Heating

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Orplar
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Heating

Post by Orplar » Tue Dec 20, 2005 10:11 pm

Was wondering if the wizards could get a spell like metal heating or something of the sort. It would act just like a fighters disarm.. On metal weapons only.. It would heat the object..and have a potential to slightly burn the wielder as well..

The spell could either be focused on one victim or a small group.
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Hviti
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Post by Hviti » Tue Dec 20, 2005 10:32 pm

Nice idea...perhaps this could work on armor, too (if wearing metal armor, the opponent suffers x damage/turn while wearing it).

Maybe there could be an electricity spell that would have similar effects (doing extra damage if the opponent wears metal).
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Post by Orplar » Wed Dec 21, 2005 4:29 am

perhaps the electricity version would work with all electricity based spells.. They would have extra dam to those there are wearing metal.. or beings that are made of water or metal.
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Post by Levine » Wed Dec 21, 2005 5:00 am

I'm not very sure.. But I seem to have seen one such post before, but I can't seem to find it anywhere.

Anyways, I'm good with this idea. One of the problems is.. What if the blade is metal but the hilt is wooden or something? Does that even exist in FK, anyways? *blinks*

Sorry if I don't make sense. *grins*

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Post by Lorion » Wed Dec 21, 2005 9:46 am

I do not know how this is handled in FK, but common sense would say a generic axe for example is made with a wooden handle but a metal axehead.
Would that mean the spell destroys(damages) such a weapon? hmm...
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Algon
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Post by Algon » Wed Dec 21, 2005 3:08 pm

I am going to tell you, if someone had a spell like that and damaged Algons armour he would go out of killmode stun real quickly :P. lol Some people spend alot of money on their weapons and armour, having a spell that just distroys it all I dont think is a good idea. It will lead to ALOT of complaining about PK situations, and I can definatly see people abusing this spell.
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Post by Hviti » Wed Dec 21, 2005 4:10 pm

I'm not sure that it would necessarily destroy the armor (if you run an electric current through a wire or heat the wire, it won't damage the metal until the current or heat reaches high levels). I think it would be more like an acid arrow spell (it would deal a certain amount of damage(dependent on the number of metal weapons held or metal pieces of armor worn) per turn).
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Post by Lorion » Wed Dec 21, 2005 8:56 pm

I am sorry, I did not mean to suggest that such a spell would destroy a weapon or armor, i'm just saying that this would be the logical consequence when you heat the metal part of an object that consists of both metal and wood. I did not want to suggest this though, in fact i think(and meant to say) as well as Algon that destroying items would rather be a bad thing to put in the game.
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Post by Algon » Wed Dec 21, 2005 9:01 pm

Hmmm...I think it would be really cool for a spell like heating or lightning to intensify based on the amout of metal armour the person is using. A heat spell would hurt algon all decked out in steel more then say a ranger decked in leather. The steel would stay hot longer and continually to burn.
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Post by Glim » Wed Dec 21, 2005 9:59 pm

Algon wrote:I am going to tell you, if someone had a spell like that and damaged Algons armour he would go out of killmode stun real quickly :P. lol Some people spend alot of money on their weapons and armour, having a spell that just distroys it all I dont think is a good idea. It will lead to ALOT of complaining about PK situations, and I can definatly see people abusing this spell.
Acid blast, anyone? ;)
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Post by Exer » Fri Dec 23, 2005 12:54 am

My suggestion would be to see if such a spell already exists in the AD&D world then work out exactly how it would apply to the game.

Things to consider:
-Some chars have under-layers beneath the armor such as leather.
-If the weapon has a hilt made of wood.
-Would the heated weapon now cause more damage per hit.


etc..
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Post by Kregor » Fri Dec 23, 2005 4:04 am

Heat Metal
Transmutation [Fire]
Level: Drd 2, Sun 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 25 lb. of metal/level, all of which must be within a 30-ft. circle
Duration: 7 rounds
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
Heat metal makes metal extremely warm. Unattended, nonmagical metal gets no saving throw. Magical metal is allowed a saving throw against the spell. An item in a creature’s possession uses the creature’s saving throw bonus unless its own is higher.

A creature takes fire damage if its equipment is heated. It takes full damage if its armor is affected or if it is holding, touching, wearing, or carrying metal weighing one-fifth of its weight. The creature takes minimum damage (1 point or 2 points; see the table) if it’s not wearing metal armor and the metal that it’s carrying weighs less than one-fifth of its weight.

On the first round of the spell, the metal becomes warm and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spell’s duration. During the second (and also the next-to-last) round, intense heat causes pain and damage. In the third, fourth, and fifth rounds, the metal is searing hot, causing more damage, as shown on the table below.

Code: Select all

Round	Metal
Temperature	Damage
1	Warm	None
2	Hot	1d4 points
3-5	Searing	2d4 points
6	Hot	1d4 points
7	Warm	None
[/b]
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