Heating
Heating
Was wondering if the wizards could get a spell like metal heating or something of the sort. It would act just like a fighters disarm.. On metal weapons only.. It would heat the object..and have a potential to slightly burn the wielder as well..
The spell could either be focused on one victim or a small group.
The spell could either be focused on one victim or a small group.
"Be bold and let your feet guide you upon your own path. With any Luck, you'll wind up in a fabulous place. Work upon your skills, perfect them. You will be rewarded as you want" - Orplar Leafall, Lucks Guide
perhaps the electricity version would work with all electricity based spells.. They would have extra dam to those there are wearing metal.. or beings that are made of water or metal.
"Be bold and let your feet guide you upon your own path. With any Luck, you'll wind up in a fabulous place. Work upon your skills, perfect them. You will be rewarded as you want" - Orplar Leafall, Lucks Guide
I'm not very sure.. But I seem to have seen one such post before, but I can't seem to find it anywhere.
Anyways, I'm good with this idea. One of the problems is.. What if the blade is metal but the hilt is wooden or something? Does that even exist in FK, anyways? *blinks*
Sorry if I don't make sense. *grins*
-gissy
Anyways, I'm good with this idea. One of the problems is.. What if the blade is metal but the hilt is wooden or something? Does that even exist in FK, anyways? *blinks*
Sorry if I don't make sense. *grins*
-gissy
Must I kill them
To make them lie still
To make them lie still
I am going to tell you, if someone had a spell like that and damaged Algons armour he would go out of killmode stun real quickly . lol Some people spend alot of money on their weapons and armour, having a spell that just distroys it all I dont think is a good idea. It will lead to ALOT of complaining about PK situations, and I can definatly see people abusing this spell.
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard
I'm not sure that it would necessarily destroy the armor (if you run an electric current through a wire or heat the wire, it won't damage the metal until the current or heat reaches high levels). I think it would be more like an acid arrow spell (it would deal a certain amount of damage(dependent on the number of metal weapons held or metal pieces of armor worn) per turn).
I am sorry, I did not mean to suggest that such a spell would destroy a weapon or armor, i'm just saying that this would be the logical consequence when you heat the metal part of an object that consists of both metal and wood. I did not want to suggest this though, in fact i think(and meant to say) as well as Algon that destroying items would rather be a bad thing to put in the game.
Hmmm...I think it would be really cool for a spell like heating or lightning to intensify based on the amout of metal armour the person is using. A heat spell would hurt algon all decked out in steel more then say a ranger decked in leather. The steel would stay hot longer and continually to burn.
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard
Acid blast, anyone?Algon wrote:I am going to tell you, if someone had a spell like that and damaged Algons armour he would go out of killmode stun real quickly . lol Some people spend alot of money on their weapons and armour, having a spell that just distroys it all I dont think is a good idea. It will lead to ALOT of complaining about PK situations, and I can definatly see people abusing this spell.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
My suggestion would be to see if such a spell already exists in the AD&D world then work out exactly how it would apply to the game.
Things to consider:
-Some chars have under-layers beneath the armor such as leather.
-If the weapon has a hilt made of wood.
-Would the heated weapon now cause more damage per hit.
etc..
Things to consider:
-Some chars have under-layers beneath the armor such as leather.
-If the weapon has a hilt made of wood.
-Would the heated weapon now cause more damage per hit.
etc..
Heat Metal
Transmutation [Fire]
Level: Drd 2, Sun 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 25 lb. of metal/level, all of which must be within a 30-ft. circle
Duration: 7 rounds
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
Heat metal makes metal extremely warm. Unattended, nonmagical metal gets no saving throw. Magical metal is allowed a saving throw against the spell. An item in a creature’s possession uses the creature’s saving throw bonus unless its own is higher.
A creature takes fire damage if its equipment is heated. It takes full damage if its armor is affected or if it is holding, touching, wearing, or carrying metal weighing one-fifth of its weight. The creature takes minimum damage (1 point or 2 points; see the table) if it’s not wearing metal armor and the metal that it’s carrying weighs less than one-fifth of its weight.
On the first round of the spell, the metal becomes warm and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spell’s duration. During the second (and also the next-to-last) round, intense heat causes pain and damage. In the third, fourth, and fifth rounds, the metal is searing hot, causing more damage, as shown on the table below.
[/b]
Transmutation [Fire]
Level: Drd 2, Sun 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 25 lb. of metal/level, all of which must be within a 30-ft. circle
Duration: 7 rounds
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
Heat metal makes metal extremely warm. Unattended, nonmagical metal gets no saving throw. Magical metal is allowed a saving throw against the spell. An item in a creature’s possession uses the creature’s saving throw bonus unless its own is higher.
A creature takes fire damage if its equipment is heated. It takes full damage if its armor is affected or if it is holding, touching, wearing, or carrying metal weighing one-fifth of its weight. The creature takes minimum damage (1 point or 2 points; see the table) if it’s not wearing metal armor and the metal that it’s carrying weighs less than one-fifth of its weight.
On the first round of the spell, the metal becomes warm and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spell’s duration. During the second (and also the next-to-last) round, intense heat causes pain and damage. In the third, fourth, and fifth rounds, the metal is searing hot, causing more damage, as shown on the table below.
Code: Select all
Round Metal
Temperature Damage
1 Warm None
2 Hot 1d4 points
3-5 Searing 2d4 points
6 Hot 1d4 points
7 Warm None
"There is no safety for honest men except by believing all possible evil of evil men."
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki