Skiing
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- Sword Grand Master
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Skiing
Skiing (Con,Dex)
This would basically function like 'mount', but with skis.
Skis would of course be required for this, and staves would increase chances of success, much like a saddle, but they would also determine how many movement points were used when moving.
The skis would be outer layer, equippable on feet and the staves would be stave-type weapons (duh), and also outer layer.
The skill would, when GMed, decrease movement points used when travelling by 5/10 and at inept, increase them by 9/10. The movement points used would be the same as without when at journeyman, but one would still be falling like a journeyman at 'mount'. This would be with staves, without them, one would be falling more often, as with a saddle, and the movement points used when travelling at inept would be increased by 9/10 and only decreased by 5/10 when at GM.
So, to simplify,
GM with staves: 90% decrease in movement points used.
GM w/o staves: 50% decrease in movement points used.
Inept with staves: 50% increase in movement points used.
Inept w/o staves: 90% increase in movement points used.
Falling would be exactly the same as with 'mount', with staves reducing the penalty like saddles.
In a fight, skis would greatly reduce performance, with penalties to dodging, attacking, parrying... Suggestions, please.
The staves wouldn't be very good for fighting either.
I think this could improve RP during the winter season, and it would be useful for anyone who travels a lot.
The skill would only work during the winter season.
I look forward to hearing other ideas and/or thoughts about this.
This would basically function like 'mount', but with skis.
Skis would of course be required for this, and staves would increase chances of success, much like a saddle, but they would also determine how many movement points were used when moving.
The skis would be outer layer, equippable on feet and the staves would be stave-type weapons (duh), and also outer layer.
The skill would, when GMed, decrease movement points used when travelling by 5/10 and at inept, increase them by 9/10. The movement points used would be the same as without when at journeyman, but one would still be falling like a journeyman at 'mount'. This would be with staves, without them, one would be falling more often, as with a saddle, and the movement points used when travelling at inept would be increased by 9/10 and only decreased by 5/10 when at GM.
So, to simplify,
GM with staves: 90% decrease in movement points used.
GM w/o staves: 50% decrease in movement points used.
Inept with staves: 50% increase in movement points used.
Inept w/o staves: 90% increase in movement points used.
Falling would be exactly the same as with 'mount', with staves reducing the penalty like saddles.
In a fight, skis would greatly reduce performance, with penalties to dodging, attacking, parrying... Suggestions, please.
The staves wouldn't be very good for fighting either.
I think this could improve RP during the winter season, and it would be useful for anyone who travels a lot.
The skill would only work during the winter season.
I look forward to hearing other ideas and/or thoughts about this.
This seems like a cool idea, but the season changes when the MUD restarts. Depending on what season it reboots in, I could see skiing as being either a skill which could be used almost always or pretty much never.
Also, if it uses that much extra stamina when inept, I do not know how many people will opt for it, as GMing anything takes much time, and if few use it, then it may not be worth the time needed to code it.
Nice idea.
Also, if it uses that much extra stamina when inept, I do not know how many people will opt for it, as GMing anything takes much time, and if few use it, then it may not be worth the time needed to code it.
Nice idea.
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- Sword Grand Master
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Well, you normally wouldn't start using a skill as inept, but I thought the lowest and the highest skill level would be good to include to show what I was talking about. It would probably be trainable to journeyman or apprentice at any trainer.
About the first, it seems to be working pretty well at the moment. Two weeks ago it was winter and now it's summer.
About the first, it seems to be working pretty well at the moment. Two weeks ago it was winter and now it's summer.
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The rate of success would also depend on the armour of the person skiing. For example, if Andreas was to put on a pair of skis and head out with his plate armour, things would look something like this:
GM with staves: 50% decrease in movement points used.
GM w/o staves: 25% decrease in movement points used.
He would also be more prone to falling than a person in cloth or leather.
GM with staves: 50% decrease in movement points used.
GM w/o staves: 25% decrease in movement points used.
He would also be more prone to falling than a person in cloth or leather.
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I was thinking about snowshoes too, but they would have to bring a penalty to everyone else instead of giving a bonus to the wearer. They would make people move as fast in snow as they did on regular terrain, and that would mean everyone else had to move slower in snow.
This is why I didn't bring them up.
This is why I didn't bring them up.
Many horses cannot go very fast through the snow. Skiing and sleeding OVER the snow instead of trudging THROUGH it is much faster and much more efficient, as the eskimos learned.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Skis and skates are medievil devices originally, you would sled your feet on the bones of animals and propel yourself with two poles. Other traditional elements include showshoes for deep snow. As ridiculous as it sounds they could feasibily be found in fk. If you feel that it would be strange for a pc to use them, then rp that you cannot, you should try to avoid dismissing ideas as completely ludacris just because you feel they would be impossible in your point of view.
Here's an interesting history of skiing and skating:
http://en.wikipedia.org/wiki/History_of_skiing
http://en.wikipedia.org/wiki/Ice_skating
It was the Inuit that popularized Snow Shoeing I believe, but i could be wrong.
Here's an interesting history of skiing and skating:
http://en.wikipedia.org/wiki/History_of_skiing
http://en.wikipedia.org/wiki/Ice_skating
It was the Inuit that popularized Snow Shoeing I believe, but i could be wrong.
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Spelling is not necessarily correct
Spelling is not necessarily correct
I am sorry Gwain and the orginal starter of this thread. What I said WAS quite rude and one sided...
I still do not like the idea due to how many places have snow
I guess i am comparing it to pathfinding and how long it is taking to level it up... but yeah....
I want to say sorry once again for the rudeness i displaced earlier
I still do not like the idea due to how many places have snow
I guess i am comparing it to pathfinding and how long it is taking to level it up... but yeah....
I want to say sorry once again for the rudeness i displaced earlier
Code-wise, there is no penalty for the snowdrifts that I know of, other than the percent chance to slip and sit in it, similar to the horse dung on the road.
My thoughts about it... is that as long as there's still D20 skills that are yet to be coded, the priority lies with them, rather than a brand new skill that would benefit statistically fewer PCs.
My thoughts about it... is that as long as there's still D20 skills that are yet to be coded, the priority lies with them, rather than a brand new skill that would benefit statistically fewer PCs.
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Kregor - Ranger of Tangled Trees
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Tygen - Ranger-Bard of Mielikki
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki