All this really brings up the question now though:
What is the point of training anymore at all? Because no matter what, B's skills are going to be as low or as high as he can train them from a trainer, they will never improve during the few times he goes adventuring with friends or the like. A's skills are going to to be at about the same level, if maybe a small amount higher, making the hard work he did to actually train useless. B's skills will never improve because he never trains, A's skills will improve at such a slow rate that he has to spend hundreds of hours doing this to see any difference, but he will not have the same interaction and RP that B got.
Dalvyn wrote:Now, I agree that FK is a mud and that "something to aspire to", "something to try to reach" would be nice to have. It could be: "I want to know the wilderness very well and the names of the forests and rivers" for a wandering ranger; it would be "I want to have apprentices and teach them" for a wizard; and so on ... I could also be "I want to GM mining" or "I want to GM lapidary". But... I don't agree that the only worthy achievement is to level or "skill-level" up. There's much more than that to FK.
I agree with you, no, that is not the only worthy achievement, but I dont think that it should be made impossible for those who do have that achievement in mind. I want to be a master swordsman. I want to be a master tracker. I want to be a great armoursmith. These things all must come from hard work. Those that work hard to achieve these goals I believe should not be punished, because it also punishes those who merely go out on an adventure every once in a while, because they will never get any better from these few forays.
Dalvyn wrote:Here too, I disagree with the principle that "If you don't train up your skills and spend your time bashing mobs, your skills should not evolve as quickly as the skills of someone who trains up and bashes mobs again and again."
But what about the opposite? The principle that if you dont spend time Rping, you should not receive as much fame or glory or be as well known as those who do spends all the time rping and becoming friends and the like. Is that any more fair?
Dalvyn wrote:And I don't buy the principle that B's skills should suck either... for two reasons: (1) B might chose to roleplay that he spends his offline time training, and (2) Training is not all.
(1) It would be perfectly understandable from an IC point of view that B thinks that mob-bashing during 6 hours is boring and not the kind of thing he wants to spend his free time on. And if B roleplays that he spends his offline time training, the weak IC excuse of "you do not train, so it's fine if your skills suck" is not valid anymore: because B ICly trains. And if we deny B the option to roleplay that, then it amounts to say that "You have to earn your high skill levels... by doing mindless, repetitive bashing". Talk about being educational! Making plain, mindless, repetitive tasks the only way to get a reward sure is not my idea of good game design.
This can also be reversed, though it is more difficult to say so. If B can RP that he trains in his off time, cannot A RP that he goes out and interects with the populace in his off time?
In some ways, I agree, that repetitive tasks are not the most interesting or fun ways to gain a skill reward, but what are the alternatives? Everything being automatically given upon level? Removing a skill level based system? I would love if there was a way to gain skills that included more RP.
I think that both training and rping can be balanced, and have been, by many players. But making it so that it is nigh impossible to become better in a skill by working towards it I do not believe is a better solution. Rping has its own highly satisfying rewards, but I believe so should training.
Dalvyn wrote:The same could be said about a wizard spending his time studying spellbooks, researching spells, and discussing magic with apprentices and collegues. Or a fighter teaching and revisiting battle movements with his apprentices, and so on... Training/mob-bashing/spam-casting is really not the ultimate way to improve. At least not if we want to remain consistent with DnD and the "roleplay" label set on FK.
I believe that a common rule on the mud was that there were many ways to gain experience besides fighting mobs. In my opinion, though, there are not enough ways. Nor is experience the only reward that should be given, I believe there should be many more ways to train your skills than just going off and doing repetative actions. These ways should also include more roleplay. The teach command was a good step, but it only goes so far.
So far I have not given any alternatives, but that is where I am coming to. Lets see...off the top of my head, ideas I have would be...
1. Make it so that skill gain greatly increases if you practice that skill with another person in your group and they are in the same room as you. You never learn faster than with another person to point out your flaws and mistakes and to help you work through them.
2. Include more ways to train skills than by merely typing the same command over and over again. Allow wizards to study their spellbooks or certain spells for however long. Allow warriors to train with each other in ways that do not cause damage to present a more realistic way of actual sparring (*shameless plug*
http://www.forgottenkingdoms.com/board/ ... php?t=4490)
. Allows thieves to train in obstacle courses. Priests to meditate over spells. Most importantly, I believe that the skill gain as it is now in the game should stay the same if you are by yourself, but this could be combined with #1 to encourage roleplay and interaction between members of the same class/faith/race.
Yes, I do understand, training is boring for most people. But then again, unless you are learning new things, isnt that how it is in real life?
I will post more when I have more ideas, sorry, long posts and I tend to lose track of what I was talking about. And Dalvyn, if you feel that I singled you out, it was not meant as offense.
Thank you, and feedback is always welcome,