I just had a thought about the experience. Characters lose points for fleeing from combat. I do not see why this is so. What if it is roleplaying to flee from combat?
I think that characters should not lose experience for fleeing. I think this only encourages twinking and battle-based gaming.
What does everyone think? Could this be changed?
Fleeing Penalty?
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- Sword Apprentice
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Wait... how does NOT losing exp support nontwinking?
Confused is all...explain more clearly please.
Confused is all...explain more clearly please.
A young male human looks at your claw, his eyes widen, "Wha-what is that on your claw?"
You look to the claw, stopping abruptly
You yell, "Git et off! Git et off!" and begin to hop up and down, shaking your hand,
voice turning to a girlish scream!
You look to the claw, stopping abruptly
You yell, "Git et off! Git et off!" and begin to hop up and down, shaking your hand,
voice turning to a girlish scream!
Looking into this more, I agree. Sort of. I think what is trying to be said is that the exp loss for fleeing discourages those who would RP-wise flee from combat. And instead, those people should be rewarded for thier RP. However, I think the EXP loss is guided more towards those who test aggro mobs by walking in and going "Oh, I hurt him some" fleeing then rinsing and repeating. So, the question I'd ask is:
How can we reward good RP fleeing, while discouraging bad RP fleeing?
I dont have any answers atm, but if thats not your question, its mine
~Elenthis
How can we reward good RP fleeing, while discouraging bad RP fleeing?
I dont have any answers atm, but if thats not your question, its mine
~Elenthis
Far away and across the field, the tolling of the iron bell calls the faithful to their knees to hear the softly spoken magic spell.
Actually I'd like to agree with the losing exp points when you flee. I mean it helps teach you not to go up against things that you are incapable of defeating and if you were in your characters shoes again. Would you seriously try to fight something that's a lot stronger than you or not? So I think losing exp points is good as even maybe a sort of punishment showing people not to just go in stupidly trying to kill things that can kill you before you defeat it. *shrugs* Just a little thought on my mind.
"This is my shield, I bear it before me into battle, but it is not mine alone. It protects my brother on my left. It protects my city. I will never let my brother out of it's shadow nor my city out of its shelter."
Most importantly, the exp lost is minimal, at least so far as I could tell... but fleeing exp loss has always been part of MUDs of this kind.
I've seen other MUDs where characters, especially mages, timestop, cast all their strongest spells in a hurry, and flee to recuperate, and rinse this over and over again. Those MUDs could certainly use a better flee system, in this one I don't think any change either way would make much difference.
I've seen other MUDs where characters, especially mages, timestop, cast all their strongest spells in a hurry, and flee to recuperate, and rinse this over and over again. Those MUDs could certainly use a better flee system, in this one I don't think any change either way would make much difference.
Chars: Aryvael et all.