Of late there have been a few number of half-drow in Waterdeep, mostly walking through, or using certain areas and dives as hideaways, I will not reveal icly specific examples, but I wonder how suitable Waterdeep is to drow, especially half drow, originally the idea of creating an exotic race was and removing the ability for them to create Waterdeep as a hometown was to limit their time in the city itself. But it appears that some pc's have been close to the Market, pking in the walls (I state heresay) even stalking individuals of other races. In the FR universe there have been examples of drow or half drow being found out in society and being assulted by all manner of citizens simply for being found in a city, or found out. I would like to propose some ideas
1) disable daylight adaption for now and enable a weaker element that strips stamina and constitution when drow and half drow leave shadowed areas in Waterdeep proper, such as main roads. Keep which areas are secret and allow them to find out icly.
2) Confine drow and half drow to a few of the saltier and seedier areas within Waterdeep through use of code, Allow only those that have applied fully and tangibly to enter the city proper through
applications@fogottenkingdoms.com based on the rp of the pc in question and past performances in keeping a proper rp for Waterdeep.
3) Program gate guards and officials with the same codign as soldiers in Waterdeep, allowing them to eject drow onsight from the city, keeping out every single one unless they are invisble, have code allow common citizens (who should have no trouble whatsoever with recognising a drow) to edject half drow via alerting guards.
4) Allow the code to not allow any shopkeeper mobs and trainers to train or trade with drow and half-drow to train and trade in Waterdeep. Also limit the sail of drow related items such as Adamantite armours and weapons of drow design
5) Create a process to evaluate drow and half-drow adjectives to make sure that they stay true to the suggested requirements set out in helpfiles, anything different like an human pigmented drow or a very human like halfdrow should be applied for (though this process might already exist and maybe some will apply for the operation before pursuing their rp)
6) Instead of guards throwing drow outside the city, have them jail the individual pc's for a specified time then throw them out of the city afterward. This will show certai npc's that spam entering or abusing code by showing one's self to a guard to get out of the city faster, will only result in jail time.
I've seen half-drow, tieflings, even orcs penetrating Waterdeep, I'm guilty more or less of it with my own exotic characters, but if any of the above suggestions were inacted, I would support them fully as a way of keeping my rp in check and therefore allowing me to take it to a more appropriate place. This might seem harsh to some, but Waterdeep is a single city, you should do your best to limit your time, if you are goign to enter, try to be hidden or invisible, try to stay away from main populous popular locations and try to avoid dealings in public. I can't tell you how to rp, but it does seem strange to see half-drow in sight a few blocks from the market square. It might seem hard or unfair, but sometimes restrictions lead to better rp, even if it is difficult.
Bear in mind this is my own take on recent events and results, everything here is merely suggested ideas and my thoughts on the matter, if this angers anyone or if you believe it singles out certain individuals, please be aware that it is not my intention to do so, I am only suggesting ideas and observations. I accept full responsibility for my words and actions.