Arrows and bullets

For builders to discuss and ask building questions.
Post Reply
Layem
Sword Bumbler
Sword Bumbler
Posts: 16
Joined: Wed Jun 08, 2005 5:23 am
Location: Waterdeep
Contact:

Arrows and bullets

Post by Layem » Wed Jul 20, 2005 9:14 am

Looking through the Arms and EQ Guide, I came across the calculus. An oversized, two-handed sling that gnomes use to fling flasks of liquids such as alchemist's fire and acid. This brings me to my question/proposition.

In the Arms and EQ Guide it mentions that sling bullets (which include flasks and such) and arrows can be enchanted with properties like lightning, fire, acid, blah blah blah and I was wondering if it could be done with the current code.

If it isn't, could it be feasible to add this to the arrow/bullet code?
Sune: Like OMIGAWWWWD.
Athon
Sword Grand Master
Sword Grand Master
Posts: 615
Joined: Sat Jun 05, 2004 6:16 am
Location: Tantras

Post by Athon » Wed Jul 20, 2005 10:28 am

It is to my knowledge that projectiles cannot be enchanted with things with the current code. I am not 100% sure but I heard something about this.
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
User avatar
Kregor
Sword Grand Master
Sword Grand Master
Posts: 1474
Joined: Sun Jul 11, 2004 6:14 am
Location: Baldur's Gate

Arrows and bullets

Post by Kregor » Wed Jul 20, 2005 3:16 pm

I have found that something in the current code will not allow APPLY_WEAPONSPELL flags to work when applied to a projectile.

There are probably ways to use progs to simulate a magical or energy-based projectile using an oject that it not actually a "projectile". I used a similar trick to make a signal arrow, that is not actually an "arrow" in code.

However, another thing to consider is that something like a "maltov cocktail" potion flask that could be sling launched would essentially be putting a ranged area effect spell attack in the hands of a non-spellcasting class. While games like Baldur's Gate and Neverwinter Nights have magical projectiles aplenty, in the perspective of FK, where warriors in many cases don't even need a spellcaster in a party as it is, it could create a balance issue to have mega-projectiles that they could make use of as well.

Not to say it couldn't be done, but most magical weapons in FK are made hard to get and rare, like a quest reward or somesuch, something of the effect you describe would chances are not be openly available for purchase.
"There is no safety for honest men except by believing all possible evil of evil men."

Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Post Reply