 'trophy' for lack of a better word but what decides if your character, for example, chooses to scalp that particular bandit as opposed to the one before him? Why should a hobgoblin just drop an ear? I think having an actual command to initiate it would give you the kind of choice you're talking about; the choice to decide if it's in keeping with your character's ethos or creed to take a trophy or not.

I don't think this encourages PK situations. I do think it lends itself to better roleplay in those situations, or at least helps facilitate roleplay. The choices are still the players and someone will always be around to make bad choices.
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